Search found 870 matches

by Bob_The_Mighty
May 20th, 2020, 7:58 pm
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 80
Views: 32269

Re: Den of Thieves (new MP stealth campaign system)

Hey Demario, thanks for the ongoing feedback - very useful! - The alarmist not ringing the alarm is a bug. It currently only rings the bell in a moveto event as I didn't consider that a unit could become an alarmist while being trapped like this. I will fix. - The trapper issue has already been fixe...
by Bob_The_Mighty
May 16th, 2020, 4:48 pm
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 80
Views: 32269

Re: Den of Thieves (new MP stealth campaign system)

Hey, thanks demario. Those saves are a good way of pinpointing issues. In addition to jb's points, I can clarify that: - can't assassinate a wolf - this is a feature of the campaign, the ability description says it only works on side 4 units (should we change it to work on all enemies?) - prisoner a...
by Bob_The_Mighty
May 15th, 2020, 7:04 pm
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 80
Views: 32269

Re: Den of Thieves (new MP stealth campaign system)

Thanks for the feedback demario, I'm glad to see you gave it a go. The auto-bomb error will be fixed in the next version, but the other thing is actually a feature. A unit cannot hide, with skulk or any of the hiding abilities, in the same turn as it walks on a trap. That's why it's so important to ...
by Bob_The_Mighty
May 4th, 2020, 6:02 pm
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 80
Views: 32269

Re: Den of Thieves (new MP stealth campaign system)

Hi! Thanks for the bug report, this is really useful. [*] I initially did not understand the alert/alarm system until it happened to me. I don't know if we're supposed to just stumble into it ourselves or if there should be an explanation. I was unsure about this as there is already a fair bit to ex...
by Bob_The_Mighty
May 3rd, 2020, 3:05 pm
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 80
Views: 32269

Re: Den of Thieves (new MP stealth campaign system)

A brief overview of missions. You need 10 renown to win this demo campaign. You earn 1 renown from completing most missions. Here's a breakdown... Raid Missions Raid missions are an opportunity to earn gold; they're your bread and butter. Usually you'll be breaking into an outpost or fort, dodging g...
by Bob_The_Mighty
May 3rd, 2020, 3:50 am
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 80
Views: 32269

Re: Den of Thieves (new MP stealth campaign system)

Den of Thieves is for two players at the moment, working co-operatively against the ai. We will eventually try and get it working for three players.
by Bob_The_Mighty
May 2nd, 2020, 9:22 pm
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 80
Views: 32269

Re: Den of Thieves (new MP stealth campaign system)

Den Of Thieves version 0.1 is now available on the add-ons server for Wesnoth 1.14. I probably would have endlessly tinkered with it, but jb has (wisely) pushed to get it out early and see what people think. Any feedback, ideas, bugs, suggestions - let us know. Enjoy!
by Bob_The_Mighty
May 1st, 2020, 7:51 pm
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 80
Views: 32269

Re: Den of Thieves (new MP stealth campaign system)

So in lieu of a tutorial I thought I'd explain some of the game concepts here. First up: the world map. Den of Thieves is played over several randomised mission scenarios which are selected from the world map. Every move you make on the world map will cost each player 1g for travel supplies. The ToD...
by Bob_The_Mighty
April 30th, 2020, 7:42 pm
Forum: Multiplayer Development
Topic: Den of Thieves 2.0 (tactical stealth mod)
Replies: 80
Views: 32269

Den of Thieves 2.0 (tactical stealth mod)

From the team that brought you The Altaz Mariners comes... Den of Thieves. :lol: This is a multiplayer campaign that takes a totally different approach to Wesnoth gameplay. Here, stealth and evasion count for more than brute strength. Why charge at a guard when you can sneak past, assassinate him fr...
by Bob_The_Mighty
April 30th, 2020, 2:38 am
Forum: Multiplayer Development
Topic: The Labyrinth Of Champions - A Multiplayer RPG
Replies: 84
Views: 51342

Re: The Labyrinth Of Champions - A Multiplayer RPG

Thanks for the ongoing bug reports! Changing your stance isn't meant to cure poison, it's a problem with [remove_object] that I keep trying and failing to fix. Your max xp increases whenever you level up, so unless it was that it might be a similar bug to the poison. Smite should have a limited rang...
by Bob_The_Mighty
April 28th, 2020, 4:13 am
Forum: Multiplayer Development
Topic: Into The Underworld - MP RPG!
Replies: 78
Views: 33084

Re: Into The Underworld - MP RPG!

That looks like one of the players didn't have the scenario installed, which is why it doesn't recognise the custom Royal Agent unit. Into The Underworld is different to the other RPGs I've made in that it requires all players to have the actual ITU scenario downloaded - in addition to any era you m...
by Bob_The_Mighty
April 26th, 2020, 2:33 pm
Forum: Multiplayer Development
Topic: Into The Underworld - MP RPG!
Replies: 78
Views: 33084

Re: Into The Underworld - MP RPG!

Hi - I thought the OOS was caused in your game of Return to Trent because HonzaCZ was playing with an older version of Wesnoth. Could that have been the case here?
by Bob_The_Mighty
April 18th, 2020, 12:46 am
Forum: Multiplayer Development
Topic: Into The Underworld - MP RPG!
Replies: 78
Views: 33084

Re: Into The Underworld - MP RPG!

Hey, sorry to hear your game was bugged - did you manage to continue at all? I'll look into that. I think it may be because the orcs were added to the era after the map was made, so there could be a faulty movetype check or something. I love that you love the insane difficulty!
by Bob_The_Mighty
April 15th, 2020, 11:33 pm
Forum: WML Workshop
Topic: Sighted events - Who does the seeing?
Replies: 1
Views: 619

Sighted events - Who does the seeing?

Ive been toying with a stealth mod and I've been experimenting with ai behaviour, but there is one thing I cannot pin down. I can use sighted events or [filter_vision] to determine a unit that has been seen by the enemy, but I cannot determine which units are doing the seeing. In other words, I can ...
by Bob_The_Mighty
April 12th, 2020, 7:19 pm
Forum: Multiplayer Development
Topic: Galactic Empires (Wesnoth in Space)
Replies: 617
Views: 245030

Re: Galactic Empires (MP Sci-fi Scenario)

So I played the tutorial. All was well except when I was trying to invade the enemy homeworld, I was supposed to have 3 soldiers but after beaming the soldiers, only 2 landed. Is it possibly because I beamed down two soldiers one after another (and maybe the fact that the transporter is in the same...