Search found 1928 matches
- January 14th, 2012, 7:27 pm
- Forum: Multiplayer Development
- Topic: Hornshark Island (new)... something needed to be changed
- Replies: 29
- Views: 8962
Re: Hornshark Island (new)... something needed to be changed
So-
Here we go, the new config. The unit set is designed with Khalifate in mind, but will show up for any non-mainline faction.
I've tested it a bit, and there don't seem to be any problems. Check it out though, and if you don't see any errors, feel free to commit it.
Here we go, the new config. The unit set is designed with Khalifate in mind, but will show up for any non-mainline faction.
I've tested it a bit, and there don't seem to be any problems. Check it out though, and if you don't see any errors, feel free to commit it.
- January 14th, 2012, 5:17 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73589
Re: Best two units, the tournament
Nani, I did think you had one grunt too many....
- January 14th, 2012, 5:14 pm
- Forum: Multiplayer Development
- Topic: The Modern Multiplayer Map Reader's Digest
- Replies: 226
- Views: 71750
Re: The Modern Multiplayer Map Reader's Digest
I haven't double checked yet, but I believe so.Gallifax wrote:Doc:Are all your latest mapupdates allready included in 1.9.14?
- January 14th, 2012, 5:12 pm
- Forum: Multiplayer Development
- Topic: Hornshark Island (new)... something needed to be changed
- Replies: 29
- Views: 8962
Re: Hornshark Island (new)... something needed to be changed
Following the suggestions on IRC, there are now no units created in case that one or both of the players have a faction other than one of the factions in the default era. If the default era is used, the units are guaranteed to be created (this was not the case I think). (r52583) Note that this comm...
- January 13th, 2012, 9:47 pm
- Forum: Multiplayer Development
- Topic: Hornshark Island (new)... something needed to be changed
- Replies: 29
- Views: 8962
Re: Hornshark Island (new)... something needed to be changed
About all of the above, your language initially seemed very harsh and wrong-headed ("give up this idea..." etc.), and targeted a subject that you didn't seem to know much about. If I overreacted and got a bit harsh myself, I'm sorry for that. Anyways- To me, they're already playing with fi...
- January 13th, 2012, 9:01 pm
- Forum: Multiplayer Development
- Topic: Hornshark Island (new)... something needed to be changed
- Replies: 29
- Views: 8962
Re: Hornshark Island (new)... something needed to be changed
Please give up the idea of a unit set which depends on the faction used. Not a chance. Maybe it's news to you that no mainline map is balanced for non-mainline eras or factions, but this has been true for a long, long time, for reasons that are apparent to anyone who plays competitive multiplayer. ...
- January 13th, 2012, 5:37 pm
- Forum: Multiplayer Development
- Topic: Hornshark Island (new)... something needed to be changed
- Replies: 29
- Views: 8962
Re: Hornshark Island (new)... something needed to be changed
Please make a bug report for this blocker: http://gna.org/bugs/?group=wesnoth No one has reported the bug. So I reported it as 19281 . I wrote, "To reproduce this bug, start Hornshark Island with Age of Heroes. I try this, and find that AoH Loyalists get extra units, but no other faction gets ...
- January 13th, 2012, 4:38 pm
- Forum: Multiplayer Development
- Topic: Bold New Maps
- Replies: 118
- Views: 45417
Re: Bold New Maps
About new version of hornshark island... I have to say I don't like it (i prefer a lot the old one). This is explained here: http://forum.wesnoth.org/viewtopic.php?f=15&t=35870 However I have to mark a thing that it is must be considered as a bug. The current loyal-units-system is not good beco...
- January 13th, 2012, 4:19 pm
- Forum: Multiplayer Development
- Topic: Hornshark Island (new)... something needed to be changed
- Replies: 29
- Views: 8962
Re: Hornshark Island (new)... something needed to be changed
What follows here is a gigantic post, but I do hope you all will read it carefully, particularly the stuff about Hornshark, towards the end. :D ******* Thanks for the answer Cack, but there's a lot more to say here- I think Nobun is way off in his assessment of a lot of things; not just this one map...
- January 8th, 2012, 3:23 pm
- Forum: Multiplayer Development
- Topic: Ghost buff
- Replies: 32
- Views: 6177
Re: Ghost buff
You know, it's kind of annoying that you've dredged up a really old thread, offering no new points or arguments; no replays, or anything at all.teamleader wrote:Support, they should cost 16-17 gold...
Please don't do that again.
- January 5th, 2012, 3:27 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73589
Re: Best two units, the tournament
Ok, for now non-responding or non-participating players are: Group A Great_Mage_Atari Mabuse Group B Superking Haart Group C ZhuQ Doc Paterson Those players will be dropped out if they don't come back to play at least one game very soon. I will definitely be free next week. I did some holiday trave...
- December 16th, 2011, 4:29 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73589
Re: Best two units, the tournament
I'm going to be looking to play a match or two around 17:00 GMT. Anyone available to play should meet me on the server. :) I'm going to be away for the weekend, but will be free again on Monday. EDIT: Well, I'm off to the Wild Lands of Vermont. Probably won't have access to Wesnoth, though I suppose...
- December 13th, 2011, 4:02 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73589
Re: Best two units, the tournament
Five?Gnork wrote:: I'm going to shuffle the 5 maps we are going to use so the players will not even have to bother with that
- December 10th, 2011, 10:03 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73589
Re: Best two units, the tournament
Well that would be very different. (...) Maybe I should just use cavs. ;) Yes, please do :mrgreen: In a 2 units faction, chosing a scout rather than a fighter is already quite audacious, so I don't want to discourage this kind of strategy by restricting village picking. Yes, you will get more gold ...
- December 10th, 2011, 5:41 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73589
Re: Best two units, the tournament
csarmi wrote:Then in the end when it was all clarified, you had the galls to pretend like it wasn't you to blame. You didn't apologize either.That is dishonorable in my book.
http://www.l5rshop.com/images/cards/proofofdishonor.jpgGreat Mage Atari wrote:Dishonor isn't judged by one act of fate.