Search found 327 matches
- January 14th, 2020, 7:23 am
- Forum: Mainline Campaign Development
- Topic: Reworking/Revising The Sceptre of Fire
- Replies: 43
- Views: 30044
Re: Reworking/Revising The Sceptre of Fire
Alright, I pushed a commit modifying the gameplay a little bit. Please feel free to test to see if you like it. I reduced the elven reinforcement gold quite a bit (opting to give them a larger income instead) and modified the map somewhat as well.
- January 9th, 2020, 10:39 pm
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 125018
Re: Removing mainline campaign(s)
I've been asked to make a post here to clarify some things regarding my review of WoV. First things first, nowhere in my original post did I mention anything about political correctness, so I suggest that we avoid discussing anything related to politics. I refer to only my opinions about the campaig...
- January 7th, 2020, 8:35 pm
- Forum: Music & Sound Development
- Topic: New music tracks proposal
- Replies: 16
- Views: 14701
Re: New music tracks proposal
In general, I think tracks would have to be of quite considerable quality to be added to the default playlist (which already has a lot of tracks in it, I think a couple hour's worth of music). However, I'm thinking some of these may work as incidental music in campaigns (especially as leitmotifs for...
- January 7th, 2020, 1:31 am
- Forum: Mainline Campaign Development
- Topic: Reworking/Revising The Sceptre of Fire
- Replies: 43
- Views: 30044
Re: Reworking/Revising The Sceptre of Fire
About the units vs. items thing, sure. I like the idea of a Thursagan "Rune Shop", that's a really nice way to do it. S5/6, okay about the map size. S3, you have a point. I would still make it a liiiiittle smaller, but if you don't want to that's okay. S1 and S4, I could work on balancing ...
- January 2nd, 2020, 11:11 pm
- Forum: Mainline Campaign Development
- Topic: Reworking/Revising The Sceptre of Fire
- Replies: 43
- Views: 30044
Re: Reworking/Revising The Sceptre of Fire
Could be stepping on rune-smiths, I'm not sure. I forgot about Ulfs, they would be nice to add in. Items would be good too, but the problem with dwarves, I feel, is that most of their units don't have any special abilities and are more or less slow meatwalls that are mostly good at holding mountaino...
- January 2nd, 2020, 5:37 am
- Forum: Mainline Campaign Development
- Topic: Reworking/Revising The Sceptre of Fire
- Replies: 43
- Views: 30044
Re: Reworking/Revising The Sceptre of Fire
@doofus-01 I tried the latest set of revisions on SoF. In general, I'd say so far so good, I just have a few comments for some further gameplay improvements. 1. Adding the carts is a nice touch that helps out a bit in the cave scenarios. I'm thinking adding a couple more carts to said scenarios woul...
- January 2nd, 2020, 5:21 am
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 125018
Re: Removing mainline campaign(s)
There are several venerable UMC campaigns for drakes, are any of them worth considering? This post seems relevant: https://forums.wesnoth.org/viewtopic.php?f=2&t=48497&p=631256 I think we should wait a bit until trying to mainline another campaign. If and when my SP rework gets approved, I ...
- December 31st, 2019, 1:34 am
- Forum: Art Workshop
- Topic: nemaara's art (and other art for Genesis)
- Replies: 93
- Views: 51072
Re: nemaara's art (and other art for Genesis)
Eeeeeeeeeeek. I've been working a lot on mainline, which probably is only going to take yet more time for the foreseeable future, so Genesis is halted completely. If I find the time, though, I can try to take my updates to episode 1 and put them in a different folder along with these portraits for a...
- December 30th, 2019, 4:20 am
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 125018
Re: Removing mainline campaign(s)
So recently in the past month, it's come to my attention that the new drake campaign, Wings of Victory, has many major issues. I'll preemptively apologize for not reviewing the campaign more closely earlier (prior to adding it), which I really should've done before. However, based on other peoples' ...
- December 26th, 2019, 4:07 am
- Forum: Developers’ Discussions
- Topic: A grand design for singleplayer mainline lore
- Replies: 54
- Views: 36005
- December 25th, 2019, 9:23 pm
- Forum: Developers’ Discussions
- Topic: A grand design for singleplayer mainline lore
- Replies: 54
- Views: 36005
Re: A grand design for singleplayer mainline lore
When the time comes for making tabs, it would probably be prudent to talk to Iris/Vultraz on how to implement said tabs if desired at all. It kind of depends on how they look in the screen too. If it were up to me, I would definitely not release the first arc until the HttT revision is in. I don't t...
- December 23rd, 2019, 8:38 am
- Forum: Developers’ Discussions
- Topic: A grand design for singleplayer mainline lore
- Replies: 54
- Views: 36005
Re: A grand design for singleplayer mainline lore
Looks like there's still an issue with my previous proposals (see here): http://forums.wesnoth.org/viewtopic.php?f=2&t=51194&start=15#p649745 http://forums.wesnoth.org/viewtopic.php?f=2&t=51194&start=15#p649772 The problem is, implementing this would result in a 5 campaign arc of TSG...
- December 14th, 2019, 5:49 am
- Forum: Developers’ Discussions
- Topic: A grand design for singleplayer mainline lore
- Replies: 54
- Views: 36005
Re: A grand design for singleplayer mainline lore
Poor wording, apologies for that. What I meant is that we should not cater to something like a community-based democratic poll. I also am not suggesting we have one person make a decision in a vacuum. Feedback is always necessary, but we cannot make decisions simply based on which feedback was the m...
- December 14th, 2019, 5:33 am
- Forum: Developers’ Discussions
- Topic: A grand design for singleplayer mainline lore
- Replies: 54
- Views: 36005
Re: A grand design for singleplayer mainline lore
In the case of AToTB, it's part of the proposal to remove it because I think it would directly interfere with the lore I want to put in the new HttT arc and also would have to come before the HttT arc (thus ruining the campaign play order). That seems to suggest that axing: Northern Rebirth The Hamm...
- December 12th, 2019, 5:38 am
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 125018
Re: Removing mainline campaign(s)
The mass removal would be on the dev branch, based on the roadmap saying which arcs would be included in the next stable release. The only players who would see the time between removing stuff and adding the replacements would be those who are tracking the dev version. Hmm, you have a point. I have...