Search found 551 matches

by tr0ll
October 9th, 2018, 2:03 am
Forum: WML Workshop
Topic: Explenation
Replies: 6
Views: 2354

Re: Explenation

Wesnoth is being taught in game development courses? This is awesome! I hope some of the students join the project :)
by tr0ll
October 6th, 2018, 2:16 am
Forum: Scenario & Campaign Development
Topic: A Little Adventure (SP campaign for 1.16)
Replies: 40
Views: 18323

Re: A Little Adventure (SP campaign for 1.14)

Indeed :) I will try the other path against the orcs first, when the next version is released.
by tr0ll
October 6th, 2018, 2:13 am
Forum: Scenario & Campaign Development
Topic: The Three Sisters Saga (SP campaign for 1.14)
Replies: 46
Views: 23116

Re: The Three Sisters Saga (SP campaign for 1.14)

hmm good point thanks!
by tr0ll
October 5th, 2018, 2:40 am
Forum: Scenario & Campaign Development
Topic: A Little Adventure (SP campaign for 1.16)
Replies: 40
Views: 18323

Re: A Little Adventure (SP campaign for 1.14)

A great story and challenging game! ALA-The Last Battle replay.gz Btw the typo in the path "units/elves-wood" still appears once in units/She_Ogre.cfg . There are also strange error messages upon loading every scenario: warning unit: Unknown attribute 'controller' discarded. The SideWML wi...
by tr0ll
October 4th, 2018, 9:29 pm
Forum: Scenario & Campaign Development
Topic: The Three Sisters Saga (SP campaign for 1.14)
Replies: 46
Views: 23116

Re: The Three Sisters Saga (SP campaign for 1.14)

Argesilao wrote: October 4th, 2018, 7:10 pm
tr0ll wrote: October 4th, 2018, 3:13 pm The Tirigaz raid was beatable but then i didnt have enough gold to beat the final scenario, so i went back and did the Greenbay Siege instead.
Maybe a balance error? What level of difficulty did you play?
Normal.
TTSS-The Tirigaz Raid replay.gz
won with low profit
(73.68 KiB) Downloaded 325 times
by tr0ll
October 4th, 2018, 3:13 pm
Forum: Scenario & Campaign Development
Topic: The Three Sisters Saga (SP campaign for 1.14)
Replies: 46
Views: 23116

Re: The Three Sisters Saga (SP campaign for 1.14)

I just played this all the way through in 3 days, it was so much fun! The Tirigaz raid was beatable but then i didnt have enough gold to beat the final scenario, so i went back and did it the Greenbay Siege instead. A couple of minor resource spelling corrections: 02_Greenbay.cfg change loyalist.ogg...
by tr0ll
August 5th, 2018, 2:02 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 196
Views: 70800

Re: Witch Campaign: Mountain Witch

Ohhh a fellow follower of G'Kar! No one here is exactly what he appears. ^.^

You have inspired me to try this wonderful campaign anew :)
by tr0ll
July 28th, 2018, 7:05 pm
Forum: Mainline Campaign Development
Topic: Northern Rebirth
Replies: 194
Views: 326071

Re: Northern Rebirth

Is it actually campaign feedback or a bug report / enhancement request ?
There is a forum for gameplay feedback.
by tr0ll
June 30th, 2018, 4:32 pm
Forum: Scenario & Campaign Development
Topic: interesting campaigns
Replies: 1
Views: 1073

Re: interesting campaigns

Some advice from an early and canonical contributor:
http://catb.org/~esr/wesnoth/campaign-design-howto.html
by tr0ll
June 15th, 2018, 2:16 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.3
Replies: 14
Views: 41555

Re: Wesnoth 1.14.3

Works great for me - thanks so much for the rapid followup to bug reports and user testing!
by tr0ll
May 5th, 2018, 5:17 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.0 — New Horizons Update
Replies: 106
Views: 76782

Re: Wesnoth 1.14.0 — New Horizons Update

Typo on the main website, Release Notes page https://www.wesnoth.org/start/1.14/
"ingrate" should be "integrate"
The page is very well written and made me keen to play/contribute, so i hope more translators join up (only 3 languages are currently available).
by tr0ll
April 25th, 2018, 4:01 am
Forum: Translations & Internationalization
Topic: Wesnoth month names
Replies: 3
Views: 4782

Re: Wesnoth month names

There are seasons, to be sure, but i havent seen a campaign that depends on precise month names or ordinals. They always move forward watch by watch, day by day.
by tr0ll
March 29th, 2018, 7:33 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.12 (1.14 RC 1)
Replies: 11
Views: 11547

Re: Wesnoth 1.13.12 (1.14 RC 1)

You can check the file wesnoth-1.13.12/build/config.log for details why the Boost check failed. There is more than one Boost dev lib required.

Also, i am pleased to say it compiled without problems on devuan ascii (like debian stretch without systemd dependencies).
by tr0ll
March 21st, 2018, 11:21 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.13.11 (1.14 Beta 3)
Replies: 26
Views: 20307

Re: Wesnoth 1.13.11 (1.14 Beta 3)

1.13.11 compiles fine on debian Jessie using the wiki instructions.
1.13.12 will need Stretch to compile on debian, due to boost libs 1.56. i was meaning to upgrade OS anyway :)
by tr0ll
January 7th, 2018, 6:02 am
Forum: Ideas
Topic: [mainline] Changing the Dunefolk's(Khalifate's) race name
Replies: 98
Views: 23446

Re: [mainline] Changing the Dunefolk's(Khalifate's) race nam

The discussion in this topic so far has failed to make any argument that the Dunefolk are not human, though there is lots about being a distinct faction. So i do not understand why leading poll item shows them as a distinct race :hmm: unless people dont like the two piece name as much and really wan...