Search found 293 matches

by Zebulon
January 5th, 2007, 12:07 am
Forum: Art Development
Topic: Village Variations
Replies: 9
Views: 8535

That looks good, though maybe two windows would look better.
by Zebulon
January 4th, 2007, 2:27 pm
Forum: Art Development
Topic: Village Variations
Replies: 9
Views: 8535

Re: Village Variations

Here's the edited version.


ImageImage
by Zebulon
January 3rd, 2007, 6:22 pm
Forum: Art Development
Topic: Village Variations
Replies: 9
Views: 8535

Village Variations

I made several new human village variations. http://www.exong.net/zebulon/human_village1.png http://www.exong.net/zebulon/human_village1_snow.png http://www.exong.net/zebulon/human_village3.png http://www.exong.net/zebulon/human_village3_snow.png And an older one that Jetryl helped with. http://www....
by Zebulon
December 17th, 2006, 7:17 pm
Forum: Release Announcements, Compiling & Installation
Topic: I succeeded compiling Wesnoth on MS Windows :-)
Replies: 19
Views: 7300

You need to add soundsource.cpp and soundsource.hpp to the project file.
by Zebulon
November 26th, 2006, 3:51 am
Forum: Art Development
Topic: The Beauty that is Copyright: Skeletons (Voting Round 2)
Replies: 47
Views: 26349

D
by Zebulon
November 18th, 2006, 2:17 pm
Forum: Users’ Forum
Topic: My Wesnoth 1.3 wish list
Replies: 100
Views: 18087

I'd like to see freim's wasteland in 1.3 .
by Zebulon
October 26th, 2006, 11:52 pm
Forum: Art Contributions
Topic: Flags! more variety than a change of color
Replies: 28
Views: 9385

dreampilot wrote:Any chance the Wesnoth code can support campaign specific flags? right now the path seems hardcoded and can't be overridden.
Eleazar wrote: The game currently supports custom flags for campaigns, but so far as i know, only tSG and SotBE use them.
I don't know how to do that, though.
by Zebulon
October 7th, 2006, 11:07 pm
Forum: Faction & Era Development
Topic: What do think about a STARWARS (War of the Stars) Era
Replies: 12
Views: 3564

Viliam wrote:This was the homepage of Spacenoth, but it seems no longer working:
http://www.arcune.org/
That's because it's now : http://www.exong.net/spacenoth/ .
by Zebulon
September 29th, 2006, 2:56 pm
Forum: Website
Topic: [map]mantainer?[/map]
Replies: 10
Views: 3824

[map]mmmmmm
m&&&&&mm
mmmmmmm[/map]
by Zebulon
September 6th, 2006, 2:32 am
Forum: Faction & Era Development
Topic: Frost Elves
Replies: 223
Views: 53825

turin wrote:The question is, does Xan or Zebulon have any objection to making them female?
Not me. I don't think Xan does, either, since he made the cfgs.
by Zebulon
August 21st, 2006, 5:58 pm
Forum: Faction & Era Development
Topic: Frost Elves
Replies: 223
Views: 53825

turin wrote:How about the movetypes? :)
Here you go.
by Zebulon
August 18th, 2006, 7:43 pm
Forum: Faction & Era Development
Topic: Frost Elves
Replies: 223
Views: 53825

turin wrote:BTW, Xan, I heard somewhere that you have .cfgs drawn up for these guys... true?
I think these are them.
by Zebulon
March 22nd, 2006, 12:45 am
Forum: Art Contributions
Topic: New animations
Replies: 1502
Views: 610363

There's no way to turn off the blur on rotation. I looked at the Marshal. Almost all the TC pixels won't work, and there are a lot of holes in him. I advise against using rotation for animations, since it often wastes more time cleaning up then it takes to redraw parts of him, and it ruins TC. I hav...
by Zebulon
March 17th, 2006, 11:29 pm
Forum: Art Contributions
Topic: Elf Portrait art thread: Archer by Ranger M
Replies: 277
Views: 70920

It should be antialiased like this.
by Zebulon
March 11th, 2006, 2:34 am
Forum: WML Workshop
Topic: What do you guys use to edit WML?
Replies: 15
Views: 4877

Notepad++. User Defined Syntax Highlighting.