Search found 179 matches
- September 28th, 2010, 3:47 pm
- Forum: Off-Topic
- Topic: where do you rate yourself as a Wesnoth player?
- Replies: 76
- Views: 14146
Re: where do you rate yourself as a Wesnoth player?
Ehh . . . I think I've played 4 MP games (without counting the ones where I had to quit a couple turns in because of OOS errors) since I started, so I don't know if I know enough to really rate myself. I know that I have improved a lot since I started, though, and considering that I have won most of...
- September 28th, 2010, 3:16 pm
- Forum: Off-Topic
- Topic: Union's Fist Info Thread
- Replies: 52
- Views: 8318
Re: Union's Fist Info Thread
@Zero: You've got some good ideas, but I'm not too keen on everything revolving around crystals and light. Maybe it's an important part of their technology and their power source, but I feel like you've gone overboard. See: this . Like I said: Ehh . . . it's sorta crystal-this, crystal-that, crysta...
- September 28th, 2010, 1:52 pm
- Forum: Off-Topic
- Topic: US threatening to censor internet
- Replies: 69
- Views: 13161
Re: US threatening to censor internet
*gets out Uzi, pipe bomb* *flies to Washington DC* Well, I think you know my opinion about this now. I think government-enforced censorship is horrible and should never happen, not least because, even if it is censoring something you'd actually want censored, it's opening the way for further governm...
- September 27th, 2010, 10:43 pm
- Forum: Off-Topic
- Topic: Union's Fist Info Thread
- Replies: 52
- Views: 8318
Re: Union's Fist Info Thread
Well, if you (or someone else) were to put it on the forum as a forum game like Roll to Dodge, I for one would play it. On the other hand, I don't know if anybody will be willing to risk shadowmaster's wrath .
- September 27th, 2010, 9:50 pm
- Forum: Off-Topic
- Topic: Union's Fist Info Thread
- Replies: 52
- Views: 8318
Re: Union's Fist Info Thread
Ehh . . . it's sorta crystal-this, crystal-that, crystal, prism, cool-sounding names, more crystals, more prisms . . . you get the idea. A lot more playable, maybe, but no real depth. If you give it some real backstory, it could be a lot more interesting. The weapon creation system, on the other ha...
- September 25th, 2010, 7:48 pm
- Forum: Scenario & Campaign Development
- Topic: Lords of the North, version 0.0.2 ready! (1.8)
- Replies: 61
- Views: 10926
Re: Lords of the North, one scenario done but not working
All right, changes made. Thanks!
- September 25th, 2010, 5:46 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign: Fall of Silvium
- Replies: 169
- Views: 55187
Re: Campaign: Fall of Silvium
Ah. Got it.
EDIT: Hey! Post 150! So it's not exactly a "normal" milestone, but since I didn't even notice my 100th post until after the fact, I thought I deserved some celebration.
EDIT: Hey! Post 150! So it's not exactly a "normal" milestone, but since I didn't even notice my 100th post until after the fact, I thought I deserved some celebration.
- September 24th, 2010, 7:31 pm
- Forum: Scenario & Campaign Development
- Topic: Lords of the North, version 0.0.2 ready! (1.8)
- Replies: 61
- Views: 10926
Re: Lords of the North, one scenario done but not working
Nice. The only problem is that there were some little changes I'd made that I now have to redo . . . but thanks anyway.
- September 24th, 2010, 2:55 am
- Forum: Scenario & Campaign Development
- Topic: Campaign: Fall of Silvium
- Replies: 169
- Views: 55187
Re: Campaign: Fall of Silvium
Yeah, I'd much appreciate it if the IE campaigns would be updated to 1.8. Is there any particular reason for not doing that?
- September 23rd, 2010, 7:45 pm
- Forum: Scenario & Campaign Development
- Topic: Lords of the North, version 0.0.2 ready! (1.8)
- Replies: 61
- Views: 10926
Re: Lords of the North, one scenario done but not working
I tried to do the whole campaign, but it won't work. I can include the _main.cfg; the scenario goes in a folder called scenarios, map in maps, and the whole thing in Lords_of_the_North. EDIT: Also, I don't have a program that can zip it AFAIK. _main.cfg EDIT 2: And may I please give an official than...
- September 23rd, 2010, 2:46 am
- Forum: Scenario & Campaign Development
- Topic: Lords of the North, version 0.0.2 ready! (1.8)
- Replies: 61
- Views: 10926
Re: Lords of the North, one scenario done but not working
Huh. I'll try that, I guess. EDIT: IT'S ALIVE! *cue maniacal laughter* Thanks much, Anonyssimus. EDIT 2: Aaaand the Saurian leader is still running to the upper left, and I still have no idea why. His path intersects exactly nothing of importance, so . . . Here's the file so that the rest of you can...
- September 22nd, 2010, 5:54 pm
- Forum: Scenario & Campaign Development
- Topic: Lords of the North, version 0.0.2 ready! (1.8)
- Replies: 61
- Views: 10926
Re: Lords of the North, one scenario done but not working
Hmmm . . . I guess I could do something where the first time either they attack you or you attack them, it triggers. I could use variables so that it doesn't do it twice. Thanks for the advice.] EDIT: Grr. I just looked up the WML for variables and did it, and the message isn't triggering. Here's th...
- September 22nd, 2010, 4:29 pm
- Forum: Scenario & Campaign Development
- Topic: Lords of the North, version 0.0.2 ready! (1.8)
- Replies: 61
- Views: 10926
Re: Lords of the North, one scenario done but not working
Yeah, he's in a keep. He doesn't stop to capture villages, either, so I know that's not it. EDIT: Also, the sight-event thing isn't working. Here's the code: [event] name=sighted [filter] side=1 [/filter] [filter_second] side=3 [/filter_second] [message] speaker=Sslissthesh message= _ "Humansss...
- September 22nd, 2010, 4:09 pm
- Forum: Scenario & Campaign Development
- Topic: Lords of the North, version 0.0.2 ready! (1.8)
- Replies: 61
- Views: 10926
Re: Lords of the North, one scenario done but not working
And . . . there are more problems. I swear, you spend more time debugging this stuff than actually writing it! I tested it last night, and, first of all, the Saurian (allied) leader starts running to the top-left corner of the map. I gave him [ai] passive_leader=yes [/ai] in the [side] definition, b...
- September 22nd, 2010, 1:52 am
- Forum: Scenario & Campaign Development
- Topic: Lords of the North, version 0.0.2 ready! (1.8)
- Replies: 61
- Views: 10926
Re: Lords of the North, one scenario done but not working
Wait a second . . . it is Lords_of_the_North. It's wrong in the scenario. Thanks! I'll see if that works.
EDIT: It works! Some minor adjustments are in order, but it works!
EDIT: It works! Some minor adjustments are in order, but it works!