Search found 144 matches

by YbeRn00b
August 29th, 2007, 8:34 am
Forum: Ideas
Topic: Another Unit Ability: Rallies
Replies: 12
Views: 3768

That is one of the better ideas I've heard.
by YbeRn00b
August 23rd, 2007, 11:05 pm
Forum: Ideas
Topic: Open up lines of promotion for available units in help file.
Replies: 38
Views: 7419

zookeeper wrote:It's purely a design decision.

I think it's mostly annoying, too.
It can even be used to cheat.
On a clean installation you can spot your enemy's faction behind fog, just by looking on the unit list.
by YbeRn00b
August 22nd, 2007, 10:22 am
Forum: Ideas
Topic: Intelligent fog
Replies: 20
Views: 5115

In favour, as long as you can easily tell what is 'real' sight and what is memorised and will disappear. I don't see any real reason why there has to ba a diffrence, please explain. "Delay fog updates" should stay the way it is, while the default fog shows everything as described in my fi...
by YbeRn00b
August 20th, 2007, 1:36 pm
Forum: Ideas
Topic: Wose's alignment
Replies: 10
Views: 2710

It give undead a counter against the wose: night.
by YbeRn00b
August 18th, 2007, 2:08 pm
Forum: Ideas
Topic: Intelligent fog
Replies: 20
Views: 5115

Intelligent fog

Fog of war should not regrow before you click end turn. This way you don't need to put markers on units you move away from to be sure to aviod them with other units.
by YbeRn00b
August 13th, 2007, 9:11 am
Forum: Ideas
Topic: Support for multiple leaders?
Replies: 18
Views: 4455

Well, it would be funny if the units with leadership were able to recruit troops in castles as your normal unit to follow them on their ranks like in a chain of command. Units with leadership being able to recruit any troops of lower level sounds like a good idea to me. That could even be included ...
by YbeRn00b
August 3rd, 2007, 10:52 am
Forum: Translations & Internationalization
Topic: Norwegian Translation Discussion
Replies: 53
Views: 22067

Nå liker jeg clasher-greina skikkelig godt! Var en av de som skurret mer for litt siden, god jobb :) Ser litt i gamle notater og rasker sammen noe som kanskje kan være til inspirasjon: Trollmøy: Trollbinder (åpenbart ikke en troll-enhet) Tung infanterist-linja: Panserinfanterist - Frontkjemper -...
by YbeRn00b
August 2nd, 2007, 9:11 am
Forum: Translations & Internationalization
Topic: Norwegian Translation Discussion
Replies: 53
Views: 22067

Jeg likte også flere av drakene. Klarsynt er et godt valg om Augur ikke brukes. Når det gjelder navnene på saurian-rasen er ganske usikker. Liker ikke helt folk-endelsen på Øglefolk og Lindorm gir mer assosiasjoner til mark enn øgler. Men hva kaller man dem? Lindorm? Øgler? Fisler? Er Sverdda...
by YbeRn00b
July 30th, 2007, 12:43 pm
Forum: Translations & Internationalization
Topic: Norwegian Translation Discussion
Replies: 53
Views: 22067

Kommentarer på enda noen navn: Hva med å kalle lvl2 Naga for Sverddanser? Sverdalv, Buealv og Spydtusse er kjedelig, men beskrivende og klinger greit. Jeg tror enkle beskrivende navn er som oftest det beste på lvl1 enheter, og selvom disse tre gjerne kunne vært mer fjonge i formen ser jeg ikke n...
by YbeRn00b
July 30th, 2007, 12:30 pm
Forum: Translations & Internationalization
Topic: Norwegian Translation Discussion
Replies: 53
Views: 22067

Enig i at Orkan er bedre enn Tyfon. Når det gjelderStøter, Kløver og Betvinger synes jeg klinger litt kunstig som enhetsnavn. "Clasher"-familien er de såvidt jeg kan huske de som opprettholder lov og orden blant drakene. "Clash" kan oversettes med konflikt/opprør, og jeg for...
by YbeRn00b
July 7th, 2007, 9:14 am
Forum: Translations & Internationalization
Topic: Norwegian Translation Discussion
Replies: 53
Views: 22067

Friøks Stallare Drott Portverge Bergverge Hedersverge Tordener Tordønnsvakt Drakevakt Runerisser Ulfserker Berserker Griffrytter Griffmester Yay! Dette kan jeg virkelig like. Det går sikkert ann å finpusse i det uendelige, men navnsetting som dette balanserer ifølge min mening akkurat passelig...
by YbeRn00b
June 24th, 2007, 6:07 pm
Forum: Translations & Internationalization
Topic: Norwegian Translation Discussion
Replies: 53
Views: 22067

Hei igjen. Jeg liker kreativiteten rundt enhetsnavn. Jeg vil likevel påpeke en ting som har vært viktig for en del av valgene jeg gjorde mens jeg jobbet med oversettelsen. Vi oversetter dette spillet til norsk. Ordene og utrykkene vi bruker bør være kjent for de fleste voksne og halv-voksne der ...
by YbeRn00b
January 13th, 2007, 5:37 pm
Forum: Ideas
Topic: Give merfolk the submerge ability
Replies: 55
Views: 11410

Noy and elricz:
This is a suggestion for the development version. The whole point of a development version is to change and enhance the game, and this is not restricted to balancing and bugfixing.
by YbeRn00b
January 13th, 2007, 1:53 am
Forum: Ideas
Topic: Give merfolk the submerge ability
Replies: 55
Views: 11410

While woses have their best defence % in forests, mermen has to sacrifice some defence to be able to hide. Also, while forests are a good spot for most units, deep water is a bad spot for most units. I don't think mermen with submerge will make things unbalanced, just a bit more trixy and strategic....
by YbeRn00b
January 10th, 2007, 3:01 pm
Forum: Ideas
Topic: Give merfolk the submerge ability
Replies: 55
Views: 11410

I don't know, they DO have to come breathe on the surface regularly. I assume that merfolk swim near the surface and might even have to breath air. You can ambush them, right? I think submerge will be more of a tactical choice than an uber ability, after all you have to sacrafice some defence to su...