Search found 2996 matches

by Ravana
March 23rd, 2024, 7:20 pm
Forum: Ideas
Topic: New Lua functions.
Replies: 11
Views: 1741

Re: New Lua functions.

1 sounds useful.

2 has nothing to do with Lua functions.

3 I got impression if it difficult to improve performance.
by Ravana
March 23rd, 2024, 12:56 am
Forum: WML Workshop
Topic: Trying to create a new weapon special.
Replies: 13
Views: 1674

Re: Trying to create a new weapon special.

You are not able to use anything that is not documented. Even if it does not show immediate error it does nothing. So to guide you towards solution, link where is MESSAGE documented.
by Ravana
March 22nd, 2024, 8:41 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.18.0 — Draconic Invasions Update
Replies: 50
Views: 10414

Re: Wesnoth 1.18.0 — Draconic Invasions Update

Ambush ability terrain filter for new types of forest terrain was also in this version.
by Ravana
March 19th, 2024, 4:50 pm
Forum: WML Workshop
Topic: [solved] damage_type within [harm_unit]
Replies: 5
Views: 1363

Re: damage_type within [harm_unit]

[filter_wml] lets you do [filter_wml][abilities][harm_unit]value=48. If you want to work with ability id only then use regular filter not [filter_wml].
by Ravana
March 19th, 2024, 1:41 pm
Forum: WML Workshop
Topic: [solved] damage_type within [harm_unit]
Replies: 5
Views: 1363

Re: damage_type within [harm_unit]

You seem to be trying to use actionWML tag as if it were ability.
by Ravana
March 19th, 2024, 8:21 am
Forum: WML Workshop
Topic: Question on "name=unit placed" events
Replies: 13
Views: 1802

Re: Question on "name=unit placed" events

Lua is taken from local file, it is not sent over network unless wrapped in [lua]. It is probably oos to change this behaviour in 1.18 when something reacts to unit placed.
by Ravana
March 18th, 2024, 3:00 pm
Forum: WML Workshop
Topic: Reset achievements for UMC campaign?
Replies: 27
Views: 2925

Re: Reset achievements for UMC campaign?

Without WML, the solution is to show error message to user telling to delete the achievement, and [end_level] defeat at start. WML based deletion would provide better user experience.
by Ravana
March 18th, 2024, 8:58 am
Forum: Technical Support
Topic: How to play dunefolk on steam?
Replies: 1
Views: 1374

Re: How to play dunefolk on steam?

In screen with map selection, pick era which says dunefolk.
by Ravana
March 17th, 2024, 8:23 pm
Forum: WML Workshop
Topic: Question on "name=unit placed" events
Replies: 13
Views: 1802

Re: Question on "name=unit placed" events

It is probably just matter of timing, whether attack_end triggers too soon to transfer them.

Changing side at turn end removes chance from AI to kill the corpses.
by Ravana
March 17th, 2024, 6:39 pm
Forum: WML Workshop
Topic: Question on "name=unit placed" events
Replies: 13
Views: 1802

Re: Question on "name=unit placed" events

You can simplify side_turn_end to side_1_turn_end, side_2_turn_end.
by Ravana
March 17th, 2024, 11:17 am
Forum: WML Workshop
Topic: Question on "name=unit placed" events
Replies: 13
Views: 1802

Re: Question on "name=unit placed" events

I am not going to download this file, but description sounds like unit id conflict.

Note that even if that is not the case, unit placed it allowed to trigger any time and it is your responsibility to filter if it should do something or not.
by Ravana
March 16th, 2024, 11:26 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.33
Replies: 1996
Views: 604772

Re: Ageless Era - Current Version: 4.33

Ageless Era 4.33 is out on the 1.16 and 1.17 and 1.18 add-on server Version 4.33: * Units and Factions * Era of Magic update * Rashy Era update * Removed EoC - Quenoth Elves * Balance * Many balance changes. Detailed notes can be found from https://github.com/ProditorMagnus/Ageless-for-1-14/blob/ma...
by Ravana
March 15th, 2024, 5:35 pm
Forum: Faction & Era Development
Topic: Rashy Era
Replies: 309
Views: 421271

Re: Rashy Era

VR_RECRUIT_UNIT_VARIATIONS_AQUANA refers to nonexisting VRAq Warrior. Also Rashy called it Swordman instead of more common Swordsman. For 1.18 compatibility you could access ghost tree images like image="units/{GHOST_IMAGE_FOLDER}/ghost-s-2.png" instead of image="units/undead/ghost-s-...