Search found 773 matches
- April 11th, 2021, 9:01 am
- Forum: Forum Games
- Topic: Puzzle challenges!
- Replies: 231
- Views: 139739
Re: Puzzle challenges!
The solution I know for this is encoding the next box info with "black, white, black box, white box" (except I know the riddle told with hats, but its the same), that way you don't have to twist the pronunciation.
- March 2nd, 2021, 9:38 pm
- Forum: WML Workshop
- Topic: Escape commas
- Replies: 4
- Views: 920
Re: Escape commas
Maybe there's a way to escape them inline, I don't know about that, but otherwise you can just do this: {RANDOM 0..3} [switch] variable=random [case] value = 0 {VARIABLE insult ("Have at you!")} [/case] [case] value = 1 {VARIABLE insult ("Come on then, you walking sack of meat!")...
- February 26th, 2021, 1:23 pm
- Forum: WML Workshop
- Topic: A couple of questions about WML events
- Replies: 4
- Views: 624
Re: A couple of questions about WML events
Yes that's right, it would only be applied to code that you write. So player actions or additional code loaded by other mods won't be subject to this. I'm moderately certain that in lua it's possible to somehow hook into the core implementation of the tags and set your triggers there, so that it wou...
- February 26th, 2021, 11:52 am
- Forum: WML Workshop
- Topic: A couple of questions about WML events
- Replies: 4
- Views: 624
Re: A couple of questions about WML events
I doubt that predefined events exist for 1-3). The workaround I'd use is the same for all of them: define my own methods of performing these tasks (either by a WML macro, or the nicer way is probably to define your own tags in Lua) and adding a fire_event call to a custom named event. So for example...
- February 7th, 2021, 6:19 am
- Forum: WML Workshop
- Topic: canrecruit=yes as an AMLA option
- Replies: 9
- Views: 882
Re: canrecruit=yes as an AMLA option
You could alternatively just give a dummy placeholder ability with the AMLA, and then use a global "post advance" event to filter for units with this ability, give them actual canrecruit, and remove the dummy ability.
- January 14th, 2021, 11:48 am
- Forum: Ideas
- Topic: [engine] Stop when attacked
- Replies: 8
- Views: 3743
Re: [engine] Stop when attacked
cancel auto move orders for units that have _not_ seen a newly discovered unit (one that stops only the first unit to spot it... the following units keep going...). I'm not sure I entirely understand. Wouldn't this just mean cancelling all orders unconditionally? It's been a while since I actually ...
- January 9th, 2021, 7:45 pm
- Forum: WML Workshop
- Topic: formula help for a weapon special needed
- Replies: 26
- Views: 2219
Re: formula help for a weapon special needed
I think the issue is that damage_inflicted is a WML variable, not a WFL one. When you wrote value=-($damage_inflicted) , because the minus was before the parentheses, I don't think it's evaluated as a formula anymore, that's why it worked - it just substituted the wml variable. I think you don't nee...
- January 8th, 2021, 9:23 pm
- Forum: WML Workshop
- Topic: WFL and damage special
- Replies: 12
- Views: 2163
Re: WFL and damage special
Ah, so defense is a map object. Well, I have no idea how to get the terrain for it from the defending unit if defender doesn't seem to work properly.
I guess someone with more in-depth knowledge about wfl and the 1.15 stuff should take a look at what's going on. I'm out of ideas.
I guess someone with more in-depth knowledge about wfl and the 1.15 stuff should take a look at what's going on. I'm out of ideas.
- January 8th, 2021, 8:53 pm
- Forum: WML Workshop
- Topic: WFL and damage special
- Replies: 12
- Views: 2163
Re: WFL and damage special
Hmm, banner at the top: "Formula AI is still functional for the time being, but it is not maintained any more. That applies to both the code and these wiki pages. " :hmm: I'm guessing it wasn't updated to the 1.15 feature of self, student, attacker, defender, other . EDIT: Btw, since 1.15....
- January 8th, 2021, 8:41 pm
- Forum: WML Workshop
- Topic: WFL and damage special
- Replies: 12
- Views: 2163
Re: WFL and damage special
I'm not a WFL expert, but why do you need to use an external variable? Wouldn't just multiply="(0.01 * defense_on( unit_at(other.loc), other.loc ))" work? Just an idea though. I also didn't find defense_on and unit_at among wiki wfl functions, so I'm guessing they are your custom ones - if...
- January 6th, 2021, 11:56 pm
- Forum: Scenario & Campaign Development
- Topic: The Pool of Ek [SP Campaign] v1.15
- Replies: 28
- Views: 5430
Re: The Pool of Ek [SP Campaign] v1.15
A bug I noticed on the first scenario: on easy mode, if you skip the intro dialogue, then Boolzak only gets a loyal crown overlay, instead of the silver hero crown. If I don't skip the dialogue he gets the correct one though. (Yeah, I'm playing on easy now. I tried on normal initially but gave up af...
- January 5th, 2021, 4:15 pm
- Forum: Scenario & Campaign Development
- Topic: The Pool of Ek [SP Campaign] v1.15
- Replies: 28
- Views: 5430
Re: The Pool of Ek [SP Campaign] v1.15
It looks very promising, congrats on the publishing :) I'll provide feedback to your questions when I find some time to play. For now, a few first-minute observations: after installation the add-on is 100 MB in size - that's huge for a small campaign. I had to check what's making it this big - and i...
- January 3rd, 2021, 9:46 am
- Forum: WML Workshop
- Topic: 3 questions: to_location; chaining events ; store_unit
- Replies: 21
- Views: 1899
Re: 3 questions: to_location; chaining events ; store_unit
So I made two versions of corruption, one for modify_unit and one for modifications . That helped a lot, but it was still flawed when it came to hitpoints. I'll do what you suggested and just use modify_unit for all the corruptions. If you want to stick to your current layout with the macros, it's ...
- January 2nd, 2021, 10:41 pm
- Forum: WML Workshop
- Topic: 3 questions: to_location; chaining events ; store_unit
- Replies: 21
- Views: 1899
Re: 3 questions: to_location; chaining events ; store_unit
I spoke too soon. Evidently I still don't 'get' have_unit . A unit (id=ShroomkinLeader) is injured. When he is fully healed (61 hitpoints) he will speak a message. The code does not work. The message fires the first turn, even though he has fewer than 61 hitpoints. Standard Unit Filter has no hitpo...
- January 2nd, 2021, 9:49 pm
- Forum: WML Workshop
- Topic: 3 questions: to_location; chaining events ; store_unit
- Replies: 21
- Views: 1899
Re: 3 questions: to_location; chaining events ; store_unit
I finally 'get' have_unit . Thanks. For future reference, it also has an option to search on a recall lists as well, and you can even specify the count for the number of units that must match the filter. Neat tools to use. level=0,1 works. Yay. Thanks. Thanks, I added the info that it accepts comma...