Search found 183 matches
- May 27th, 2012, 11:42 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087347
Re: Legend of the Invincibles
6 enemy drops or static items, like throughout the campaign. Not sure if completing the goal helps anything though.
- May 27th, 2012, 9:53 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087347
Re: Legend of the Invincibles
Spoiler:
- May 26th, 2012, 2:06 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087347
Re: Legend of the Invincibles
Finished the last campaign. Pretty funny ending if you think about it too much. Found three or four secret maps and mostly played with just the main few units.
- May 22nd, 2012, 10:14 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087347
Re: Legend of the Invincibles
You can't. And I got that bow too, the first reaction wtf did it come from? Then annoyance since nobody could pick it up. The unhealthy(?) hunger item doesn't work for undead, my spectre gets no extra hp for killing units (neither did it get the feeding trait if that was planned). Currently about ha...
- May 18th, 2012, 9:32 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087347
Re: Legend of the Invincibles
That's just what you start with — throught the campaigns, you can recruit from various factions.
- May 2nd, 2012, 9:40 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087347
Re: Legend of the Invincibles feedback
nice! I can't test currently, but I'm sure many others will try it.
What do you mean with whirlwind not being counterable? The defender won't fight back?
What do you mean with whirlwind not being counterable? The defender won't fight back?
- May 1st, 2012, 12:18 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087347
Re: Legend of the Invincibles feedback
that was a tip for players — you'd have problems automating this nicely, since multiple items can be worn by units and the name length limit is small.
For example, to have an easier time recognizing a unit with the book of ballads (? the one with +33% to allies), I renamed him to Gwyn the Bard.
For example, to have an easier time recognizing a unit with the book of ballads (? the one with +33% to allies), I renamed him to Gwyn the Bard.
- April 28th, 2012, 4:13 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087347
Re: Legend of the Invincibles feedback
quick tip on how to track unit upgrades: rename them appropriately.
- April 16th, 2012, 2:12 pm
- Forum: Scenario & Campaign Development
- Topic: Rise of the Elementalist campaign
- Replies: 139
- Views: 52471
Re: Rise of the Elementalist campaign
In The End, after you bring the thing to the crystal, all subsequent save games are invalid.
- April 16th, 2012, 12:09 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087347
Re: Legend of the Invincibles feedback
maybe the wisp/fire one isn't called plague, but come to think of it, maybe it's just my memory from when you're recruiting orcs (wisp+ghost).
- April 16th, 2012, 10:54 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087347
Re: Legend of the Invincibles feedback
he did participate and was well upgraded, it was just too late for items, since you added support for that when I was around the end of chapter 3. But the loyal heros and other starting units always have a precedence, since they will be in action a few turns earlier. He's uncomparably weaker than Le...
- April 16th, 2012, 9:46 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087347
Re: Legend of the Invincibles feedback
it's rarely wise to emphasise the upgrades of the leader in campaigns, since he always has a delay in joining the battle (if he does so at all).
- April 14th, 2012, 4:51 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087347
Re: Legend of the Invincibles feedback
No. It wasn't possible until recently either. One of the things that helped beating the first assassination though, was that one of the baddies conveniently dropped the ring of deathaura.
- April 13th, 2012, 6:16 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087347
Re: Legend of the Invincibles feedback
And they hit for 24 and 14, so the chances are very much in their favor. I reloaded and tried using whirlwind, but just got cut down fast. In the other castle assassination scenario it is much easier, since they don't deal arcane damage. It was a walk in the park until I realised I will run out of t...
- April 11th, 2012, 10:10 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8110
- Views: 2087347
Re: Legend of the Invincibles feedback
but you heal 2hp in this case, so depending on how bad your placement is, about 30-50hp if you hit everything.