Search found 2229 matches
- March 3rd, 2017, 4:39 am
- Forum: Multiplayer Development
- Topic: Add-on Request to Increase Health/Damage
- Replies: 18
- Views: 5845
Re: Add-on Request to Increase Health/Damage
I apologize about taking so long, but if your still playing wesnoth i have upload a add-on the "HP mod" to the wesnoth 1.13 server. Please post and say what you think of it! It adds a modification check box to multiplayer and single player which then allows you to move a scroll bar and cha...
- March 3rd, 2017, 4:08 am
- Forum: Faction & Era Development
- Topic: The Reign of the Lords
- Replies: 536
- Views: 248202
Re: The Reign of the Lords
NEW RELEASE 1.2.3 [/b][/size] The Reign of The Lords 1.2.3 has now been released! Version 1.2.3 contains many, many new units as requested by LEO33 here is a image of the newest additions: units.png - The Credits have been updated to list every unit in the game - Added Elvish hierophant, Troll Fire...
- March 3rd, 2017, 3:41 am
- Forum: Scenario & Campaign Development
- Topic: Massive Online Multiplayer Senarios
- Replies: 104
- Views: 49255
Re: Massive Online Multiplayer Senarios
:shock: :D How do you come up with these so quickly? They're great! I like "The storm of deceit," or better yet a slight modification to "Storm of Deceit." I think "While your back is turned" is probably best of all, since it brings out the humorous part of the whole t...
- March 3rd, 2017, 3:31 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.6
- Replies: 197
- Views: 78431
Re: Wesnoth 1.13.6
@gfgtdf: Thank you! I have moved my modification out of #ifdef MULTIPLAYER and it works now in singleplayer also. That is very useful!
- March 3rd, 2017, 3:22 am
- Forum: Scenario & Campaign Development
- Topic: Massive Online Multiplayer Senarios
- Replies: 104
- Views: 49255
Re: Massive Online Multiplayer Senarios
- I would consider instead of only creating a castle for the Woses and Outcasts, and giving them gold to recruit, also have random move to events where woses or outlaws appear. I'm not sure what you mean here, could you re-phrase? Basically i am saying we should create (as well as normal outcast an...
- March 3rd, 2017, 1:49 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.13.6
- Replies: 197
- Views: 78431
Re: Wesnoth 1.13.6
Hello again, :D This time i have a question relating to 1.13 (rather than arbitrary balance opinions) ;) Here is a screenshot of the 1.13 campaign menu when i scroll down to the bottom (nothing irregular) campaign_menu_normal.png After loading a multiplayer map when i returned to the campaign menu a...
- March 3rd, 2017, 1:37 am
- Forum: Scenario & Campaign Development
- Topic: Massive Online Multiplayer Senarios
- Replies: 104
- Views: 49255
Re: Massive Online Multiplayer Senarios
I really like your ideas Midnight Carnival! :D Unfortunately i am currently do not have that much time and so i probably won't be able to contribute very much to this project right now, :? but i would still like to be involved. With that said i really like the ideas which are being developed here! A...
- February 25th, 2017, 10:44 pm
- Forum: Scenario & Campaign Development
- Topic: Massive Online Multiplayer Senarios
- Replies: 104
- Views: 49255
Re: Massive Online Multiplayer Senarios
Ok sounds good i will have a look at it!
- February 25th, 2017, 10:20 pm
- Forum: Art Workshop
- Topic: The Gnats Franken Dungeon
- Replies: 671
- Views: 284021
Re: The Gnats Franken Dungeon
Here i have made some other images. The first is a slight modification to a sprite in The Golden Age to create a melee animation:
The second is a new sprite i am now using to replace the Elvish Avatar in The Reign of the Lords:
The second is a new sprite i am now using to replace the Elvish Avatar in The Reign of the Lords:
- February 25th, 2017, 10:19 pm
- Forum: Scenario & Campaign Development
- Topic: Massive Online Multiplayer Senarios
- Replies: 104
- Views: 49255
Re: Massive Online Multiplayer Senarios
I don't have that much extra time but i would also like to contribute to this! What can i do to help?
- February 25th, 2017, 10:10 pm
- Forum: Art Workshop
- Topic: The Gnats Franken Dungeon
- Replies: 671
- Views: 284021
Re: The Gnats Franken Dungeon
Here is another archive for the zombie wolf rider with the death animations
Here is the archive for the soulless wolf rider with full animations
Here is the archive for the soulless wolf rider with full animations
- February 24th, 2017, 7:14 am
- Forum: Art Workshop
- Topic: The Gnats Franken Dungeon
- Replies: 671
- Views: 284021
Re: The Gnats Franken Dungeon
I made a male version of the prophetess of fire (the prophet)
- February 24th, 2017, 5:21 am
- Forum: Art Workshop
- Topic: The Gnats Franken Dungeon
- Replies: 671
- Views: 284021
Re: The Gnats Franken Dungeon
Here is a Naga. Mechanical drew it originally as a tan desert Naga, forest dragon made it green and now i have made some slight changes to make it look more like the Naga Myrmidon:
- February 24th, 2017, 4:19 am
- Forum: Art Workshop
- Topic: The Gnats Franken Dungeon
- Replies: 671
- Views: 284021
Re: The Gnats Franken Dungeon
And as midnight carnival suggested i have made changes to the praetorian and spearcasters shields
- February 24th, 2017, 4:04 am
- Forum: Art Workshop
- Topic: The Gnats Franken Dungeon
- Replies: 671
- Views: 284021
Re: The Gnats Franken Dungeon
Oh by the way for anyone who is wondering forest dragon made a nice edit of the infiltrator portrait i drew, here it is