Search found 551 matches
- October 9th, 2018, 2:03 am
- Forum: WML Workshop
- Topic: Explenation
- Replies: 6
- Views: 2354
Re: Explenation
Wesnoth is being taught in game development courses? This is awesome! I hope some of the students join the project
- October 6th, 2018, 2:16 am
- Forum: Scenario & Campaign Development
- Topic: A Little Adventure (SP campaign for 1.16)
- Replies: 40
- Views: 18323
Re: A Little Adventure (SP campaign for 1.14)
Indeed I will try the other path against the orcs first, when the next version is released.
- October 6th, 2018, 2:13 am
- Forum: Scenario & Campaign Development
- Topic: The Three Sisters Saga (SP campaign for 1.14)
- Replies: 46
- Views: 23116
Re: The Three Sisters Saga (SP campaign for 1.14)
hmm good point thanks!
- October 5th, 2018, 2:40 am
- Forum: Scenario & Campaign Development
- Topic: A Little Adventure (SP campaign for 1.16)
- Replies: 40
- Views: 18323
Re: A Little Adventure (SP campaign for 1.14)
A great story and challenging game! ALA-The Last Battle replay.gz Btw the typo in the path "units/elves-wood" still appears once in units/She_Ogre.cfg . There are also strange error messages upon loading every scenario: warning unit: Unknown attribute 'controller' discarded. The SideWML wi...
- October 4th, 2018, 9:29 pm
- Forum: Scenario & Campaign Development
- Topic: The Three Sisters Saga (SP campaign for 1.14)
- Replies: 46
- Views: 23116
- October 4th, 2018, 3:13 pm
- Forum: Scenario & Campaign Development
- Topic: The Three Sisters Saga (SP campaign for 1.14)
- Replies: 46
- Views: 23116
Re: The Three Sisters Saga (SP campaign for 1.14)
I just played this all the way through in 3 days, it was so much fun! The Tirigaz raid was beatable but then i didnt have enough gold to beat the final scenario, so i went back and did it the Greenbay Siege instead. A couple of minor resource spelling corrections: 02_Greenbay.cfg change loyalist.ogg...
- August 5th, 2018, 2:02 am
- Forum: Scenario & Campaign Development
- Topic: Witch Campaign: Mountain Witch
- Replies: 196
- Views: 70800
Re: Witch Campaign: Mountain Witch
Ohhh a fellow follower of G'Kar! No one here is exactly what he appears. ^.^
You have inspired me to try this wonderful campaign anew
You have inspired me to try this wonderful campaign anew
- July 28th, 2018, 7:05 pm
- Forum: Mainline Campaign Development
- Topic: Northern Rebirth
- Replies: 194
- Views: 326071
Re: Northern Rebirth
Is it actually campaign feedback or a bug report / enhancement request ?
There is a forum for gameplay feedback.
There is a forum for gameplay feedback.
- June 30th, 2018, 4:32 pm
- Forum: Scenario & Campaign Development
- Topic: interesting campaigns
- Replies: 1
- Views: 1073
Re: interesting campaigns
Some advice from an early and canonical contributor:
http://catb.org/~esr/wesnoth/campaign-design-howto.html
http://catb.org/~esr/wesnoth/campaign-design-howto.html
- June 15th, 2018, 2:16 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.14.3
- Replies: 14
- Views: 41555
Re: Wesnoth 1.14.3
Works great for me - thanks so much for the rapid followup to bug reports and user testing!
- May 5th, 2018, 5:17 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.14.0 — New Horizons Update
- Replies: 106
- Views: 76782
Re: Wesnoth 1.14.0 — New Horizons Update
Typo on the main website, Release Notes page https://www.wesnoth.org/start/1.14/
"ingrate" should be "integrate"
The page is very well written and made me keen to play/contribute, so i hope more translators join up (only 3 languages are currently available).
"ingrate" should be "integrate"
The page is very well written and made me keen to play/contribute, so i hope more translators join up (only 3 languages are currently available).
- April 25th, 2018, 4:01 am
- Forum: Translations & Internationalization
- Topic: Wesnoth month names
- Replies: 3
- Views: 4782
Re: Wesnoth month names
There are seasons, to be sure, but i havent seen a campaign that depends on precise month names or ordinals. They always move forward watch by watch, day by day.
- March 29th, 2018, 7:33 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.12 (1.14 RC 1)
- Replies: 11
- Views: 11547
Re: Wesnoth 1.13.12 (1.14 RC 1)
You can check the file wesnoth-1.13.12/build/config.log for details why the Boost check failed. There is more than one Boost dev lib required.
Also, i am pleased to say it compiled without problems on devuan ascii (like debian stretch without systemd dependencies).
Also, i am pleased to say it compiled without problems on devuan ascii (like debian stretch without systemd dependencies).
- March 21st, 2018, 11:21 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.11 (1.14 Beta 3)
- Replies: 26
- Views: 20307
Re: Wesnoth 1.13.11 (1.14 Beta 3)
1.13.11 compiles fine on debian Jessie using the wiki instructions.
1.13.12 will need Stretch to compile on debian, due to boost libs 1.56. i was meaning to upgrade OS anyway
1.13.12 will need Stretch to compile on debian, due to boost libs 1.56. i was meaning to upgrade OS anyway
- January 7th, 2018, 6:02 am
- Forum: Ideas
- Topic: [mainline] Changing the Dunefolk's(Khalifate's) race name
- Replies: 98
- Views: 23446
Re: [mainline] Changing the Dunefolk's(Khalifate's) race nam
The discussion in this topic so far has failed to make any argument that the Dunefolk are not human, though there is lots about being a distinct faction. So i do not understand why leading poll item shows them as a distinct race :hmm: unless people dont like the two piece name as much and really wan...