Search found 476 matches
- October 25th, 2019, 7:24 am
- Forum: Multiplayer Development
- Topic: The case against the Dwarvish Steelclad/Lord
- Replies: 21
- Views: 6717
Re: The case against the Dwarvish Steelclad/Lord
That said, a dip in HP might be more consistent with the lore of the game than reducing resistances. The dwarves are said (by themselves) to have the best armour in Irdya, but they are smaller than humans, elves, etc. so fewer HPs could match a smaller body. I don't think that reducing dwarf's HP b...
- October 25th, 2019, 6:55 am
- Forum: Scenario & Campaign Development
- Topic: Count Kromire
- Replies: 136
- Views: 61962
Re: Count Kromire
It was just one of those pointless repetitious scenarios where you start over and over looking for right tricks and dice rolls. There are poorly balanced UMC campaigns that rely on save-loading. But this campaign is not the case. It is possible to win it without save-loads. That's what I like about...
- October 24th, 2019, 8:24 pm
- Forum: Scenario & Campaign Development
- Topic: Count Kromire
- Replies: 136
- Views: 61962
Re: Count Kromire
You should attack and ideally kill the enemy leader before he started to recruit. In order to do that you should not move under his vision prematurely. Your units have further vision than he. Use Ctrl+V to show how far he can move. Vision is one more hex further than movement. Carefully examine the ...
- October 24th, 2019, 8:10 am
- Forum: Ideas
- Topic: more difficulty levels and max gold limit
- Replies: 27
- Views: 7622
Re: more difficulty levels and max gold limit
Help with the difficulty names for the TRoW please. Currently there are: - Fighter (Easy) - Commander (Normal) - Lord (Challenging) Technically I will insert new difficulties between the existing, however I think that current Challenging is rather Hard. My version: - Youth (Easy) - Fighter (???) - C...
- October 24th, 2019, 7:06 am
- Forum: Ideas
- Topic: more difficulty levels and max gold limit
- Replies: 27
- Views: 7622
Re: more difficulty levels and max gold limit
Adding 3 more difficulties is probably about as hard balancing 3 existing levels. In the first post I described how to mechanically insert 2 more difficulties between the existing ones. I came to this idea because "Normal" is often too easy for me and "Hard" is too difficult, so...
- October 23rd, 2019, 6:07 pm
- Forum: Ideas
- Topic: more difficulty levels and max gold limit
- Replies: 27
- Views: 7622
Re: more difficulty levels and max gold limit
TRoW-A Final Spring.jpg 49 villages in "A Final Spring" TRoW scenario! Early finish bonus is 51 gold per turn. With 40% carryover it is about 20 gold per turn. Besides that, because of so many villages player will get a lot of gold during the scenario. That should be very hard to balance ...
- October 23rd, 2019, 4:24 pm
- Forum: Multiplayer Development
- Topic: The case against the Dwarvish Steelclad/Lord
- Replies: 21
- Views: 6717
Re: The case against the Dwarvish Steelclad/Lord
The simplest and probably best solution in my opinion is to take away the resistances. They get +10% to blade at level 3, so that means they have the best defense against that damage type. If lore demands that they wear heavier armor, then keep the blade bonus, give them +10 at level 2 and then +10...
- October 23rd, 2019, 4:13 pm
- Forum: Ideas
- Topic: more difficulty levels and max gold limit
- Replies: 27
- Views: 7622
Re: more difficulty levels and max gold limit
I would challenge the idea that gold carry-over discourages XP farming. The early completion bonus should do that. Yes, but early finish bonus is included into the carryover. Without gold carryover the early finish gold bonus doesn't make sense. That's what I meant. "Spending" a few point...
- October 23rd, 2019, 8:26 am
- Forum: Ideas
- Topic: more difficulty levels and max gold limit
- Replies: 27
- Views: 7622
Re: more difficulty levels and max gold limit
An alternate carryover mechanic might be to 'age out' carried over gold. This probably works better with a high percentage. I'll use 100% but that's just because it's easy. Example: S1: Starting Gold: 100 / Ending Gold: 120. Carry-over: (120-100)=20 S2: Starting Gold: 90 + Carry-over: 20. Ending Go...
- October 22nd, 2019, 7:46 pm
- Forum: Ideas
- Topic: more difficulty levels and max gold limit
- Replies: 27
- Views: 7622
Re: more difficulty levels and max gold limit
A maximum gold limit means to optimize you need to figure out at what turn you reach the maximum and farm experience until then. Doesn't sound fun. Good point, I agree. Perhaps it would be more useful to report issues with certain scenarios so that the existing difficulties get balanced better with...
- October 22nd, 2019, 8:09 am
- Forum: Ideas
- Topic: more difficulty levels and max gold limit
- Replies: 27
- Views: 7622
more difficulty levels and max gold limit
Hi! I am currently playing "The Rise of Wesnoth" and recently finished "The South Guard" and I have two ideas regarding difficulty levels and gold amount. 1) More difficulty levels. TRoW on "Normal" is very easy to me, while "Challenging" is too hard. Differen...
- October 20th, 2019, 7:18 pm
- Forum: Writers’ Forum
- Topic: Battle for Wesnoth: Heir to the Throne Novel Release
- Replies: 9
- Views: 4058
Re: Battle for Wesnoth: Heir to the Throne Novel Release
Hi JamesRichey. I started to read your novel and I like it I noticed that Queen Ashevier is renamed to Ashenviere, is that intentional?
- October 20th, 2019, 5:17 am
- Forum: Scenario & Campaign Development
- Topic: Captured by a Nightmare: SP Campaign for 1.14
- Replies: 66
- Views: 19516
Re: Captured by a Nightmare: SP Campaign for 1.14
Well, I mean for an orc it is a happy end to die on the battlefield at that age. I really think that the second epilogue is a happy scenarioDukeSwampy wrote: ↑October 20th, 2019, 2:21 am It's pity for Rark's lifetime end, and has been his successor and tragic death.
- October 19th, 2019, 8:30 pm
- Forum: Scenario & Campaign Development
- Topic: Captured by a Nightmare: SP Campaign for 1.14
- Replies: 66
- Views: 19516
Re: Captured by a Nightmare: SP Campaign for 1.14
But there's no epilogue, why didn't you add it? Rark achieved the goal of his life and didn't know what to do next. I wanted to focus on that. However, here are two alternative epilogues for you :) In "The Backdoor" scenario Rark was wounded and poisoned by the spider. Erurag wasn't able ...
- October 18th, 2019, 2:19 pm
- Forum: Tournaments
- Topic: [Complete] Amateur’s Fast Tournament
- Replies: 24
- Views: 19513