Search found 997 matches
- April 5th, 2011, 1:01 pm
- Forum: Ideas
- Topic: Adding scenario data to statistics dialog
- Replies: 7
- Views: 3230
Re: Adding scenario data to statistics dialog
or just expand the box by 2 more columns or divide the existing into 4 - first two showing stats for 'this map' other for 'overall', might add a row at the top for those descriptions too
If you find how the table is set that should be easier
something like this:
If you find how the table is set that should be easier
something like this:
- April 4th, 2011, 6:43 pm
- Forum: WML Workshop
- Topic: Help Needed
- Replies: 10
- Views: 2195
Re: Help Needed
in fact doing that as a weapon special will be more efficient, as kapoues code is more leaky than he thinks, simply use the [damage] tag with a multiply=0.5 applied to the opponent (see wiki for details)
- April 4th, 2011, 11:16 am
- Forum: Faction & Era Development
- Topic: Paladin Faction
- Replies: 5
- Views: 1625
Re: Paladin Faction
I meant I *might* do it or at least try to show you how you can do it yourself, as that should be more useful to you so that you don't need to ask the same questions over and over again
- April 3rd, 2011, 6:20 pm
- Forum: WML Workshop
- Topic: A Question
- Replies: 6
- Views: 1318
Re: A Question
[resistance] #fill those as desired id= name= description= affect_self=no affect_allies=no affect_enemies=yes [affect_adjacent] adjacent=n,ne,se,s,sw,nw [/affect_adjacent] [filter_base_value] greater_than_equal_to=40 [/filter_base_value] multiply=0.5 max_value=100 [/resistance] [resistance] #use th...
- April 3rd, 2011, 6:10 pm
- Forum: Art Contributions
- Topic: TSI gets back into it: Drake Enforcer & Warden
- Replies: 113
- Views: 31603
Re: TSI gets back into it: Drake Enforcer & Warden
you probably expected to see all nonthumb fingers at the same angle, while he pointing one is positionned a little differently, it's a tad late for that comment xD
I think I preferred the more contrasting shading, at least the horns shadow, despite being in the wrong direction, didn't look blunt
I think I preferred the more contrasting shading, at least the horns shadow, despite being in the wrong direction, didn't look blunt
- April 3rd, 2011, 4:54 pm
- Forum: WML Workshop
- Topic: A Question
- Replies: 6
- Views: 1318
Re: A Question
resistance is resistance, but there's something about this description that makes me not want to help - ALL enemy units on the map, or just some? And what units aside for enemies should be affected? - is the reduction supposed to be forever? if not, how are the resistances supposed to go back up? - ...
- April 3rd, 2011, 12:26 pm
- Forum: Faction & Era Development
- Topic: Paladin Faction
- Replies: 5
- Views: 1625
Re: Paladin Faction
2) that's a tad lazy of you, but I guess that could be arranged
3) asking is polite, but since everything on the addon server is generaly GPL then, unless it is clearly stated as some weird exception, it is not a must
3) asking is polite, but since everything on the addon server is generaly GPL then, unless it is clearly stated as some weird exception, it is not a must
- April 3rd, 2011, 12:21 pm
- Forum: WML Workshop
- Topic: Some WML help please
- Replies: 11
- Views: 2123
Re: Some WML help please
@Rowan - use fire_event=no in the kill tag I don't have experience with using the terrain tag, but it looks like it should work..perhaps just 'new turn' is indeed a better choice than 'turn refresh', I used the latter cause I'm used to eras and expected to see a side= to specify on whos turn it woul...
- April 3rd, 2011, 7:36 am
- Forum: WML Workshop
- Topic: Some WML help please
- Replies: 11
- Views: 2123
Re: Some WML help please
or..
3.
3.
Code: Select all
[event]
name=moveto
[filter]
#who can trigger it
[/filter]
#put location here
[event]
name=turn refresh
#specify for whom it is to happen
side=
#what happens goes here
[/event]
[/event]
- April 2nd, 2011, 8:11 pm
- Forum: Users’ Forum
- Topic: New Faction for Inclusion in Wesnoth 2000
- Replies: 47
- Views: 10358
Re: New Faction for Inclusion in Wesnoth 2000
Minotaur old? I know I recognised the catcaterpillars head from an old feli..shaaldan prowler was it? but don't recall having seen that as a minotaur outline
- April 2nd, 2011, 6:01 pm
- Forum: Ideas
- Topic: [Interface] [Engine] Improved Add-on Management System
- Replies: 8
- Views: 2347
Re: [Interface] [Engine] Improved Add-on Management System
what is your understanding of the difference between removing addons and uninstalling them? installation and uninstallation of wesnoth addons is not like in Windows - it's simply copying and removing the addon files from where the game reads them about the features you mentionned: 1. mainline module...
- April 2nd, 2011, 1:40 pm
- Forum: Art Contributions
- Topic: My Terrain (Mine!)
- Replies: 856
- Views: 300876
Re: My Terrain (Mine!)
flat-roofed igloos? WINR incarnate
- April 2nd, 2011, 8:32 am
- Forum: Art Contributions
- Topic: Jay's portrait WIP thread
- Replies: 53
- Views: 20826
Re: Jay's portrait WIP thread
about the little finger - iuno about you, but all my fingers have just 3 segments - his looks as if having 4
I'd be worried about his too long belly too, basically I'd expect to see the start of hips somewhere on the bottom, or cut him off higher
I'd be worried about his too long belly too, basically I'd expect to see the start of hips somewhere on the bottom, or cut him off higher
- April 2nd, 2011, 8:27 am
- Forum: Art Workshop
- Topic: Loyalist Bowman
- Replies: 12
- Views: 5344
Re: Loyalist Bowman
I think it was me stirring up a disagreement about the art devs 'monopoly on art' politics last time, worried that it's not the way to go with an open project - and my worries got proven wrong. Perhaps tsi should have wrote "not decisive" instead of "irrelevant" to be more polite...
- April 2nd, 2011, 8:16 am
- Forum: Art Workshop
- Topic: Paladin Faction
- Replies: 5
- Views: 2333
Re: Paladin Faction
yep, that should give some uniqueness, but the sword looks somewhat like a stick right now. Don't be afraid to make it a little wider, even longer - that will give some space to show blade shading and detail, and will make it more swordlike