Search found 135 matches
- August 10th, 2016, 1:55 am
- Forum: Writers’ Forum
- Topic: Saurian race description
- Replies: 53
- Views: 25813
Re: Saurian race description
Or this one: viewtopic.php?f=32&t=43721#p593757@ Aldarisvet » Is not this is a race description?
It's not that there is a lack of initiative from the forum...
- July 27th, 2016, 2:00 pm
- Forum: Users’ Forum
- Topic: Official Steam Greenlight discussion thread
- Replies: 65
- Views: 32963
Re: Official Steam Greenlight discussion thread
@ Sudipta » The Second Golden Age of Wesnoth awaits us !!!
- July 16th, 2016, 11:46 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 644
- Views: 678509
Re: 1.12/1.13 SP Campaign - Bad Moon Rising
Sure thing … and, as a matter of fact, I forgot to download the 1.13 dependencies.Were you using the BfW 1.12?
The server works as fine as ever – thanks for the speedy answer!
- July 16th, 2016, 9:28 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 644
- Views: 678509
Re: 1.12/1.13 SP Campaign - Bad Moon Rising
refers to BMR 1.9.3 (for BfW 1.13 dev): The following add-on had errors and could not be loaded: Bad_Moon_Rising/_main.cfg Macro/file ' ARCHAIC_EVENTS _TOP' is missing at ~add-ons\\Bad_Moon_Rising\\_main.cfg:90 Where do I find the missing file? All required dependencies are installed – no such error...
- June 13th, 2016, 11:52 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2145715
Re: Legend of the Invincibles
… and there are alternatives available, check SlyVenom's portraits for LotI@ Samson » needs some polishing like updated character portraits
@ Dugi » The portraits are the best I could get
@ matsjoyce » The current LotI ones are OK
- June 9th, 2016, 2:15 am
- Forum: Scenario & Campaign Development
- Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
- Replies: 298
- Views: 107440
Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server
I followed Grnk the Frail on his path through chapter 1 and 2 – twice, actually: only knowing what is going to happen, I managed to win most of the difficult battles of this challenging campaign in the first attempt. The difficulty level was challenging too... :| So, no bugs, but no useful input eit...
- June 9th, 2016, 2:06 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2145715
Re: Legend of the Invincibles
@ Loudon » How does exactly the "Beelzebub" thing work? Ah, a farmer... :D Maybe this is enough to start with: menu > Campaign help > Interface > Beelzebub @ Dugi » Thanks for replying for me On the efficiency of searching this thread, you mean? :mrgreen: Well, a clarifying statement on t...
- June 6th, 2016, 1:50 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2145715
Re: Legend of the Invincibles
@ Beon_Wyre »
See: menu > Campaign help > FAQs
It does, indeed.the search kind of sucks and 372 are too much to scan manually
See: menu > Campaign help > FAQs
- June 6th, 2016, 11:18 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2145715
Re: Legend of the Invincibles
@ shadow12 » Irdya, is that the name of the place of Paradise within the hero's souls? Err... BfW Help > Enzyclopedia > Geography > Irdya They were in Chillhold , some parallel word, right? Having achieved what they were after, they could go home. I have a crazy idea... All well thought out – I myse...
- June 5th, 2016, 3:44 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2145715
Re: Legend of the Invincibles
@ shadow12 » What is the purpose for these weapons? a purgatory? / like redeeming a coupon? Dugi has explained the technical side, in case you wonder about the metaphysical, magical aspect: they SAVE the condemned souls from the purgatory of an undead life and put them out of their misery – by devou...
- May 26th, 2016, 11:50 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2145715
Re: Legend of the Invincibles
@ Cart84: If this is the level where he runs away from you, yeah . Eh?! I didn't even get close to him! Relying on 7 MP in his unit description was a washout: whenever my units – packed with all kind of axes and maces – tried to sidle up, he bolted off 15 to 20 hexes a time! Efraim: Darn, he always...
- May 23rd, 2016, 12:55 pm
- Forum: Translations & Internationalization
- Topic: New logo translations: Speakers of ALL languages needed!
- Replies: 59
- Views: 36444
Re: New logo translations: Speakers of ALL languages needed!
@Gallaecio: Translating The Rise of Wesnoth – keeping Wesnoth as the name of the reign must not have been easy Well, the original name is kept throughout all campaigns... but I understand your point now and took a look at it: In Brazilian Portuguese, lady Jessene explains that » Wesfolk vem da líng...
- May 20th, 2016, 7:42 pm
- Forum: Translations & Internationalization
- Topic: New logo translations: Speakers of ALL languages needed!
- Replies: 59
- Views: 36444
Re: New logo translations: Speakers of ALL languages needed!
@Gallaecio: Maybe, as he translated... The etymology is explained in "The Rise of Wesnoth". The name "Wesnoth" was originally developed by the game's creator as a combination of syllables that he thought would sound good as a name for a fantasy land. When the project became larg...
- May 20th, 2016, 2:14 pm
- Forum: Add-on Feedback
- Topic: Swamplings for 1.14
- Replies: 66
- Views: 96906
Re: Swamplings for 1.12
replace the assassin portrait Without dispute, the new portrait is better. Has it been specially designed for the hero? If it is not asking too much: The knife blades a little wider? And would an assassin wear light colored trousers? I personally would have liked the image even more, if Clammi kept...
- May 18th, 2016, 6:25 pm
- Forum: Translations & Internationalization
- Topic: New logo translations: Speakers of ALL languages needed!
- Replies: 59
- Views: 36444
Re: New logo translations: Speakers of ALL languages needed!
Hola Iviernu27, boas-vindas à equipe dos tradutores de BFW! Embora não querendo cometer qualquer interferência indevida na sua tradução e liberdade como tradutor, mas por que não La batalla pol Oestenor ? :D O reino está situado antes no ocidente que no Norte... Ou – algo menos criativo – como na ve...