Search found 135 matches

by Chewan
August 10th, 2016, 1:55 am
Forum: Writers’ Forum
Topic: Saurian race description
Replies: 53
Views: 25813

Re: Saurian race description

@ Aldarisvet » Is not this is a race description?
Or this one: viewtopic.php?f=32&t=43721#p593757
It's not that there is a lack of initiative from the forum... :hmm:
by Chewan
July 27th, 2016, 2:00 pm
Forum: Users’ Forum
Topic: Official Steam Greenlight discussion thread
Replies: 65
Views: 32963

Re: Official Steam Greenlight discussion thread

@ Sudipta » The Second Golden Age of Wesnoth awaits us !!!
wave.gif
wave.gif (16.91 KiB) Viewed 5427 times
by Chewan
July 16th, 2016, 11:46 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 644
Views: 678509

Re: 1.12/1.13 SP Campaign - Bad Moon Rising

Were you using the BfW 1.12?
Sure thing … and, as a matter of fact, I forgot to download the 1.13 dependencies. :doh:
The server works as fine as ever – thanks for the speedy answer!
by Chewan
July 16th, 2016, 9:28 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 644
Views: 678509

Re: 1.12/1.13 SP Campaign - Bad Moon Rising

refers to BMR 1.9.3 (for BfW 1.13 dev): The following add-on had errors and could not be loaded: Bad_Moon_Rising/_main.cfg Macro/file ' ARCHAIC_EVENTS _TOP' is missing at ~add-ons\\Bad_Moon_Rising\\_main.cfg:90 Where do I find the missing file? All required dependencies are installed – no such error...
by Chewan
June 13th, 2016, 11:52 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2145715

Re: Legend of the Invincibles

@ Samson » needs some polishing like updated character portraits
@ Dugi » The portraits are the best I could get
@ matsjoyce » The current LotI ones are OK
… and there are alternatives available, check SlyVenom's portraits for LotI ;)
by Chewan
June 9th, 2016, 2:15 am
Forum: Scenario & Campaign Development
Topic: Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server
Replies: 298
Views: 107440

Re: Grnk the Mighty: Part 1 & 2 now on 1.12 server

I followed Grnk the Frail on his path through chapter 1 and 2 – twice, actually: only knowing what is going to happen, I managed to win most of the difficult battles of this challenging campaign in the first attempt. The difficulty level was challenging too... :| So, no bugs, but no useful input eit...
by Chewan
June 9th, 2016, 2:06 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2145715

Re: Legend of the Invincibles

@ Loudon » How does exactly the "Beelzebub" thing work? Ah, a farmer... :D Maybe this is enough to start with: menu > Campaign help > Interface > Beelzebub @ Dugi » Thanks for replying for me On the efficiency of searching this thread, you mean? :mrgreen: Well, a clarifying statement on t...
by Chewan
June 6th, 2016, 1:50 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2145715

Re: Legend of the Invincibles

@ Beon_Wyre »
the search kind of sucks and 372 are too much to scan manually
It does, indeed. :whistle:
See: menu > Campaign help > FAQs ;)
by Chewan
June 6th, 2016, 11:18 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2145715

Re: Legend of the Invincibles

@ shadow12 » Irdya, is that the name of the place of Paradise within the hero's souls? Err... BfW Help > Enzyclopedia > Geography > Irdya They were in Chillhold , some parallel word, right? Having achieved what they were after, they could go home. I have a crazy idea... All well thought out – I myse...
by Chewan
June 5th, 2016, 3:44 pm
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2145715

Re: Legend of the Invincibles

@ shadow12 » What is the purpose for these weapons? a purgatory? / like redeeming a coupon? Dugi has explained the technical side, in case you wonder about the metaphysical, magical aspect: they SAVE the condemned souls from the purgatory of an undead life and put them out of their misery – by devou...
by Chewan
May 26th, 2016, 11:50 am
Forum: Scenario & Campaign Development
Topic: Legend of the Invincibles
Replies: 8125
Views: 2145715

Re: Legend of the Invincibles

@ Cart84: If this is the level where he runs away from you, yeah . Eh?! I didn't even get close to him! Relying on 7 MP in his unit description was a washout: whenever my units – packed with all kind of axes and maces – tried to sidle up, he bolted off 15 to 20 hexes a time! Efraim: Darn, he always...
by Chewan
May 23rd, 2016, 12:55 pm
Forum: Translations & Internationalization
Topic: New logo translations: Speakers of ALL languages needed!
Replies: 59
Views: 36444

Re: New logo translations: Speakers of ALL languages needed!

@Gallaecio: Translating The Rise of Wesnoth – keeping Wesnoth as the name of the reign must not have been easy Well, the original name is kept throughout all campaigns... but I understand your point now and took a look at it: In Brazilian Portuguese, lady Jessene explains that » Wesfolk vem da líng...
by Chewan
May 20th, 2016, 7:42 pm
Forum: Translations & Internationalization
Topic: New logo translations: Speakers of ALL languages needed!
Replies: 59
Views: 36444

Re: New logo translations: Speakers of ALL languages needed!

@Gallaecio: Maybe, as he translated... The etymology is explained in "The Rise of Wesnoth". The name "Wesnoth" was originally developed by the game's creator as a combination of syllables that he thought would sound good as a name for a fantasy land. When the project became larg...
by Chewan
May 20th, 2016, 2:14 pm
Forum: Add-on Feedback
Topic: Swamplings for 1.14
Replies: 66
Views: 96906

Re: Swamplings for 1.12

replace the assassin portrait Without dispute, the new portrait is better. Has it been specially designed for the hero? If it is not asking too much: The knife blades a little wider? And would an assassin wear light colored trousers? I personally would have liked the image even more, if Clammi kept...
by Chewan
May 18th, 2016, 6:25 pm
Forum: Translations & Internationalization
Topic: New logo translations: Speakers of ALL languages needed!
Replies: 59
Views: 36444

Re: New logo translations: Speakers of ALL languages needed!

Hola Iviernu27, boas-vindas à equipe dos tradutores de BFW! Embora não querendo cometer qualquer interferência indevida na sua tradução e liberdade como tradutor, mas por que não La batalla pol Oestenor ? :D O reino está situado antes no ocidente que no Norte... Ou – algo menos criativo – como na ve...