Search found 240 matches

by Beleth
November 7th, 2005, 8:19 pm
Forum: Faction & Era Development
Topic: New "wild elf" faction
Replies: 484
Views: 96154

Tux2B wrote:I'd just like to know what his secret is...
mad grafix skillz, yo.
by Beleth
November 7th, 2005, 8:18 pm
Forum: Ideas
Topic: Health-related ideas
Replies: 9
Views: 2194

For 2) you can make 2 unit that advance to each other. For the invulnerable form you can set the resistances (resistance=0 for any kind of damage in the wml code) so it will be immune to any sort of damage. I don't think that's what the OP was about. The OP was that when you kill the "invulner...
by Beleth
November 7th, 2005, 8:14 pm
Forum: Users’ Forum
Topic: Difficulty levels and unit advancement
Replies: 14
Views: 3330

Scott, I'm not sure I fully understand the distinction you're making. I understand the metaphor, though I'm not sure I understand its connection to the campaign difficulty levels. Is a XP or damage modifier the best way to change the difficulty when your campaign is of the first type? Your first typ...
by Beleth
November 7th, 2005, 8:08 pm
Forum: Ideas
Topic: Health-related ideas
Replies: 9
Views: 2194

Re: Health-related ideas

1) an attack which does damage proportional to the attacker's current HP (so it does full damage at full HP... resilient doesn't increase the total damage). Could be magical, could be brute strength. Would do okay on a troll variant, let's say. As you pepper it with arrows, it is weakened and you c...
by Beleth
November 7th, 2005, 6:40 pm
Forum: Faction & Era Development
Topic: New "wild elf" faction
Replies: 484
Views: 96154

Neoriceisgood wrote:Give me a break, I'm working on 4 factions already.
Heh... :)
by Beleth
November 7th, 2005, 6:38 pm
Forum: Users’ Forum
Topic: Difficulty levels and unit advancement
Replies: 14
Views: 3330

Replying more directly to the opening post, I had to restart HttT four times before I felt that I had a good handle on leveling my troops. I'll admit that it can be frustrating to beat the "seige" scenario and then discover one or two scenarios later that you lost too many of your leveled ...
by Beleth
November 7th, 2005, 6:34 pm
Forum: Users’ Forum
Topic: Difficulty levels and unit advancement
Replies: 14
Views: 3330

In campaigns, the experience modifier can be set to any value, meaning that it would be easy to have, for example, the xp requirements at 75% on easy, 100% on normal and 125% on hard. I'm not sure if this is used in any campaigns, though. It sure would be a very effective and simple way of affectin...
by Beleth
November 7th, 2005, 6:32 pm
Forum: Faction & Era Development
Topic: New "wild elf" faction
Replies: 484
Views: 96154

Neoriceisgood wrote:No silly; they wear dragon scale and use fire magic;

And ofcourse there are wyrm riders
.
And where are the units? C'mon, Neorice, get with it... ;)
by Beleth
November 7th, 2005, 6:31 pm
Forum: Ideas
Topic: Player identifiable map labels
Replies: 15
Views: 2609

It might be quicker to add a debug command :delabel to remove current labels and prevent new ones. It would be quicker to code and quicker to resolve conflicts in-game. Rather than make a big production about labels within a game, it just removes them and everyone can keep playing without having a ...
by Beleth
November 7th, 2005, 5:36 pm
Forum: Ideas
Topic: Player identifiable map labels
Replies: 15
Views: 2609

Player identifiable map labels

I very much like how players can create map labels in multiplayer games. It's good for communication, it's good for atmosphere (in one game of hexcake all six players named their castles, villages, rivers, etc.), and it can be funny (creating dialogue for units on the map, one favorite being "T...
by Beleth
November 7th, 2005, 4:19 pm
Forum: Technical Support
Topic: How to switch apps with Wesnoth running?
Replies: 3
Views: 924

WildPenguin wrote:You can also take wesnoth out of full screen mode (ctrl+f), then all of your normal desktop keystrokes will work fine.
This is what I do. :)
by Beleth
November 7th, 2005, 4:17 pm
Forum: Ideas
Topic: Random stuff
Replies: 17
Views: 4386

usually people complain that wesnoth is too random, not the opposite :wink: Heh... :) For me, the randomness in campaigns that gets me isn't the attack rolls (which most people seem to complain about). It's little things, like what the AI builds. I played the first scenario of HttT over twenty time...
by Beleth
November 7th, 2005, 4:11 pm
Forum: Faction & Era Development
Topic: The Dark Elves
Replies: 465
Views: 107606

Emmanovi wrote:IMO, there is no "good" and "evil"... Each faction fights for its own survival, and then its own ethics...
Relativist!

;)
by Beleth
November 7th, 2005, 4:11 pm
Forum: Ideas
Topic: Trait suggestion: Pestilence
Replies: 40
Views: 7234

With silly "rabites", and cartoony talking plants, and crazy squirrels running around in a goofy, bull____ fairyland. But I like rabites... ;) inertia , my friend. We needed to make it work *for* us, not against us. We can ignore a bunch of blithering idiots, (hi everyone), but we can't w...
by Beleth
November 7th, 2005, 4:09 pm
Forum: Users’ Forum
Topic: Printable manual?
Replies: 17
Views: 4169

WanderingPaladin wrote:I plan on making it nicely ordered and laid out, with screen shots and artwork. Something worth printing out.
I'll look forward to it! :D