Search found 38 matches

by vasya
August 13th, 2018, 8:22 am
Forum: Multiplayer Development
Topic: Creep Wars addon
Replies: 18
Views: 8653

Re: Creep Wars addon

* regarding guards. I'm not sure it's good to remove magical/marksman bonuses altogether. After all, it's common that non-magical and non-marksman weapons are more powerful. On the other hand, castle is a bit like overdoing it -- which is exactly why recent versions of CreepWars reduce terrain defen...
by vasya
June 10th, 2018, 4:55 pm
Forum: Multiplayer Development
Topic: Creep Wars addon
Replies: 18
Views: 8653

Re: Creep Wars addon

PerseusStoned, as far as I understand how Wesnoth works, it's not possible indeed. When you select leaders at game creation room, the client has no knowledge of the map and the custom "downgrade" code yet. So you're only allowed to choose between leaders already-present in the Era. That be...
by vasya
June 8th, 2018, 10:57 am
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 44
Views: 17731

Re: Afterlife -- survival and race maps

Thanks for raising attention to this!
by vasya
June 8th, 2018, 10:57 am
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 44
Views: 17731

Re: Afterlife -- survival and race maps

Whoa, it took quite some time to fix it all. The non-trivial part was to remove the "grayscale" image modification when copies start to move. But it's done now. Starting from version 1.3.7, you get both "grayed out" fresh copies and the ability to hover units to see their hex mov...
by vasya
June 8th, 2018, 5:04 am
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 44
Views: 17731

Re: Afterlife -- survival and race maps

for some reason the clones aint appear like statues anymore. they lost the statue cover and the grey-ish cover. Indeed you're right. The behavior changed some time ago (for 1.14+ only). AI units are indestructible now instead of being "petrified". This allows you to hover them, seeing the...
by vasya
May 29th, 2018, 10:06 am
Forum: Multiplayer Development
Topic: Creep Wars addon
Replies: 18
Views: 8653

Re: Creep Wars addon

I've updated the wording for the last entry, it now says "Manual/Random".
by vasya
May 29th, 2018, 10:00 am
Forum: Multiplayer Development
Topic: Creep Wars addon
Replies: 18
Views: 8653

Re: Creep Wars addon

PerseusStoned, hi. If you want to keep all manual choices you made, choose "Random". I probably should update the wording for this entry, thanks for the remark. Now, "Mirror" means both teams will have the same leaders, so that game would be as "fair" as possible. "...
by vasya
May 7th, 2018, 7:14 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 44
Views: 17731

Re: Afterlife -- survival and race maps

Hi Choicerer. I've checked the replay. Here's the error (as text): error scripting/lua: stoi stack traceback: [C]: in ? [C]: in field 'eval_conditional' lua/wml-flow.lua:18: in local 'cmd' lua/wml-utils.lua:145: in field 'handle_event_commands' lua/wml-flow.lua:6: in function <lua/wml-flow.lua:5> Th...
by vasya
May 6th, 2018, 9:48 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 44
Views: 17731

Re: Afterlife -- survival and race maps

Choicerer, oh nice. I've disabled copying of "Fog Clearer" unit type (in Afterlife). Thanks for the notice!
(Version 1.3.5 has the fix.)
by vasya
May 6th, 2018, 1:01 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 44
Views: 17731

Re: Afterlife -- survival and race maps

Ravana: but normal units can be petrified, too. Via e.g. Ageless Era. (For this specific case, Afterlife unpetrifies all units when copying.)
by vasya
May 6th, 2018, 12:32 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 44
Views: 17731

Re: Afterlife -- survival and race maps

Choicerer: I just wanted to ask you if Afterlife can somehow guess the nature of the question mark and avoid copying it. But now that you're moving towards disabling the unit itself, I'll hold off with doing it for now.

ghype: thanks for reporting it anyway.
by vasya
March 24th, 2018, 8:26 am
Forum: Multiplayer Development
Topic: Better Odds
Replies: 23
Views: 7152

Re: Better Odds

Okay! I'll check out the downloaded sources right from addons server then. Advantages of using git include: * total change history. For example, the ability to see what changed between 3 days ago and now (for example to find a bug reason). * the ability to see diff-s. Like, what exactly did you chan...
by vasya
March 24th, 2018, 6:24 am
Forum: Multiplayer Development
Topic: Better Odds
Replies: 23
Views: 7152

Re: Better Odds

That's an interesting topic! I thought of such add-ons before, even considered writing one myself. The one thing I definitely lacked is time to implement proper chance/damage calculation. There are all these "unit parry / cth" stats, even weapon "parry/cth" chances if I remember ...
by vasya
February 26th, 2018, 6:07 am
Forum: Strategies & Tips
Topic: Colosseum - first round buy discussion
Replies: 31
Views: 22556

Re: Colosseum - first round buy discussion

Here's a story of how a troll and 5 ghouls came up with a plan... Win at Colosseum PRO (don't forget to check "Show replay"). Colosseum_Turn_105-win-requires-luck.bz2 As a bonus, an additional win is attached with 1 ghoul and 5 ghosts, but it was dependent on luck. Colosseum_Turn_105-win-r...
by vasya
February 26th, 2018, 4:33 am
Forum: Strategies & Tips
Topic: Guide to ANL (A New Land)
Replies: 18
Views: 19680

Re: Guide to ANL (A New Land)

What is the absolute record for this game? Turn at which you kill all enemy (AI) leaders? This can be earlier than turn 25.. My personal record is turn 17. No add-ons, no cheats. No reloads on battle loss, but I _did_ reload if I forget something in early turns (before battles). At turn 16, 3/4 enem...