Search found 1807 matches

by Temuchin Khan
December 16th, 2021, 12:58 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 191
Views: 64697

Re: Imperial Era

I have another new unit idea fir the Arendians. This one is a creature from Welsh lore, the Llamhigyn y Dwr--a giant, man-eating, legless, semi-aquatic, semi-flying toad. I'm no good at picel art, though, so someone else would have to make a sprite, if there's enough interest. But what do you all th...
by Temuchin Khan
December 4th, 2021, 11:07 pm
Forum: Off-Topic
Topic: my new book
Replies: 0
Views: 6696

my new book

For anyone who may be interested, I have just published a new book. Unlike my previous one, this is a work of non-fiction, specifically comparing the Bible and the Qur'an and arguing that the latter agrees more with the former than most people think. Controversial, I know! Anyhow, here's the link: h...
by Temuchin Khan
November 21st, 2021, 11:54 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 191
Views: 64697

Re: Imperial Era

I originally made the Septimander as an optional new unit for the Arendians, but it might also be a good fit with the Cavernei. Personally, I think I prefer Cavernei with bats, but if someone is interested, I could make some files giving the Cavernei Septimanders.
by Temuchin Khan
November 14th, 2021, 1:34 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 191
Views: 64697

Re: Imperial Era

And here it is! The Arendian Zombie! Or more specifically, the Hungry Corpse / Fear Gorta!
by Temuchin Khan
November 10th, 2021, 5:24 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 191
Views: 64697

Re: Imperial Era

Danwar wrote: November 10th, 2021, 12:00 pm I'm not an expert, but adding both plague and slow to a level 1 unit might not be the best idea. Aside from that, though, that could be a cool idea...
True. They don't really need plague. The curse (slow) attack is closer to the original Irish lore. Thanks for the feedback!
by Temuchin Khan
November 7th, 2021, 11:34 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 191
Views: 64697

Re: Imperial Era

I had another idea for a new Arendian unit. First, the motive for all these new unit proposals is that having the horses swim in deep water seems like a bit too much of a stretch to me, so I'd like to find a viable alternative. Anyway, this new unit idea goes back to the Arendians being based on the...
by Temuchin Khan
October 27th, 2021, 6:46 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 191
Views: 64697

Re: Imperial Era

I'm taking a bit of a break from my quest for a new Arendian unit, though I do have another idea. In the meantime, here are some files adding Vampire Bats to the Cavernei. Dwarves live in caves, bats live in caves. Why not?
by Temuchin Khan
September 4th, 2021, 1:21 am
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 191
Views: 64697

Re: Imperial Era

I haven't implemented that change for the Arendians just becuase I think the faction is more interesting without a dedicated swimmer, but if you want to play with them like that, go right ahead. :) That's the great thing about open source. And I've certainly provided enough variations on the theme!...
by Temuchin Khan
August 25th, 2021, 5:30 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 191
Views: 64697

Re: Imperial Era

I haven't implemented that change for the Arendians just becuase I think the faction is more interesting without a dedicated swimmer, but if you want to play with them like that, go right ahead. :) That's the great thing about open source. And I've certainly provided enough variations on the theme!
by Temuchin Khan
August 22nd, 2021, 10:17 pm
Forum: Faction & Era Development
Topic: Imperial Era
Replies: 191
Views: 64697

Re: Imperial Era

Good to see IE updated for Wesnoth 1.16! Also, I have again revised my proposed Arendian swimmers. I changed the level 1 unit's name to Far Swimmer, removed Submerge from the level 2, gave the level 2 Backstab, and increased both their attack damage. I have also removed the Bowrider's ability to swi...
by Temuchin Khan
July 11th, 2021, 7:18 pm
Forum: Multiplayer Development
Topic: Temuchin Khan's maps
Replies: 65
Views: 54498

Re: Temuchin Khan's maps - Agaia Redux & Ultima & Midlands

O.K. I have here a new version of Cormoran Island, dubbed Cormoran Island Flux. I have eliminated two villages, an oasis, a dry dirt, a rubble, a cave floor, and a dry grass. In their place, I added one village, five oases, two castle spaces, a sand dune, and a cave path. I also changed one village ...
by Temuchin Khan
July 11th, 2021, 6:53 pm
Forum: Faction & Era Development
Topic: Age of Trials v0.3.2 (3 February 2012)
Replies: 43
Views: 23902

Re: Age of Trials v0.3.2 (3 February 2012)

Thanks! Glad to see this era back again!
by Temuchin Khan
July 9th, 2021, 3:56 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.14 (1.16 Beta 1)
Replies: 26
Views: 5155

Re: Wesnoth 1.15.14 (1.16 Beta 1)

Celtic_Minstrel wrote: July 7th, 2021, 11:34 pm Hmm, okay. Maybe the bug was that it didn't accept valid input. As a possible quick-fix you can try replacing nil with {-99,-99} on that line. It'll be properly fixed in 1.15.15, of course.
Thank you.
by Temuchin Khan
July 7th, 2021, 10:04 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.14 (1.16 Beta 1)
Replies: 26
Views: 5155

Re: Wesnoth 1.15.14 (1.16 Beta 1)

Hello. I'm experiencing a bug that appears to prevent the experimental AI from recruiting any units at all. The king just sits there until he gets attacked. I'm attaching a screenshot: Open data/ai/lua/generic_recruit_engine.lua and look at line 760. It should look like this: lawful_bonus = wesnoth...
by Temuchin Khan
July 5th, 2021, 12:37 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.14 (1.16 Beta 1)
Replies: 26
Views: 5155

Re: Wesnoth 1.15.14 (1.16 Beta 1)

Hello. I'm experiencing a bug that appears to prevent the experimental AI from recruiting any units at all. The king just sits there until he gets attacked. I'm attaching a screenshot: