Search found 144 matches
- August 29th, 2007, 8:34 am
- Forum: Ideas
- Topic: Another Unit Ability: Rallies
- Replies: 12
- Views: 3768
- August 23rd, 2007, 11:05 pm
- Forum: Ideas
- Topic: Open up lines of promotion for available units in help file.
- Replies: 38
- Views: 7419
- August 22nd, 2007, 10:22 am
- Forum: Ideas
- Topic: Intelligent fog
- Replies: 20
- Views: 5115
- August 20th, 2007, 1:36 pm
- Forum: Ideas
- Topic: Wose's alignment
- Replies: 10
- Views: 2710
- August 18th, 2007, 2:08 pm
- Forum: Ideas
- Topic: Intelligent fog
- Replies: 20
- Views: 5115
Intelligent fog
Fog of war should not regrow before you click end turn. This way you don't need to put markers on units you move away from to be sure to aviod them with other units.
- August 13th, 2007, 9:11 am
- Forum: Ideas
- Topic: Support for multiple leaders?
- Replies: 18
- Views: 4455
Well, it would be funny if the units with leadership were able to recruit troops in castles as your normal unit to follow them on their ranks like in a chain of command. Units with leadership being able to recruit any troops of lower level sounds like a good idea to me. That could even be included ...
- August 3rd, 2007, 10:52 am
- Forum: Translations & Internationalization
- Topic: Norwegian Translation Discussion
- Replies: 53
- Views: 22067
Nå liker jeg clasher-greina skikkelig godt! Var en av de som skurret mer for litt siden, god jobb :) Ser litt i gamle notater og rasker sammen noe som kanskje kan være til inspirasjon: Trollmøy: Trollbinder (åpenbart ikke en troll-enhet) Tung infanterist-linja: Panserinfanterist - Frontkjemper -...
- August 2nd, 2007, 9:11 am
- Forum: Translations & Internationalization
- Topic: Norwegian Translation Discussion
- Replies: 53
- Views: 22067
Jeg likte også flere av drakene. Klarsynt er et godt valg om Augur ikke brukes. Når det gjelder navnene på saurian-rasen er ganske usikker. Liker ikke helt folk-endelsen på Øglefolk og Lindorm gir mer assosiasjoner til mark enn øgler. Men hva kaller man dem? Lindorm? Øgler? Fisler? Er Sverdda...
- July 30th, 2007, 12:43 pm
- Forum: Translations & Internationalization
- Topic: Norwegian Translation Discussion
- Replies: 53
- Views: 22067
Kommentarer på enda noen navn: Hva med å kalle lvl2 Naga for Sverddanser? Sverdalv, Buealv og Spydtusse er kjedelig, men beskrivende og klinger greit. Jeg tror enkle beskrivende navn er som oftest det beste på lvl1 enheter, og selvom disse tre gjerne kunne vært mer fjonge i formen ser jeg ikke n...
- July 30th, 2007, 12:30 pm
- Forum: Translations & Internationalization
- Topic: Norwegian Translation Discussion
- Replies: 53
- Views: 22067
- July 7th, 2007, 9:14 am
- Forum: Translations & Internationalization
- Topic: Norwegian Translation Discussion
- Replies: 53
- Views: 22067
Friøks Stallare Drott Portverge Bergverge Hedersverge Tordener Tordønnsvakt Drakevakt Runerisser Ulfserker Berserker Griffrytter Griffmester Yay! Dette kan jeg virkelig like. Det går sikkert ann å finpusse i det uendelige, men navnsetting som dette balanserer ifølge min mening akkurat passelig...
- June 24th, 2007, 6:07 pm
- Forum: Translations & Internationalization
- Topic: Norwegian Translation Discussion
- Replies: 53
- Views: 22067
Hei igjen. Jeg liker kreativiteten rundt enhetsnavn. Jeg vil likevel påpeke en ting som har vært viktig for en del av valgene jeg gjorde mens jeg jobbet med oversettelsen. Vi oversetter dette spillet til norsk. Ordene og utrykkene vi bruker bør være kjent for de fleste voksne og halv-voksne der ...
- January 13th, 2007, 5:37 pm
- Forum: Ideas
- Topic: Give merfolk the submerge ability
- Replies: 55
- Views: 11410
- January 13th, 2007, 1:53 am
- Forum: Ideas
- Topic: Give merfolk the submerge ability
- Replies: 55
- Views: 11410
While woses have their best defence % in forests, mermen has to sacrifice some defence to be able to hide. Also, while forests are a good spot for most units, deep water is a bad spot for most units. I don't think mermen with submerge will make things unbalanced, just a bit more trixy and strategic....
- January 10th, 2007, 3:01 pm
- Forum: Ideas
- Topic: Give merfolk the submerge ability
- Replies: 55
- Views: 11410
I don't know, they DO have to come breathe on the surface regularly. I assume that merfolk swim near the surface and might even have to breath air. You can ambush them, right? I think submerge will be more of a tactical choice than an uber ability, after all you have to sacrafice some defence to su...