Search found 88 matches

by atomicbomb
March 25th, 2011, 1:23 pm
Forum: Art Workshop
Topic: Perseo's Tries (some spriting)
Replies: 83
Views: 27522

Re: Perseo's tryes (elvish legend-breaker & portrait)

I'm no artist, but.. The baseframe looks good for me :)
by atomicbomb
March 25th, 2011, 11:22 am
Forum: Off-Topic
Topic: The History of Wesnoth Forums
Replies: 123
Views: 25266

Re: The History of Wesnoth Forums

Excellent. Time for a shameless plug for enabling Plague on villages. Evil. :twisted: And...Oh yeah.. Guys, this thread is intended to collect forum's history as many as possible from user's posts, IRC logs... etc and to use them to make parodies/jokes. (Creative parodies will highly appreciated). ...
by atomicbomb
March 25th, 2011, 1:26 am
Forum: Off-Topic
Topic: The History of Wesnoth Forums
Replies: 123
Views: 25266

Re: The History of Wesnoth Forums

No one likes my idea with Sarlacc-like autopruner :( Who said that? of course I like and appreciate every Ideas here! :) Gambit's location is "Dynamica." Perhaps he could be in (or in command of) a fortress or city called Dynamica? Good Idea! :) You reminded me something creepy about Gamb...
by atomicbomb
March 24th, 2011, 11:59 am
Forum: Off-Topic
Topic: The History of Wesnoth Forums
Replies: 123
Views: 25266

Re: The History of Wesnoth Forums

Derek? :lol2: This Captain_Wrathbow even don't know who's Derek. Shadowm says : "Derek ******** in RL is a huge fat guy who adores animals and plays with toy lego robots." :lol2: And... 8680.. You joined this forums only to post something in my thread? :shock: I suspect you are one of vet...
by atomicbomb
March 24th, 2011, 10:49 am
Forum: WML Workshop
Topic: Atomicbomb's WML questions
Replies: 10
Views: 2351

Re: Atomicbomb's WML questions

Question again :
Is there a way to store unit attack's chance to hit and use it?
I stored the unit attack's damage amount, then I use it to harm another adjacent unit, but the attack's always hits.. I think I need to store the unit's CTH then use it, so the attacks won't always hit again.
by atomicbomb
March 24th, 2011, 8:18 am
Forum: Art Workshop
Topic: Perseo's Tries (some spriting)
Replies: 83
Views: 27522

Re: Perseo's tryes (elvish legend-breaker & portrait)

Another one of my projects, now I'm working a bit with atomicabomb in his campaign about forums. I've recycled a sprite that I did when I didn't know anything about how to make it and I've corrected it. It's a monster who represent a horrible "BUG" in the WML. Here it is: First time I saw...
by atomicbomb
March 24th, 2011, 1:30 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1148
Views: 365702

Re: To Lands Unknown v1.5

Alarantara wrote:Atomicbomb, are you using version 1.5.1? I believe that that version has corrected the problems you are experiencing. If not, then you will also have a problem with scenario 5, and then it should be smooth sailing.
Ah.. It's now fixed in 1.5.1! :)
by atomicbomb
March 23rd, 2011, 1:01 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.9
Replies: 1148
Views: 365702

Re: To Lands Unknown v1.5

I just downloaded played until I reach scenario 3 and it won't load the scenario because there's a typo in scenario 3's scenario id.
I fixed it, and it works fine. :)

Edit: Also happened in scenario 4.
by atomicbomb
March 23rd, 2011, 9:37 am
Forum: Off-Topic
Topic: The History of Wesnoth Forums
Replies: 123
Views: 25266

Re: The History of Wesnoth Forums

And Dave said, "There shall be Light-" When Fmunoz butted in and said "Your Lighting Sucks, Let me do this." :lol2: Nice!! I'll put that on the campaign story. Thank you for your informations guys! And yeah, every funny quotes from forum users also accepted here! ^_^ And feel fr...
by atomicbomb
March 22nd, 2011, 10:59 am
Forum: Scenario & Campaign Development
Topic: The Story of Wesnoth Forums(1.9.x)
Replies: 15
Views: 5085

Re: The Story of Wesnoth Forums(1.9.x)

Since it's not going to be a very serious campaign anyway, be sure to make a friendly (even if only helping the player for one scenario) Drake Cartographer unit which will possess the power to "Balance this!" hexes adjacent to it (from a right-click menu). This could randomly change the t...
by atomicbomb
March 22nd, 2011, 9:38 am
Forum: WML Workshop
Topic: Atomicbomb's WML questions
Replies: 10
Views: 2351

Re: Atomicbomb's WML questions

I just tested and Elvish Hunter's code didn't work. Instead of that, this code works [event] name=moveto first_time_only=yes [store_locations] [filter_adjacent_location] x,y=$x1,$y1 [/filter_adjacent_location] variable=mystep [/store_locations] {FOREACH mystep i} {GENERIC_UNIT 1 "Walking Corpse...
by atomicbomb
March 22nd, 2011, 8:58 am
Forum: Off-Topic
Topic: The History of Wesnoth Forums
Replies: 123
Views: 25266

Re: The History of Wesnoth Forums

And as for big events in Wesnoth world: however unofficial, foundation of wesnoth ladder is IMHO a big event. After all, it's the home to the best 1v1 competetive Wesnoth players right now. It would probably be an overkill to make a whole scenario based on it - however, e.g. Dauntless can be a powe...
by atomicbomb
March 22nd, 2011, 1:54 am
Forum: Off-Topic
Topic: The History of Wesnoth Forums
Replies: 123
Views: 25266

Re: The History of Wesnoth Forums

Don't forget to make a strict HODOR opponent! (he may be accompanied by a casual HODORist who will actually understand what he's saying for increased comedy value ). Bonus points if you twist the plot in such a way that some kind of negotiations or truce with him - choosing dialogue options between...
by atomicbomb
March 22nd, 2011, 1:17 am
Forum: Off-Topic
Topic: The History of Wesnoth Forums
Replies: 123
Views: 25266

Re: The History of Wesnoth Forums

Mountain_King wrote:ummmmmmm.....here?
:lol2:

Guys, if you found something that interesting or funny about the forums, feel free to post it in this thread. Please insert the reference too.
by atomicbomb
March 22nd, 2011, 1:11 am
Forum: WML Workshop
Topic: Atomicbomb's WML questions
Replies: 10
Views: 2351

Re: Atomicbomb's WML questions

Thanks, Ceres! :D

Minor questions :

Would the code work If I change all 'i' variable with another variable (i.e 'a')?
Would it work if x=$list_of_locs[$i].x and y=$list_of_locs[$i].y
changed into x=$list_of_locsx[$i] and y=$list_of_locsy[$i]?