Search found 4127 matches

by doofus-01
June 26th, 2023, 4:27 am
Forum: Art Workshop
Topic: Skeletal dragon portrait
Replies: 42
Views: 28006

Re: Skeletal dragon portrait

I don't really know what you mean by page plane, unless you're saying it looks flat, which I can see I meant the up/down-left/right plane, 2D, no depth. From the model images, I think it is just the camera angle and lighting, but the horn looks a bit like a flat object stuck behind a 3D dinosaur sk...
by doofus-01
June 26th, 2023, 4:06 am
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 170755

Re: 1.16 SP Campaign: Trinity

1.16.5 has been uploaded to the BfW 1.16 server. It is a fairly minor update, but it has a critical fix updating "Arif" -> "Dune Soldier" in the (almost) final battle.
by doofus-01
June 17th, 2023, 8:09 pm
Forum: Art Workshop
Topic: Skeletal dragon portrait
Replies: 42
Views: 28006

Re: Skeletal dragon portrait

The glow might have been a distraction, though I did think you had a good take on it. There would still need to be some touch-ups and highlights for mainline. I'm also not sure about that big headspike - looks artificial (or crystal/prism shaped) and perspective seems off, unless it was one of two a...
by doofus-01
June 17th, 2023, 7:34 pm
Forum: Multiplayer Development
Topic: 1.17 - Reading Elevation
Replies: 1
Views: 5983

1.17 - Reading Elevation

(This isn't really an MP thing, but it uses MP maps for demos and it should work with MP anyways, so here we are.) Screenshot_20230611_.jpg There is a cosmetic feature in 1.17 terrain graphics that has elevation, where there can be five levels (two lower, normal, two higher). It doesn't work like us...
by doofus-01
June 12th, 2023, 3:47 am
Forum: Art Workshop
Topic: Skeletal dragon portrait
Replies: 42
Views: 28006

Re: Skeletal dragon portrait

Regarding the skeletal dragon - I'd say it looks like a really good foundation, but it's still missing some details/context. I'm not trying to nit-pick it to death, but it does need a little more detailing. I've attached a quick example to show what I mean.
by doofus-01
June 12th, 2023, 1:51 am
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 88
Views: 294632

Re: Wesnoth Fauna

Gothyoba wrote: June 1st, 2023, 1:33 pm Is this still relevant to 1.18?
It would be really tight at this point, so probably not anymore. But those are certainly interesting, and the fact that they already have portraits helps. Are they a critical part of many mainline-adjacent (in the same world) UMC campaigns?
by doofus-01
June 4th, 2023, 11:45 pm
Forum: Scenario & Campaign Development
Topic: Deception
Replies: 9
Views: 2168

Re: Deception - Orcish SP Campaign (2 Parts)

Just to chime in on the AI generated art issue: You did the right thing and disclosed where it came from. The issue is in flux - like everyone else with skin in the game, we need to proceed with caution and we are trying to figure out what it all means. A year from now, we could all look back at thi...
by doofus-01
June 4th, 2023, 11:18 pm
Forum: Art Workshop
Topic: Skeletal dragon portrait
Replies: 42
Views: 28006

Re: Skeletal dragon portrait

Nice use of a 3D model! The shoulder blades look a bit odd, but they aren't really visible in the portrait, so probably doesn't matter much. If this gets included in mainline, it would be nice to have the 3D model files as well, but it wouldn't be required. The portrait image is a bit synthetic and ...
by doofus-01
May 27th, 2023, 10:43 pm
Forum: Art Contributions
Topic: New animations
Replies: 1502
Views: 615746

Re: New animations

Quite a while ago I submitted new animations for the elvish fighter, but I haven't seen them in the game yet. Was wondering if there was still some issue with them Thanks for the SE running animation, that will certainly get into 1.17. I'm ambivalent about the strict need for a NE version; the chan...
by doofus-01
May 21st, 2023, 9:16 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 644
Views: 679035

Re: 1.16 SP Campaign - Bad Moon Rising

Hi kele17,

Sure, that would be great! I haven't thought about translations recently, possibly I need to set something up differently, so let me know if you run into any trouble.

Thanks.
by doofus-01
April 10th, 2023, 2:22 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.18)
Replies: 386
Views: 312823

Re: Archaic Era (BfW 1.14)

1.16.4 of both Archaic Era and Archaic Resources have been uploaded to the 1.16 server. Nothing really game-changing, but some portraits, sprites, and terrain graphics were updated.
by doofus-01
April 10th, 2023, 2:19 am
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 170755

Re: 1.16 SP Campaign: Trinity

1.16.4 has been uploaded to the 1.16 server.

I've test/fixed scenarios up to the second Dark Planet scenario (haven't gotten to later scenarios yet). The version number jumped up to 1.16.4 to keep in sync with Archaic Era.
by doofus-01
April 9th, 2023, 4:31 am
Forum: Art Contributions
Topic: New saurian units
Replies: 9
Views: 8328

Re: New saurian units

These SE frames are looking good; similar to the soothsayer but not too similar. Maybe a subtle magic halo could be added as a separate layer :hmm: EDIT: For "magic halos", I'm thinking some sort of sparkling aura for the healer and staff-to-hand lightning for the offensive unit. These wou...
by doofus-01
December 28th, 2022, 2:04 am
Forum: Ideas
Topic: [mainline] Fix inconsistent races
Replies: 27
Views: 2894

Re: [mainline] Fix inconsistent races

Lord-Knightmare wrote: December 27th, 2022, 3:51 am The term "megabeast" doesn't really fit Wesnoth-ian theme, IMHO.

I think monsters should stay as the name of the parent category.
I agree. Megabeast = Megadeth + Superbeast. Might be cheesy, might be cool, tastes vary. But it's not Wesnoth.
by doofus-01
December 26th, 2022, 3:45 am
Forum: Ideas
Topic: [mainline] Fix inconsistent races
Replies: 27
Views: 2894

Re: [mainline] Fix inconsistent races

We can argue over the precise placement of each thing later, I think the general idea should be implemented, then we can take this step-wise: octalot's PR Major Divisions - Animals, Monsters, Beasts, Elementals, Dwarves, Humans, etc. Minor Divisions - Dunefolk, Wood Elves, Nudist Dwarves, etc. As fa...