Search found 341 matches
- November 28th, 2023, 5:47 am
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 383429
Re: Mechanical's art
More visual updates fpr Bull Tumen's units
- November 20th, 2023, 4:59 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 383429
Re: Mechanical's art
So, i coming back to the steppa
I started GSE art renewal project, my goal is to improve all old sprites and fix some TOO big ones
Now only units who REALLY needs it will be bigger than 72x72
The first try is Ogre Grunts (still WIP)
Now ALL sprites match 72x72, even lvl-3
I started GSE art renewal project, my goal is to improve all old sprites and fix some TOO big ones
Now only units who REALLY needs it will be bigger than 72x72
The first try is Ogre Grunts (still WIP)
Now ALL sprites match 72x72, even lvl-3
- November 19th, 2023, 3:25 pm
- Forum: Faction & Era Development
- Topic: Era of Magic (EoMa) 4.6.2 - now on Ko-fi!
- Replies: 2121
- Views: 547089
Re: Era of Magic (EoMa) 4.3 - now on Ko-fi!
To be honest, I don't like the way EoMa has been developing lately. I mean some new unit lines and weird abilities all over the place designed to make "balance". I've often discussed this with FD, we agree on many things and he brings these thoughts to you. But I'd like to speak up as well...
- October 10th, 2023, 5:17 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 383429
Re: Mechanical's art
Some steamounk soldiers + half orc half ogre
- August 24th, 2023, 5:28 am
- Forum: Scenario & Campaign Development
- Topic: Horn of Faith - Campaign
- Replies: 14
- Views: 2201
Re: Horn of Faith - Campaign
wow it's my favoutire campaing dude
- August 4th, 2023, 6:47 am
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 383429
Re: Mechanical's art
Today i make female version of default orcish shaman
- April 23rd, 2023, 9:36 am
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 383429
Re: Mechanical's art
I updated the infantryman sprite to match the Wesnoth proportions. Many thanks to Amorphous for the help!
- April 10th, 2023, 6:09 am
- Forum: Art Workshop
- Topic: Art request: Rusty Sun Era (RS)
- Replies: 11
- Views: 4568
Re: Art request: Rusty Sun Era (RS)
Bro wtf if u want to improve wesnoth mp with something default-like just make some new game mode with default era :eng: Default-like eras doesn't work in terms of improving wesnoth mp cuz they have same problems with default, but have not such equality/balance/popularity :shock: Many authors try to ...
- March 14th, 2023, 3:04 pm
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 535
- Views: 241556
Re: The Reign of the Lords
wtf bro
- March 12th, 2023, 7:24 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 383429
Re: Mechanical's art
New art - speampunk infanryman
- March 12th, 2023, 11:25 am
- Forum: Scenario & Campaign Development
- Topic: [v2.0.0. - Global Rebalance] Deeds of Sir Swine - new GSE campaign!
- Replies: 15
- Views: 1745
Re: [v2.0.0. - Global Rebalance] Deeds of Sir Swine - new GSE campaign!
Hi guys! Thank you so much for your detailed feedback on the forum and on the Wesnoth Modders Guild discord. I've analyzed them and released a massive update that fixes the balance in all campaign scenarios! Many thanks to LordKnightmare, Jeremias, Inferno8, and Helmet. The list of changes: - add ne...
- February 27th, 2023, 1:57 pm
- Forum: WML Workshop
- Topic: Formalizing variables in the WFL (need help!)
- Replies: 13
- Views: 1074
Re: Formalizing variables in the WFL (need help!)
(gives nothing i mean)
- February 27th, 2023, 1:56 pm
- Forum: WML Workshop
- Topic: Formalizing variables in the WFL (need help!)
- Replies: 13
- Views: 1074
Re: Formalizing variables in the WFL (need help!)
You can put {VARIABLE_OP metal_reserve sub {NUMBER}} inside a [modify_side] , much like in my example. Both the {VARIABLE_OP} and {VARIABLE} macros expand to a [set_variable] tag, so any of the three work in [modify_side] . (You can also use [clear_variable] and the macro equivalent. Unfortunately,...
- February 27th, 2023, 1:24 pm
- Forum: WML Workshop
- Topic: Formalizing variables in the WFL (need help!)
- Replies: 13
- Views: 1074
Re: Formalizing variables in the WFL (need help!)
I'm assuming for the sake of example here that {NUMBER} expands to 3. The obvious issue that would cause this is probably that $self is not defined, which results in $self.side expanding to nothing, meaning the game is working with $metal_reserve| < 3 , but $metal_reserve is also not defined (for o...
- February 26th, 2023, 6:18 pm
- Forum: WML Workshop
- Topic: Formalizing variables in the WFL (need help!)
- Replies: 13
- Views: 1074
Re: Formalizing variables in the WFL (need help!)
Did you verify that $self is assigned? I'm not so sure about that. However, the problem is different. I tried writing $attacker.side and $defender.side (as well as making the ability active only in attack and only in defense respectively), it gave the same result. I'm inclined to think that the rea...