Search found 394 matches

by Yomar
March 22nd, 2015, 1:32 pm
Forum: Off-Topic
Topic: Science as ¨magic¨.
Replies: 50
Views: 19501

Re: Science as ¨magic¨.

I know Dugi, I was just joking a bit and in fact I was exaggerating on purpose, I find the movie cool, but I always found improbable or irrealistic the fact that a bunch of apes could like conquer the world and subdue humanity, we have trained armies, tanks, fighters etc., but its a movie after all....
by Yomar
March 21st, 2015, 4:45 pm
Forum: Off-Topic
Topic: Science as ¨magic¨.
Replies: 50
Views: 19501

Re: Science as ¨magic¨.

This gene was experimentally inserted into mice and the modified mice were far more clever and their brains had folds like only human brains have and were significantly larger in size. Woha, so if they insert that gene in a Chimpanzee for example , maybe our future could become a bit like the one t...
by Yomar
March 18th, 2015, 10:21 pm
Forum: Multiplayer Development
Topic: Naga ballance issues
Replies: 8
Views: 2730

Re: Naga ballance issues

Ok, I find Nagas cool, and at lv.2 they get awesome and dangerous even at land.
by Yomar
March 18th, 2015, 10:07 pm
Forum: Multiplayer Development
Topic: Naga ballance issues
Replies: 8
Views: 2730

Re: Naga ballance issues

Strong naga does 5-4 if strong and he has more base hp than Merman Hunter, and cause the higher number of attacks he has more chances to hit, can be important especially in water where defense is 60%.

Idk, would it be really so crazy taking off 1 mp, or increasing the cost to 15 gp?
by Yomar
March 18th, 2015, 5:33 pm
Forum: Multiplayer Development
Topic: Naga ballance issues
Replies: 8
Views: 2730

Naga ballance issues

Ok I don't write this just to write something, but because I observed a lot of on-line games and noticed that the Naga has a lot of advantages over Merman Fighters and Merman Hunters, for me its ok that this neutral unit it can move better on land (esp after lv1), can climb mountains, do good damage...
by Yomar
March 15th, 2015, 6:11 pm
Forum: Coder’s Corner
Topic: WesWorkshop: Wesnoth Unit Editor released
Replies: 5
Views: 5248

Re: WesWorkshop: Wesnoth Unit Editor released

Here is the german translation, I made it time ago so Idk if its still compatible with the last one.
by Yomar
March 13th, 2015, 10:57 pm
Forum: Game Development
Topic: My latest project -- a digital collectible card game
Replies: 136
Views: 228918

Re: My latest project -- a digital collectible card game

Cool game, keep working on it. 8)
by Yomar
February 26th, 2015, 1:23 pm
Forum: Multiplayer Development
Topic: Khalifate Faction Balance Issues
Replies: 2
Views: 4593

Re: Khalifate Faction Balance Issues

I agree with most of JayneCobb88's observations.
by Yomar
January 18th, 2015, 6:45 pm
Forum: Multiplayer Development
Topic: Woose at lv.2
Replies: 3
Views: 2549

Woose at lv.2

The cost of Lv.2 Woose is too low considering his lv.1 cost and its power, mage goes from 20gp to 40, Woose from 20 to only 31, lv2 Hi, Wolf rider, Cavalry and many others are more expensive at lv2 than a lv2 Wose, but they all cost lesser at lv1.
by Yomar
January 2nd, 2015, 6:05 pm
Forum: Multiplayer Development
Topic: Heavy Infantryman question
Replies: 1
Views: 2185

Heavy Infantryman question

Ok, I was just curious about this on LV.1 the HI has more base HP than every other Loyal Unit, how is then that starting from LV.2 he gets so little HP ? At Lv.2 he has less base HP than the Pikeman and the Swordsman for example and just 1 more than the Longbowman, and it gets even worse at LV3, now...
by Yomar
November 4th, 2014, 7:04 pm
Forum: WML Workshop
Topic: Unit creation help... Please?
Replies: 7
Views: 3014

Re: Unit creation help... Please?

If you want to create your units TacoCheese, may you will be interested in WesWorkshop, an unit editor/creator for BFW (Battle For Wesnoth).
Here's the link : http://sourceforge.net/projects/wesworkshop/
by Yomar
October 9th, 2014, 5:32 pm
Forum: Multiplayer Development
Topic: Javelineer power ?
Replies: 2
Views: 1885

Javelineer power ?

I read that lv.2 units that can not evolve more are a bit more powerful, then how is that the Javelineer only gets one more ranged attack, less LP than for example the pikeman or the swordsman and at lv2 he gets just one more point of melee damage than he had at lv.1 ? A strong Lv.1 Spearman does th...
by Yomar
September 25th, 2014, 4:24 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 56442

Re: [DIY] making html5 wesnoth-themed roguelike

I find that purple dragon cool 8)
by Yomar
September 12th, 2014, 6:53 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 56442

Re: [DIY] making html5 wesnoth-themed roguelike

First, you are not supposed to be bored Well after 2 days of perpetual playing, maybe you actually get bored, or at least tired, so being able to resume a game would be nice, anyway introducing the two game modes that you mentioned is a good idea, I saw a lot of rogue games that actually have a sor...
by Yomar
September 12th, 2014, 1:31 pm
Forum: Game Development
Topic: [DIY] making html5 wesnoth-themed roguelike
Replies: 167
Views: 56442

Re: [DIY] making html5 wesnoth-themed roguelike

I agree, that there should be a sort of save mode, like in other rogue games, not to reload if you die, but just a progress save system, so I can continue after that I stop playing for some reason. You can add a save system, where you have to pay gold, or a system where you can save only at shrines ...