Search found 157 matches
- April 29th, 2010, 11:32 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 2. Across the Harsh Sands
- Replies: 62
- Views: 63950
Re: Scenario Review: (UTBS) 2. Across the Harsh Sands
Trying to decide whether or not to respond to some of the stuff that has to do with the UTBS campaign as a whole in that thread. It would be a pain to transfer what current conversation has already been said into that thread. I will carry over the subject of population counters in that thread, but d...
- April 28th, 2010, 10:00 pm
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 2. Across the Harsh Sands
- Replies: 62
- Views: 63950
Re: Scenario Review: (UTBS) 2. Across the Harsh Sands
I think this idea, population limit would be perfect for the whole UTBS campaign, don't you think so? Might that be used? I like them being lawful, it makes sense for them. They are good creatures of the desert, who appreciate the sun. Why hurt them day and night? What is the reason/benefit of this?...
- April 28th, 2010, 6:47 am
- Forum: Ideas
- Topic: Player experience.
- Replies: 18
- Views: 3712
Re: Player experience.
Actually, additional randomness to the AI's decisions might make it harder, by making it less predictable.
Currently AIs greatest difficulties seem to be, moving units together/using zoc to protect weaker units and how it almost never ever attacks with low HP, even when it can't retreat.
Currently AIs greatest difficulties seem to be, moving units together/using zoc to protect weaker units and how it almost never ever attacks with low HP, even when it can't retreat.
- April 28th, 2010, 4:44 am
- Forum: Strategies & Tips
- Topic: How do you see enemy/friendly unit range minus other units?
- Replies: 9
- Views: 2440
Re: How do you see enemy/friendly unit range minus other units?
No, you have completely misunderstood. I will try again. First inquiry, a vague example. I am facing a group of enemy units, and I have a bunch of units in front of this group. Behind my bunch of units, lies a important unit or two, perhaps partially injured, needs to be kept out of playing defense ...
- April 28th, 2010, 2:12 am
- Forum: Ideas
- Topic: Copy/past/save to text file options for chat log
- Replies: 2
- Views: 501
Re: Copy/past/save to text file options for chat log
Ah found it, that only seems to show you the chat history of that inside the lobby though. Plus there is code cluttering up the text.
It would be nice to be able to copy and paste from the log anyway.
It would be nice to be able to copy and paste from the log anyway.
- April 28th, 2010, 1:54 am
- Forum: Technical Support
- Topic: what happens when someone leaves
- Replies: 2
- Views: 739
Re: what happens when someone leaves
Not sure if I should post this here or in a new thread, I guess I will post it here. Four of us were playing brotherhood of the light. We started getting alot of errors, shortly after I think when the control of a side was switched from one side to another. Lots of remove illegal commands and OOS er...
- April 28th, 2010, 1:31 am
- Forum: Ideas
- Topic: Copy/past/save to text file options for chat log
- Replies: 2
- Views: 501
Copy/past/save to text file options for chat log
To make it easier to report bugs and other things, one should be able to copy/paste from the chat log. Having to write it down or take a few screen shots of the text is very inefficient.
Also, a option to save all text to a text file.
Also, a option to save all text to a text file.
- April 27th, 2010, 10:48 am
- Forum: Technical Support
- Topic: Missing WML child
- Replies: 4
- Views: 3044
Missing WML child
I was in a game with other players, suddenly I was unable to move and and noone would reply, in short the game had dropped me and not told me. So I go back into the game, after waiting a long time to get past the reply, I was reassigned my spot. Someone had left and I was assigned their spot, but I ...
- April 27th, 2010, 10:38 am
- Forum: Technical Support
- Topic: Assertion failure in runtime library
- Replies: 1
- Views: 414
Assertion failure in runtime library
I am not sure exactly when the error was triggered. I had closed a whisper window and was looking through the games, then stopped, shortly after when in another window, this error popped up. Microsoft Visual C++ Runtime Library Assertion failed! Program (programs directory) wesnoth.exe File: src\gui...
- April 27th, 2010, 5:59 am
- Forum: Strategies & Tips
- Topic: How do you see enemy/friendly unit range minus other units?
- Replies: 9
- Views: 2440
Re: How do you see enemy/friendly unit range minus other units?
No such option exists?
- April 26th, 2010, 1:06 am
- Forum: Under the Burning Suns
- Topic: Scenario Review: (UTBS) 11. The Battle for Zocthanol Isle
- Replies: 33
- Views: 35949
Re: Scenario Review: (UTBS) 11. The Battle for Zocthanol Isle
Two bugs. 1. Going into the saurian fortress area, I had delay shroud update enabled, to prevent early trigger of the leader event. But somehow I managed to never trigger the event, and was able to easy take the fortress, I reloaded to a earlier save and the next time it was fine. 2. Triggering the ...
- April 25th, 2010, 8:12 am
- Forum: Ideas
- Topic: Population count, idea for campaigns (perhaps reg games too?
- Replies: 32
- Views: 5160
Re: Population count, idea for campaigns (perhaps reg games too?
Thanks pauxlo, that is said much better. Flavor-wise, I'm not really sure that dismissal would really work this way: can you really re-recruit your former heavy infantryman to be a mage or fencer now? (Or even: can your former Naga now be a Orcish grunt?) You may need separate pools for the individu...
- April 25th, 2010, 12:20 am
- Forum: Ideas
- Topic: Population count, idea for campaigns (perhaps reg games too?
- Replies: 32
- Views: 5160
Re: Population count, idea for campaigns (perhaps reg games too?
Not sure how I seem to be demanding, I just presented the idea, and discussed the points of it. But I apologize if that is how it appeared. You are stating that your system reduces the amount of units you can recruit by one if a unit dies right? A bit more to it then that, but that is the essence of...
- April 24th, 2010, 7:48 pm
- Forum: Ideas
- Topic: Population count, idea for campaigns (perhaps reg games too?
- Replies: 32
- Views: 5160
Re: Population count, idea for campaigns (perhaps reg games too?
2: You haven't countered anything else I've said in that post. Are you then saying that I'm right about that? (Or are you just busy?) Most of what you have to say isn't worth replying to anyway, I don't want to spend all day going back and forth with someone who doesn't make quality posts or even p...
- April 24th, 2010, 7:15 pm
- Forum: Ideas
- Topic: Population count, idea for campaigns (perhaps reg games too?
- Replies: 32
- Views: 5160
Re: Population count, idea for campaigns (perhaps reg games too?
I am just going to reply to this one thing so that it isn't missed this time.
No they do not. This idea is nothing like what is in starcraft.Hulavuta wrote:They have the same thing in StarCraft