Search found 327 matches

by nemaara
January 14th, 2020, 7:23 am
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 43
Views: 30044

Re: Reworking/Revising The Sceptre of Fire

Alright, I pushed a commit modifying the gameplay a little bit. Please feel free to test to see if you like it. I reduced the elven reinforcement gold quite a bit (opting to give them a larger income instead) and modified the map somewhat as well.
by nemaara
January 9th, 2020, 10:39 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 125018

Re: Removing mainline campaign(s)

I've been asked to make a post here to clarify some things regarding my review of WoV. First things first, nowhere in my original post did I mention anything about political correctness, so I suggest that we avoid discussing anything related to politics. I refer to only my opinions about the campaig...
by nemaara
January 7th, 2020, 8:35 pm
Forum: Music & Sound Development
Topic: New music tracks proposal
Replies: 16
Views: 14701

Re: New music tracks proposal

In general, I think tracks would have to be of quite considerable quality to be added to the default playlist (which already has a lot of tracks in it, I think a couple hour's worth of music). However, I'm thinking some of these may work as incidental music in campaigns (especially as leitmotifs for...
by nemaara
January 7th, 2020, 1:31 am
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 43
Views: 30044

Re: Reworking/Revising The Sceptre of Fire

About the units vs. items thing, sure. I like the idea of a Thursagan "Rune Shop", that's a really nice way to do it. S5/6, okay about the map size. S3, you have a point. I would still make it a liiiiittle smaller, but if you don't want to that's okay. S1 and S4, I could work on balancing ...
by nemaara
January 2nd, 2020, 11:11 pm
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 43
Views: 30044

Re: Reworking/Revising The Sceptre of Fire

Could be stepping on rune-smiths, I'm not sure. I forgot about Ulfs, they would be nice to add in. Items would be good too, but the problem with dwarves, I feel, is that most of their units don't have any special abilities and are more or less slow meatwalls that are mostly good at holding mountaino...
by nemaara
January 2nd, 2020, 5:37 am
Forum: Mainline Campaign Development
Topic: Reworking/Revising The Sceptre of Fire
Replies: 43
Views: 30044

Re: Reworking/Revising The Sceptre of Fire

@doofus-01 I tried the latest set of revisions on SoF. In general, I'd say so far so good, I just have a few comments for some further gameplay improvements. 1. Adding the carts is a nice touch that helps out a bit in the cave scenarios. I'm thinking adding a couple more carts to said scenarios woul...
by nemaara
January 2nd, 2020, 5:21 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 125018

Re: Removing mainline campaign(s)

There are several venerable UMC campaigns for drakes, are any of them worth considering? This post seems relevant: https://forums.wesnoth.org/viewtopic.php?f=2&t=48497&p=631256 I think we should wait a bit until trying to mainline another campaign. If and when my SP rework gets approved, I ...
by nemaara
December 31st, 2019, 1:34 am
Forum: Art Workshop
Topic: nemaara's art (and other art for Genesis)
Replies: 93
Views: 51072

Re: nemaara's art (and other art for Genesis)

Eeeeeeeeeeek. I've been working a lot on mainline, which probably is only going to take yet more time for the foreseeable future, so Genesis is halted completely. If I find the time, though, I can try to take my updates to episode 1 and put them in a different folder along with these portraits for a...
by nemaara
December 30th, 2019, 4:20 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 125018

Re: Removing mainline campaign(s)

So recently in the past month, it's come to my attention that the new drake campaign, Wings of Victory, has many major issues. I'll preemptively apologize for not reviewing the campaign more closely earlier (prior to adding it), which I really should've done before. However, based on other peoples' ...
by nemaara
December 26th, 2019, 4:07 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 54
Views: 36005

Re: A grand design for singleplayer mainline lore

octalot wrote: December 26th, 2019, 3:39 am Why not ship 1.16 with the 4 higher quality campaigns, and omit HttT from the arc?
Well then it'd be incomplete.
by nemaara
December 25th, 2019, 9:23 pm
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 54
Views: 36005

Re: A grand design for singleplayer mainline lore

When the time comes for making tabs, it would probably be prudent to talk to Iris/Vultraz on how to implement said tabs if desired at all. It kind of depends on how they look in the screen too. If it were up to me, I would definitely not release the first arc until the HttT revision is in. I don't t...
by nemaara
December 23rd, 2019, 8:38 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 54
Views: 36005

Re: A grand design for singleplayer mainline lore

Looks like there's still an issue with my previous proposals (see here): http://forums.wesnoth.org/viewtopic.php?f=2&t=51194&start=15#p649745 http://forums.wesnoth.org/viewtopic.php?f=2&t=51194&start=15#p649772 The problem is, implementing this would result in a 5 campaign arc of TSG...
by nemaara
December 14th, 2019, 5:49 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 54
Views: 36005

Re: A grand design for singleplayer mainline lore

Poor wording, apologies for that. What I meant is that we should not cater to something like a community-based democratic poll. I also am not suggesting we have one person make a decision in a vacuum. Feedback is always necessary, but we cannot make decisions simply based on which feedback was the m...
by nemaara
December 14th, 2019, 5:33 am
Forum: Developers’ Discussions
Topic: A grand design for singleplayer mainline lore
Replies: 54
Views: 36005

Re: A grand design for singleplayer mainline lore

In the case of AToTB, it's part of the proposal to remove it because I think it would directly interfere with the lore I want to put in the new HttT arc and also would have to come before the HttT arc (thus ruining the campaign play order). That seems to suggest that axing: Northern Rebirth The Hamm...
by nemaara
December 12th, 2019, 5:38 am
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 125018

Re: Removing mainline campaign(s)

The mass removal would be on the dev branch, based on the roadmap saying which arcs would be included in the next stable release. The only players who would see the time between removing stuff and adding the replacements would be those who are tracking the dev version. Hmm, you have a point. I have...