Search found 195 matches

by alexanderthegre
May 1st, 2012, 9:03 pm
Forum: Writers’ Forum
Topic: Wesnoth population
Replies: 18
Views: 6910

Re: Wesnoth population

Someone can hypothesize what is the population size of Wesnoth in numbers ? How much is the total population ? Like, how many humans inhabit the continent ? How many Dwarves ? How many Elves ? How many Orcs ? Goblins ? And so on, of course it would be an very average thing, because many are born an...
by alexanderthegre
April 28th, 2012, 8:24 pm
Forum: Technical Support
Topic: [Problem SOLVED !] Game crashing at building map save/load
Replies: 13
Views: 3933

Re: game crashing at building map saving

I'm not very experienced in this sort of thing, but special characters (É) and spaces in filepaths aren't often a good thing.

Can you load add-ons? Because it's probably not a directory problem if you can, as they're stored in (mostly) the same path as maps.
by alexanderthegre
April 18th, 2012, 7:19 pm
Forum: Users’ Forum
Topic: Too many campaingns have you fighting orcs/undead.
Replies: 98
Views: 24037

Re: Too many campaingns have you fighting orcs/undead.

It seems to me that there are 3 kinds of necromancers: The stereotypical evil-megalomaniac (muff malal), the 'evil means to a good end' necromancer (malin keshar), and the 'the dead follow me willingly' necromancer (delfador). Type 1 is chaotic evil; they will do anything or slay anyone to get what ...
by alexanderthegre
April 7th, 2012, 7:19 pm
Forum: WML Workshop
Topic: Random terrain in MP
Replies: 5
Views: 1760

Re: Random terrain in MP

I haven't tested any of this, but it might be of use. #Change a specified area to a terrain type [set_variable] name=random_dummy rand=1..8 [/set_variable] [switch] variable=$random_dummy [case] value=1 [terrain] [filter] #Filter [/filter] terrain=#Code to change it to [/terrain] [/case] #Add more [...
by alexanderthegre
March 20th, 2012, 11:19 pm
Forum: Strategies & Tips
Topic: Freaken Zombies everywhere
Replies: 13
Views: 5269

Re: Freaken Zombies everywhere

I just think it would be nice to change them somehow... Changing something or the sake of changing it makes no sense. Wouldnt it make more sense to give soulless another level? that way in 1v1s where lvl 3 is very rare anyway a soulless would be a good unit to give xp to... WCs already don't level ...
by alexanderthegre
March 20th, 2012, 11:14 pm
Forum: Technical Support
Topic: 1.10 ghost glitch
Replies: 3
Views: 904

Re: 1.10 ghost glitch

Could you get some screenshots?
by alexanderthegre
March 20th, 2012, 5:25 pm
Forum: Strategies & Tips
Topic: Freaken Zombies everywhere
Replies: 13
Views: 5269

Re: Freaken Zombies everywhere

Well, I know I'm not the best player in the world, but I personally like to use WCs on defense. They are dirt cheap, and are very good at slowing down units, even if they have no ZoC. I also use them when fighting things weak to impact (ie undead and kaliphate.) In any case, they are a specialist un...
by alexanderthegre
March 18th, 2012, 6:47 pm
Forum: Users’ Forum
Topic: Dark Magic Users: Always Evil?
Replies: 15
Views: 3994

Re: Dark Magic Users: Always Evil?

Since there will be drakes, cold damage is a must. Are there any other sources of cold damage from humans? Well, against Drakes, Poachers are also quite effective, as are Spearmen. But if you want cold damage, look elsewhere. I would either make a new unit, make a 'good necromancer', or ally with t...
by alexanderthegre
March 18th, 2012, 5:35 pm
Forum: Writers’ Forum
Topic: [Terminology] Should Marksman be renamed?
Replies: 34
Views: 9578

Re: [Terminology] Should Marksman be renamed?

Insinuator wrote:
Drakefriend wrote:And the problem persists nontheless whether or not there is a canonical Melee Marksman attack.
Uh, why? If it's only Ranged, Marksman works fine.
But it isn't. See the khalifate.

(are those still going mainline?)
by alexanderthegre
March 18th, 2012, 5:24 pm
Forum: Multiplayer Development
Topic: Balancing Age of Heroes
Replies: 2
Views: 2029

Re: Balancing Age of Heroes

Five days and over fifty views but no replies; I'm mildly surprised. Should I have put this in the ideas forum? Did I manage to avoid saying anything controversial, but also fail to say anything exciting? Or are people simply apathetic about Age of Heroes? Let me attempt to be a little more controv...
by alexanderthegre
March 18th, 2012, 5:17 pm
Forum: Users’ Forum
Topic: Dark Magic Users: Always Evil?
Replies: 15
Views: 3994

Re: Dark Magic Users: Always Evil?

So, looking at the descriptions for the black magic users and their servants, the act of necromancy itself is pretty much impossible to justify in ethical terms. Not necessarily. Skeleton (archers) and WCs are just vessels for necromantic energy. In Delfador's Memoirs, Delfador visits the Valley of...
by alexanderthegre
March 18th, 2012, 5:09 pm
Forum: WML Workshop
Topic: Storing unit role in a variable
Replies: 11
Views: 2370

Re: Storing unit role in a variable

Looks like you're trying to store the original side in the units_role, and that variable will be under the specific unit, not as a stand-alone variable. You probably need to store the unit into a variable like "temp_unit_var", then use $temp_unit_var.units_role instead of $units_role How ...
by alexanderthegre
March 17th, 2012, 5:31 pm
Forum: Users’ Forum
Topic: What is your favourite scenario?
Replies: 17
Views: 5030

Re: What is your favourite scenario?

I gotta say, I like "Test of the Clans" from HttT, with an honerable mention going to "The Human Army" from SotBE.

I kind of like Infested Caves, if only because you control hordes (>50) of footpads.
by alexanderthegre
March 16th, 2012, 7:26 pm
Forum: WML Workshop
Topic: Storing unit role in a variable
Replies: 11
Views: 2370

Re: Storing unit role in a variable

I removed the [filter] from the role tag, and it still doesn't appear to be working. :?
Currently it will remove the ability, and that's it.

Is using roles the best way to acomplish this, or is there some other way?
by alexanderthegre
March 16th, 2012, 4:55 pm
Forum: WML Workshop
Topic: Storing unit role in a variable
Replies: 11
Views: 2370

Re: Storing unit role in a variable

No, that didn't appear to do it. :( Here's my current code: #define ABILITY_CHARMED [dummy] id=charmed name="charmed" female_name= _ "female^charmed" description="Charmed: This unit is momentarily taken over by the Demons. It will return to its origional side at the end of t...