Search found 652 matches
- August 23rd, 2016, 5:02 pm
- Forum: Art Contributions
- Topic: Heavy Infantryman Line Animations
- Replies: 56
- Views: 22240
Re: Heavy Infantryman Line Animations
I think it lacks a bit of colour if the inside of the shield is grey.
- August 22nd, 2016, 7:39 pm
- Forum: Art Workshop
- Topic: Unit Line -- Blood (and Life) Magi
- Replies: 11
- Views: 6197
Re: Unit Line -- Blood (and Life) Magi
The animation is really good, but the head seems a bit static.
- August 22nd, 2016, 12:18 pm
- Forum: Users’ Forum
- Topic: Wesnoth2 ruleset (or undoing Wesnoth)
- Replies: 39
- Views: 12270
Re: Wesnoth2 ruleset (or undoing Wesnoth)
I'd like to see true height added to the map - cliffs giving units a height advantage, caves/valleys giving them a disadvantage, and so on.
- August 22nd, 2016, 12:16 pm
- Forum: Art Contributions
- Topic: Mainline campaign sprites and animations needed
- Replies: 444
- Views: 216597
Re: Mainline campaign sprites and animations needed
Is that a ribbon in her hair on the top-right sprite?
- August 21st, 2016, 12:00 am
- Forum: Art Workshop
- Topic: Unit Line -- Blood (and Life) Magi
- Replies: 11
- Views: 6197
Re: Unit Line -- Blood (and Life) Magi
The sprite is good and the animation is promising, but it doesn't seem to fit the style of Wesnoth and I can't put my finger on why.
- August 20th, 2016, 3:59 pm
- Forum: Users’ Forum
- Topic: my best unit awards(different from eagle_11's My "best units
- Replies: 13
- Views: 7171
Re: My "best units" awards.
Best Fighter: Elvish Fighter. Good health, movement, melee and ranged attacks, good advancements. Best Archer: Elvish Archer. Good movement, terrain defence, ranged damage, good advancements. Best Tank: Dwarvish Guardsman. Good health, and steadfast makes it a perfect defender. Best Scout: Ghost. Go...
- August 20th, 2016, 9:59 am
- Forum: Writers’ Forum
- Topic: Let's Rewrite Descriptions!
- Replies: 100
- Views: 34531
Re: Let's Rewrite Descriptions!
He doesn't necessarily forget them, he just stops using them because the lightning attacks are better.
- August 19th, 2016, 10:33 am
- Forum: Users’ Forum
- Topic: Wesnoth2 ruleset (or undoing Wesnoth)
- Replies: 39
- Views: 12270
Re: Wesnoth2 ruleset (or undoing Wesnoth)
Just a suggestion - Before newbies arriving here start getting terminally confused, would it be possible to make a specific forum (in "Development" for instance?) about W2? I fear those who (due to forum sedimentation) miss the original announce ("Wesnoth2, Wesnoth, Inc, and other th...
- August 18th, 2016, 7:55 pm
- Forum: WML Workshop
- Topic: ability like initiative
- Replies: 59
- Views: 9829
Re: ability like initiative
Have a look at lines 14-20 in the .cfg fold mentioned in the error message, one of the lines must have some characters at the start that don't belong.
- August 18th, 2016, 5:39 pm
- Forum: Art Contributions
- Topic: Heavy Infantryman Line Animations
- Replies: 56
- Views: 22240
Re: Heavy Infantryman Line Animations
Fair enough. I don't have the talent to do anything other than adapt the old frames, though.
- August 18th, 2016, 4:27 pm
- Forum: Heir to the Throne
- Topic: Scenario 05b: Isles of the Damned
- Replies: 99
- Views: 109218
Re: Scenario 05b: Isles of the Damned
(1) Normal difficulty, Wesnoth 1.13.5 (2) 7.5; a really good challenge but not hard enough to be frustrating (3) Crystal clear (4) The dialogue was clear and fairly interesting (5) Surviving was easy enough after I won the first big fight in the forest, but it was difficult to split my forces and st...
- August 18th, 2016, 4:23 pm
- Forum: Heir to the Throne
- Topic: Scenario 4: Bay of Pearls
- Replies: 127
- Views: 144777
Re: Scenario 4: Bay of Pearls
(1) Normal difficulty, Wesnoth 1.13.5 (2) 6; not excessively difficult but a fun challenge (3) Crystal clear (4) The dialogue was alright, nothing more (5) Keeping enough Mermen alive was a challenge against a lot of bats and naga (6) 7; a fun scenario with two fronts to fight on (7) I'd give the la...
- August 18th, 2016, 4:19 pm
- Forum: Heir to the Throne
- Topic: Scenario 3: Isle of Alduin
- Replies: 98
- Views: 101232
Re: Scenario 3: Isle of Alduin
(1) Normal difficulty, Wesnoth 1.13.5 (2) 4; fairly easy to get the kill within the turns limit (3) Crystal clear (4) I wondered why the powerful Arch Mage stayed inside the whole time, but other than that the dialogue was fine (5) No real challenges (6) 5; a fairly simple scenario (7) I'm not sure ...
- August 18th, 2016, 4:15 pm
- Forum: Heir to the Throne
- Topic: Scenario 2: Blackwater Port
- Replies: 94
- Views: 117439
Re: Scenario 2: Blackwater Port
(1) Normal difficulty, Wesnoth 1.13.5 (2) 7; surviving was easy enough but I couldn't get the kill (3) Crystal clear (4) The dialogue was alright, but could be better (5) The sheer volume of orcs was difficult to push through in time (6) 6, enjoyable but the turn limit is quite low (7) I'd add anoth...
- August 18th, 2016, 4:12 pm
- Forum: Heir to the Throne
- Topic: Scenario 1: The Elves Besieged
- Replies: 154
- Views: 745225
Re: Scenario 1: The Elves Besieged
(1) Normal difficulty, Wesnoth 1.13.5
(2) 2
(3) Crystal clear
(4) The dialogue isn't bad, but there's plenty of room for improvement
(5) Getting a level 2 unit
(6) 6; a decent introduction
(7) No changes needed
(2) 2
(3) Crystal clear
(4) The dialogue isn't bad, but there's plenty of room for improvement
(5) Getting a level 2 unit
(6) 6; a decent introduction
(7) No changes needed