Search found 19 matches
- December 19th, 2010, 9:41 pm
- Forum: Scenario & Campaign Development
- Topic: The Barbaric North - 0.7.2
- Replies: 21
- Views: 4072
Re: The Barbaric North - 0.7.0
After a little cheating I did it.
So I think the story seems to be good.
Maps are interesting, but very hard
I would cut the computer money half at least in the second scenario.
Also I would disable some units, because you just don't have counter to them.
Anyway I am looking forward next version.
So I think the story seems to be good.
Maps are interesting, but very hard
I would cut the computer money half at least in the second scenario.
Also I would disable some units, because you just don't have counter to them.
Anyway I am looking forward next version.
- December 19th, 2010, 7:16 pm
- Forum: Scenario & Campaign Development
- Topic: The Barbaric North - 0.7.2
- Replies: 21
- Views: 4072
Re: The Barbaric North - 0.7.0
I was able to get to the second map and there I am just crushed by the elves.
I find it impossible to survive long enough. There is simply to many of them.
I find it impossible to survive long enough. There is simply to many of them.
- December 18th, 2010, 7:50 pm
- Forum: Scenario & Campaign Development
- Topic: 1.9 SP Campaign - Sweet Revenge
- Replies: 140
- Views: 37665
Re: 1.9 SP Campaign - Sweet Revenge
I actually went through the code myself and find it there, but the real strange thing is that I was not in the debug mode.
And it happened when I turn the debug mode on and off again. But anyway it is fixed now.
And it happened when I turn the debug mode on and off again. But anyway it is fixed now.
- December 18th, 2010, 6:46 pm
- Forum: Scenario & Campaign Development
- Topic: 1.9 SP Campaign - Sweet Revenge
- Replies: 140
- Views: 37665
Re: 1.9 SP Campaign - Sweet Revenge
That happens when you reload the game after the rider comes. Try reloading it before this event. I have different question: Is there a reason that the second scenario is actually map 8(Technical difficulties ) If this is intentional then there is a bug : <Invalid WML found> [unit],[unit],[unit],[uni...