Search found 615 matches
- November 4th, 2015, 5:50 pm
- Forum: Off-Topic
- Topic: good orcs ?
- Replies: 44
- Views: 14846
Re: good orcs ?
Tolkien was very black-and-white in his thinking, and he drew on a lot of theological background and symbolism. He believed in absolute good and absolute evil. This differs from many modern fantasy authors and their tendency toward subversion, which has reached almost to the point that the subversio...
- October 31st, 2015, 4:37 pm
- Forum: Off-Topic
- Topic: good orcs ?
- Replies: 44
- Views: 14846
Re: good orcs ?
Just to clarify, all of the orcs in this post are Irdyan. Again, I'm coming back to the notion of evil (including such things as 'sin' and 'redemption') in non-humans. As I said before, humans are social creatures and what we judge to be "evil" is often putting the needs of the individual ...
- August 10th, 2015, 11:56 pm
- Forum: Game Development
- Topic: Birth of the Empires space TBS game (open source)
- Replies: 45
- Views: 35849
Re: Birth of the Empires space TBS game (open source)
Thanks for the reply. Alternatively since the Android port is reprogrammed in JAVA, there are native versions for either Windows and Linux (don't know if they are the latest release versions but they work): Linux 64 bit: https://drive.google.com/file/d/0B4EHyHgXdsckVXZLY184Z1QzdEk/view?pli=1 Yep, th...
- August 9th, 2015, 9:15 pm
- Forum: Game Development
- Topic: Birth of the Empires space TBS game (open source)
- Replies: 45
- Views: 35849
Re: Birth of the Empires space TBS game (open source)
I've been playing this on my phone today and I'm finding it enjoyable so far. I like the colorful cast of different aliens, and the details on the different planet types (like saying this type is like Pluto, for example) make exploration more interesting. I only have two negative criticisms: 1: The ...
- July 17th, 2015, 12:00 am
- Forum: Writers’ Forum
- Topic: The Logic Behind the Dwarvish Name List
- Replies: 6
- Views: 4340
Re: The Logic Behind the Dwarvish Name List
Yeah, in retrospect, my proposed system is entirely too deterministic even for dwarves, and I'm not proposing that any authors be bound by it. ;) I just started with something and got really carried away, but I figured it might provoke some discussion on the cultural aspects of dwarven naming conven...
- July 16th, 2015, 1:59 am
- Forum: Writers’ Forum
- Topic: The Logic Behind the Dwarvish Name List
- Replies: 6
- Views: 4340
Re: The Logic Behind the Dwarvish Name List
Warning: I put way too much thought into this. If you don't want an in-depth analysis on my current headcanon of dwarven nomenclature, feel free to skip this post. My current headcanon is that every dwarf has a regular name made of three pieces (perhaps one from the father, one from the mother, and ...
- July 8th, 2015, 1:26 am
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 456650
Re: Standing and idle animations?
Is the Runesmith's hammer supposed to be moving in a circle? It looks like a stirring motion.
- June 30th, 2015, 10:14 pm
- Forum: Art Workshop
- Topic: [UMC] Level 4 ghoul
- Replies: 27
- Views: 10849
Re: [UMC] Level 4 ghoul
I'd stay away if it were me. You never know what malicious code those things might contain.Dugi wrote:it's an .exe downloaded from the depths of internet
- June 13th, 2015, 8:40 pm
- Forum: Art Workshop
- Topic: Saurian sprites
- Replies: 76
- Views: 184990
Re: Saurian sprites
European maces of the morningstar variety had sharp spikes, should these have piercing attacks? Those still act like clubs, working with blunt force trauma -- breaking, crushing, rupturing -- by mass and brute force, rather than by poking the target to death like a spear or an arrow. :roll: A macua...
- June 12th, 2015, 3:57 am
- Forum: Art Workshop
- Topic: Saurian sprites
- Replies: 76
- Views: 184990
Re: Saurian sprites
The macuahuitl is more of a sword than a mace. Saying that obsidian chips are razor sharp would be unfair, as obsidian can be actually far sharper than any steel razor. Giving it a damage type of impact would be crazy. See multiple accounts of dismembering horses: https://en.wikipedia.org/wiki/Macua...
- June 5th, 2015, 10:10 pm
- Forum: Game Development
- Topic: Beta testers needed: Endless Sky, a space exploration game
- Replies: 13
- Views: 7575
Re: Beta testers needed: Endless Sky, a space exploration ga
ETA: I had a look at the preferences now, it is the backquote character. In order to type this character, I have to hit Shift+accent and then space. So, I can't generate this character as a single keypress event. I recommend "n" as the standard hotkey for this. I agree that the placement ...
- June 5th, 2015, 12:52 am
- Forum: Game Development
- Topic: Beta testers needed: Endless Sky, a space exploration game
- Replies: 13
- Views: 7575
Re: Beta testers needed: Endless Sky, a space exploration ga
Here's another crash that I get consistently with one of my pilots trying to depart from Girtab.
http://pastebin.com/n0QRWnyc
http://pastebin.com/n0QRWnyc
- June 4th, 2015, 11:25 pm
- Forum: Game Development
- Topic: Beta testers needed: Endless Sky, a space exploration game
- Replies: 13
- Views: 7575
Re: Beta testers needed: Endless Sky, a space exploration ga
Running on Wine under 64 bit Linux Mint, it ran for a while and then crashed while trying to make a jump (after several successful jumps).
Here's the crash output:
http://pastebin.com/bvAs1Eu4
Here's the crash output:
http://pastebin.com/bvAs1Eu4
- June 3rd, 2015, 11:34 pm
- Forum: Art Workshop
- Topic: [UMC] Level 4 ghoul
- Replies: 27
- Views: 10849
Re: [UMC] Level 4 ghoul
The latest version is too cluttered in my opinion. I don't think adding more tiny parts is the way to go (they'd never show up in a sprite anyway), but maybe just making it more distorted, bloated, etc.
Here's an example that came to mind: http://sssscomic.com/comic.php?page=260
Here's an example that came to mind: http://sssscomic.com/comic.php?page=260
- May 16th, 2015, 2:43 am
- Forum: Game Development
- Topic: My latest project -- a digital collectible card game
- Replies: 136
- Views: 230124
Re: My latest project -- a digital collectible card game
Yep, that did it!