Search found 521 matches
- March 27th, 2009, 8:10 am
- Forum: Technical Support
- Topic: 1.6 Crash on PowerPC G3 Macs
- Replies: 19
- Views: 3906
Re: 1.6 Crash on PowerPC Mac Running 10.4.11
Have you tried the file command?
- March 26th, 2009, 3:38 pm
- Forum: Technical Support
- Topic: 1.6 Crash on PowerPC G3 Macs
- Replies: 19
- Views: 3906
Re: 1.6 Crash on PowerPC Mac Running 10.4.11
Try using the file command in terminal:
I have no idea what the problem is, but maybe it'd give some sort of clue. It should state that there's 2 files, 1 i386 and 1 mach-O executables.
Code: Select all
file /Applications/Games/Wesnoth.app/Contents/MacOS/../Frameworks/libfreetype.6.dylib
- March 24th, 2009, 1:52 pm
- Forum: Users’ Forum
- Topic: Wesnoth Soundtrack
- Replies: 8
- Views: 5375
Re: Wesnoth Soundtrack
What OS are you using? It comes with the game.
- March 24th, 2009, 1:37 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Files necessary to build the server
- Replies: 1
- Views: 1266
Re: Files necessary to build the server
http://i272.photobucket.com/albums/jj194/anakayub/Picture1-1.png http://i272.photobucket.com/albums/jj194/anakayub/Picture2.png Screenshots. Yes, I'm that lazy. This is when I used to build a separate Wesnoth server (for the 1.4, 1.5 (before penguin took over)). But I'm sure a few files may need to...
- March 22nd, 2009, 4:40 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Mac OS X
- Replies: 179
- Views: 78947
Re: How To Compile On A Mac
I stand corrected then.
EDIT: This allows savegames, app data, and editor maps. That's all my limited programming can let me (and already overkill for my use of Wesnoth).
EDIT: This allows savegames, app data, and editor maps. That's all my limited programming can let me (and already overkill for my use of Wesnoth).
- March 20th, 2009, 7:22 am
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Mac OS X
- Replies: 179
- Views: 78947
Re: How To Compile On A Mac
It's basically for my personal use, but can be shared for others' use. I'm planning to add some other useful functions such as opening the Editor Maps folder and probably the "addons" folders. What I suggest you do is make the data folder the same for a series (development & stable of ...
- March 20th, 2009, 2:34 am
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Mac OS X
- Replies: 179
- Views: 78947
Re: How To Compile On A Mac
Small modification to penguin's mac compile kit: It allows opening the saves folder in the Finder via the menu bar, useful for those who like to watch others' replays or upload their own without having to navigate to find it.
- March 17th, 2009, 11:10 am
- Forum: Multiplayer Development
- Topic: MP coop campaign: World Conquest
- Replies: 92
- Views: 33858
Re: MP coop campaign: World Conquest
I've just played the 1.5-1.6 version and I liked it.
Until...
I got a friggin' goblin from that hut. My elvish scout was speechless.
Until...
I got a friggin' goblin from that hut. My elvish scout was speechless.
- March 15th, 2009, 2:23 pm
- Forum: Off-Topic
- Topic: Books discussion
- Replies: 1066
- Views: 351839
Re: What are you reading right now?
Aside from boring textbooks, I've been reading Osprey books, as I've not bought new books in a year, and the last military history book I bought was probably 3 years ago. Just bought the Siege of Acre 1291 and Battle of Yarmuk 636, and finished both in less than a week. Currently I'm reading God's W...
- February 7th, 2009, 10:13 am
- Forum: Art Development
- Topic: Loyalist Portrait Series
- Replies: 921
- Views: 262141
Re: Loyalist Portrait Series
I've never commented on your work before, so...
The halberdier looks pretty good.
/me goes back to silently observing the art forums.
The halberdier looks pretty good.
/me goes back to silently observing the art forums.
- February 6th, 2009, 7:00 am
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 233827
Re: You've been playing Wesnoth too long when...
946. You use the dragonguard's hit sound as your SMS alert tone.
- February 6th, 2009, 4:53 am
- Forum: Technical Support
- Topic: support for netbooks
- Replies: 22
- Views: 9336
Re: support for netbooks
Again, have you tried maximizing the window (pressing the maximize window next to close window button on the right hand corner)?
I'm assuming you're on Windows.
Wesnoth will automatically adjust the window according to the screen when you press the maximize button.
I'm assuming you're on Windows.
Wesnoth will automatically adjust the window according to the screen when you press the maximize button.
- February 5th, 2009, 6:17 pm
- Forum: Users’ Forum
- Topic: The Order of Classical Wesnoth
- Replies: 27
- Views: 6673
Re: The Order of Classical Wesnoth
By the way, Tomsik, what's your reward for us giving our effort in helping your cause?
I just played another 2/70 (2 v 2) since we discussed your formation of this new order. You owe me something the next time we meet on the server.
I just played another 2/70 (2 v 2) since we discussed your formation of this new order. You owe me something the next time we meet on the server.
- February 5th, 2009, 12:09 pm
- Forum: Users’ Forum
- Topic: The Order of Classical Wesnoth
- Replies: 27
- Views: 6673
Re: The Order of Classical Wesnoth
Come on, at least WC is 2/80, is that not good enough for you? Yeah, yeah it's still a scenario...but it's a campaign! It's different!
- January 29th, 2009, 3:59 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Mac OS X
- Replies: 179
- Views: 78947
Re: How To Compile On A Mac
The former isn't important.
The latter isn't important...yet. This is probably related to the Mac port of SDL. We'll have to watch out if anything goes wrong in 10.6 Cocoa (I've seen the warning since at least Tiger).
The latter isn't important...yet. This is probably related to the Mac port of SDL. We'll have to watch out if anything goes wrong in 10.6 Cocoa (I've seen the warning since at least Tiger).