Search found 341 matches

by Mechanical
November 28th, 2023, 5:47 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 383429

Re: Mechanical's art

More visual updates fpr Bull Tumen's units
by Mechanical
November 20th, 2023, 4:59 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 383429

Re: Mechanical's art

So, i coming back to the steppa
I started GSE art renewal project, my goal is to improve all old sprites and fix some TOO big ones
Now only units who REALLY needs it will be bigger than 72x72
The first try is Ogre Grunts (still WIP)
Now ALL sprites match 72x72, even lvl-3
by Mechanical
November 19th, 2023, 3:25 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
Replies: 2121
Views: 547089

Re: Era of Magic (EoMa) 4.3 - now on Ko-fi!

To be honest, I don't like the way EoMa has been developing lately. I mean some new unit lines and weird abilities all over the place designed to make "balance". I've often discussed this with FD, we agree on many things and he brings these thoughts to you. But I'd like to speak up as well...
by Mechanical
October 10th, 2023, 5:17 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 383429

Re: Mechanical's art

Some steamounk soldiers + half orc half ogre
by Mechanical
August 24th, 2023, 5:28 am
Forum: Scenario & Campaign Development
Topic: Horn of Faith - Campaign
Replies: 14
Views: 2201

Re: Horn of Faith - Campaign

wow it's my favoutire campaing dude
by Mechanical
August 4th, 2023, 6:47 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 383429

Re: Mechanical's art

Today i make female version of default orcish shaman
by Mechanical
April 23rd, 2023, 9:36 am
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 383429

Re: Mechanical's art

I updated the infantryman sprite to match the Wesnoth proportions. Many thanks to Amorphous for the help!
by Mechanical
April 10th, 2023, 6:09 am
Forum: Art Workshop
Topic: Art request: Rusty Sun Era (RS)
Replies: 11
Views: 4568

Re: Art request: Rusty Sun Era (RS)

Bro wtf if u want to improve wesnoth mp with something default-like just make some new game mode with default era :eng: Default-like eras doesn't work in terms of improving wesnoth mp cuz they have same problems with default, but have not such equality/balance/popularity :shock: Many authors try to ...
by Mechanical
March 14th, 2023, 3:04 pm
Forum: Faction & Era Development
Topic: The Reign of the Lords
Replies: 535
Views: 241556

Re: The Reign of the Lords

wtf bro
by Mechanical
March 12th, 2023, 7:24 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 383429

Re: Mechanical's art

New art - speampunk infanryman
by Mechanical
March 12th, 2023, 11:25 am
Forum: Scenario & Campaign Development
Topic: [v2.0.0. - Global Rebalance] Deeds of Sir Swine - new GSE campaign!
Replies: 15
Views: 1745

Re: [v2.0.0. - Global Rebalance] Deeds of Sir Swine - new GSE campaign!

Hi guys! Thank you so much for your detailed feedback on the forum and on the Wesnoth Modders Guild discord. I've analyzed them and released a massive update that fixes the balance in all campaign scenarios! Many thanks to LordKnightmare, Jeremias, Inferno8, and Helmet. The list of changes: - add ne...
by Mechanical
February 27th, 2023, 1:57 pm
Forum: WML Workshop
Topic: Formalizing variables in the WFL (need help!)
Replies: 13
Views: 1074

Re: Formalizing variables in the WFL (need help!)

(gives nothing i mean)
by Mechanical
February 27th, 2023, 1:56 pm
Forum: WML Workshop
Topic: Formalizing variables in the WFL (need help!)
Replies: 13
Views: 1074

Re: Formalizing variables in the WFL (need help!)

You can put {VARIABLE_OP metal_reserve sub {NUMBER}} inside a [modify_side] , much like in my example. Both the {VARIABLE_OP} and {VARIABLE} macros expand to a [set_variable] tag, so any of the three work in [modify_side] . (You can also use [clear_variable] and the macro equivalent. Unfortunately,...
by Mechanical
February 27th, 2023, 1:24 pm
Forum: WML Workshop
Topic: Formalizing variables in the WFL (need help!)
Replies: 13
Views: 1074

Re: Formalizing variables in the WFL (need help!)

I'm assuming for the sake of example here that {NUMBER} expands to 3. The obvious issue that would cause this is probably that $self is not defined, which results in $self.side expanding to nothing, meaning the game is working with $metal_reserve| < 3 , but $metal_reserve is also not defined (for o...
by Mechanical
February 26th, 2023, 6:18 pm
Forum: WML Workshop
Topic: Formalizing variables in the WFL (need help!)
Replies: 13
Views: 1074

Re: Formalizing variables in the WFL (need help!)

Did you verify that $self is assigned? I'm not so sure about that. However, the problem is different. I tried writing $attacker.side and $defender.side (as well as making the ability active only in attack and only in defense respectively), it gave the same result. I'm inclined to think that the rea...