Search found 1928 matches
- December 10th, 2011, 5:02 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73753
Re: Best two units, the tournament
I just thought of a problem, which is that due to most people not having scout units... People without scout units have chosen not to have scout units, so it's not a problem imho. Otherwise I would demand a ranged attack ban since I chose units with poor ranged attacks :P Well that would be very di...
- December 10th, 2011, 3:26 pm
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73753
Re: Best two units, the tournament
I just thought of a problem, which is that due to most people not having scout units, there will probably be situations in which player 1 will have guaranteed village steals. A player using cavs for example might have a nice edge.
You could always ban village thievery before turn 5 or so.
You could always ban village thievery before turn 5 or so.
- December 10th, 2011, 5:48 am
- Forum: Tournaments
- Topic: [Complete] Best two units, the tournament
- Replies: 374
- Views: 73753
Re: Best two units, the tournament
I think I might actually have time for this.
Grunt/Adept!
Grunt/Adept!
- December 1st, 2011, 4:19 am
- Forum: Multiplayer Development
- Topic: 2v2 conversation
- Replies: 49
- Views: 12055
Re: 2v2 conversation
Indeed Bluewater has come a long way. I think part of my gripe about this map is simply how wide it is. Oh man, I am kicking myself right now, because all this time, I thought that I'd committed a certain "newer" version of this map, like half a year or so ago. :P So imagine my surprise w...
- November 30th, 2011, 5:11 pm
- Forum: Multiplayer Development
- Topic: 2v2 conversation
- Replies: 49
- Views: 12055
Re: 2v2 conversation
Very well said by jb. I hope that the interest that people have shown here and in the TGT thread translates into time spent with your map editors, creating new maps and making/testing alterations to current ones. ;) I like the increased upkeep idea- My only concern being that certain matchups could ...
- November 29th, 2011, 7:38 pm
- Forum: Tournaments
- Topic: [Complete] The Grand Tag! 2v2 Tournament - 3rd Edition!
- Replies: 524
- Views: 135289
Re: The Grand Tag! 2v2 Tournament - 3rd Edition!
If there's somebody responsible for balancing 2v2 maps, I can provide a list of possible changes that can be discussed F. Technically, that is me and jb, though I haven't been interested in 2v2s for a very long time, and have more than enough work with the 1v1s (and real life :P). If you want actua...
- November 24th, 2011, 6:52 pm
- Forum: Multiplayer Development
- Topic: Idea to compensate for Feral trait
- Replies: 4
- Views: 1778
Re: Idea to compensate for Feral trait
I'm going to second this. The thing is, intelligent is usually irrelevant for bats. Almost always, bats level after their second kill. There's only a difference between intelligent and non-intelligent when the intelligent one gets one kill, and survives five other combats . It's very unlikely that t...
- November 14th, 2011, 3:38 pm
- Forum: Multiplayer Development
- Topic: 2p Picture Postcards
- Replies: 5
- Views: 1262
Re: 2p Picture Postcards
(although it seems to imply not to make really small maps...). That's pretty much what I was getting at. Maps this small are going to be basically impossible to balance. Sorry :( Please don't let this discourage you from mapmaking, though! Seconded. They are far from being balanced, *but,* I think ...
- November 14th, 2011, 2:39 pm
- Forum: Multiplayer Development
- Topic: 2p - Rocket Falls map
- Replies: 3
- Views: 1298
Re: 2p - Rocket Falls map
That is true much of the time, though not always. For a map this small though, definitely.Pentarctagon wrote:Also another thing is that making a map symmetrical is actually slightly unbalanced since P1 has a slight advantage by moving first.
- November 12th, 2011, 5:37 pm
- Forum: Multiplayer Development
- Topic: Bold New Maps
- Replies: 118
- Views: 45506
Re: Bold New Maps
Yeah I did notice the changes now. Any way to have a look on the map with the changes that dealt with the chaotic rushes? The primary change was just a TOD bump. Starting TOD was morning, meaning that a chaotic rush would be cut a bit short. I think a rush was still quite doable, given the spacings...
- November 11th, 2011, 6:10 pm
- Forum: Multiplayer Development
- Topic: Bold New Maps
- Replies: 118
- Views: 45506
Re: Bold New Maps
No changes to hgbl yet on 1.9.10? Actually, there are a ton of changes. Have another look? ;) As for the TOD bump which was recently reverted, I'd say let's have people debate that on the other forum, where HGB has its own thread. When I took measures against chaotic rushes, there was quite a bit o...
- November 7th, 2011, 11:13 pm
- Forum: Tournaments
- Topic: [Complete] BWI - Brutal Wesnoth International - Prize Tournament
- Replies: 100
- Views: 33542
Re: BWI - Brutal Wesnoth International - Prize Tournament
As to whether or not Neki has left, I'd say let's wait a few days and see.
About doing TOC 5, yeah, I'm up for it. Let's do it after WTT wraps up.
About doing TOC 5, yeah, I'm up for it. Let's do it after WTT wraps up.
- November 7th, 2011, 3:09 pm
- Forum: Multiplayer Development
- Topic: The Modern Multiplayer Map Reader's Digest
- Replies: 226
- Views: 71765
Re: The Modern Multiplayer Map Reader's Digest
Because a map has two parts. Easier to maintain, backup, and all that if both are there. And what if the user wants to use thos files somewhere else? He has to lookup the old map file and pair it up with the new cfg file. Messy. About a map having two parts- All you need to do is look at the file. ...
- November 6th, 2011, 12:13 am
- Forum: Multiplayer Development
- Topic: Bold New Maps
- Replies: 118
- Views: 45506
Re: Bold New Maps
The route isn't too risky I think, not many people want to take on your leader. Besides, you need to redeploy before your opponents powerphase, if your redeploying during it then your already in trouble. If its before your opponents powerphase, then its your powerphase, so you should be pretty safe...
- November 5th, 2011, 6:49 pm
- Forum: Multiplayer Development
- Topic: Bold New Maps
- Replies: 118
- Views: 45506
Re: Bold New Maps
Hey Doc, I haven't played the map yet but I don't see the need for the micro keep. The way it is now you can traverse north to south without having even 1 turn without recruiting. In the previous set up, you had to give up just the 1 turn which doesn't seem too bad. I'd have to play it a bit to fin...