Search found 394 matches
- March 22nd, 2015, 1:32 pm
- Forum: Off-Topic
- Topic: Science as ¨magic¨.
- Replies: 50
- Views: 19501
Re: Science as ¨magic¨.
I know Dugi, I was just joking a bit and in fact I was exaggerating on purpose, I find the movie cool, but I always found improbable or irrealistic the fact that a bunch of apes could like conquer the world and subdue humanity, we have trained armies, tanks, fighters etc., but its a movie after all....
- March 21st, 2015, 4:45 pm
- Forum: Off-Topic
- Topic: Science as ¨magic¨.
- Replies: 50
- Views: 19501
Re: Science as ¨magic¨.
This gene was experimentally inserted into mice and the modified mice were far more clever and their brains had folds like only human brains have and were significantly larger in size. Woha, so if they insert that gene in a Chimpanzee for example , maybe our future could become a bit like the one t...
- March 18th, 2015, 10:21 pm
- Forum: Multiplayer Development
- Topic: Naga ballance issues
- Replies: 8
- Views: 2730
Re: Naga ballance issues
Ok, I find Nagas cool, and at lv.2 they get awesome and dangerous even at land.
- March 18th, 2015, 10:07 pm
- Forum: Multiplayer Development
- Topic: Naga ballance issues
- Replies: 8
- Views: 2730
Re: Naga ballance issues
Strong naga does 5-4 if strong and he has more base hp than Merman Hunter, and cause the higher number of attacks he has more chances to hit, can be important especially in water where defense is 60%.
Idk, would it be really so crazy taking off 1 mp, or increasing the cost to 15 gp?
Idk, would it be really so crazy taking off 1 mp, or increasing the cost to 15 gp?
- March 18th, 2015, 5:33 pm
- Forum: Multiplayer Development
- Topic: Naga ballance issues
- Replies: 8
- Views: 2730
Naga ballance issues
Ok I don't write this just to write something, but because I observed a lot of on-line games and noticed that the Naga has a lot of advantages over Merman Fighters and Merman Hunters, for me its ok that this neutral unit it can move better on land (esp after lv1), can climb mountains, do good damage...
- March 15th, 2015, 6:11 pm
- Forum: Coder’s Corner
- Topic: WesWorkshop: Wesnoth Unit Editor released
- Replies: 5
- Views: 5248
Re: WesWorkshop: Wesnoth Unit Editor released
Here is the german translation, I made it time ago so Idk if its still compatible with the last one.
- March 13th, 2015, 10:57 pm
- Forum: Game Development
- Topic: My latest project -- a digital collectible card game
- Replies: 136
- Views: 228918
Re: My latest project -- a digital collectible card game
Cool game, keep working on it.
- February 26th, 2015, 1:23 pm
- Forum: Multiplayer Development
- Topic: Khalifate Faction Balance Issues
- Replies: 2
- Views: 4593
Re: Khalifate Faction Balance Issues
I agree with most of JayneCobb88's observations.
- January 18th, 2015, 6:45 pm
- Forum: Multiplayer Development
- Topic: Woose at lv.2
- Replies: 3
- Views: 2549
Woose at lv.2
The cost of Lv.2 Woose is too low considering his lv.1 cost and its power, mage goes from 20gp to 40, Woose from 20 to only 31, lv2 Hi, Wolf rider, Cavalry and many others are more expensive at lv2 than a lv2 Wose, but they all cost lesser at lv1.
- January 2nd, 2015, 6:05 pm
- Forum: Multiplayer Development
- Topic: Heavy Infantryman question
- Replies: 1
- Views: 2185
Heavy Infantryman question
Ok, I was just curious about this on LV.1 the HI has more base HP than every other Loyal Unit, how is then that starting from LV.2 he gets so little HP ? At Lv.2 he has less base HP than the Pikeman and the Swordsman for example and just 1 more than the Longbowman, and it gets even worse at LV3, now...
- November 4th, 2014, 7:04 pm
- Forum: WML Workshop
- Topic: Unit creation help... Please?
- Replies: 7
- Views: 3014
Re: Unit creation help... Please?
If you want to create your units TacoCheese, may you will be interested in WesWorkshop, an unit editor/creator for BFW (Battle For Wesnoth).
Here's the link : http://sourceforge.net/projects/wesworkshop/
Here's the link : http://sourceforge.net/projects/wesworkshop/
- October 9th, 2014, 5:32 pm
- Forum: Multiplayer Development
- Topic: Javelineer power ?
- Replies: 2
- Views: 1885
Javelineer power ?
I read that lv.2 units that can not evolve more are a bit more powerful, then how is that the Javelineer only gets one more ranged attack, less LP than for example the pikeman or the swordsman and at lv2 he gets just one more point of melee damage than he had at lv.1 ? A strong Lv.1 Spearman does th...
- September 25th, 2014, 4:24 pm
- Forum: Game Development
- Topic: [DIY] making html5 wesnoth-themed roguelike
- Replies: 167
- Views: 56442
Re: [DIY] making html5 wesnoth-themed roguelike
I find that purple dragon cool
- September 12th, 2014, 6:53 pm
- Forum: Game Development
- Topic: [DIY] making html5 wesnoth-themed roguelike
- Replies: 167
- Views: 56442
Re: [DIY] making html5 wesnoth-themed roguelike
First, you are not supposed to be bored Well after 2 days of perpetual playing, maybe you actually get bored, or at least tired, so being able to resume a game would be nice, anyway introducing the two game modes that you mentioned is a good idea, I saw a lot of rogue games that actually have a sor...
- September 12th, 2014, 1:31 pm
- Forum: Game Development
- Topic: [DIY] making html5 wesnoth-themed roguelike
- Replies: 167
- Views: 56442
Re: [DIY] making html5 wesnoth-themed roguelike
I agree, that there should be a sort of save mode, like in other rogue games, not to reload if you die, but just a progress save system, so I can continue after that I stop playing for some reason. You can add a save system, where you have to pay gold, or a system where you can save only at shrines ...