Search found 961 matches

by DEATH_is_undead
July 14th, 2011, 2:55 pm
Forum: Ideas
Topic: [engine] Geodic Maps
Replies: 43
Views: 8005

Re: [engine] Geodic Maps

Look at this picture and substitute triangles with hexagons (or couple 6 triangles to an hexagon): This would enable limitless maps/scenarios. Why not use the same ability that Silver Mages use on the edge of the map? x=1 and x= whatever the edge of the map is with a moveto event, first_time_only=n...
by DEATH_is_undead
July 14th, 2011, 8:12 am
Forum: Art Contributions
Topic: [art] 'Camp' icon on the Continent Map
Replies: 38
Views: 15345

Re: [art] 'Camp' icon on the Continent Map

I think it's red so it fits to the other red icons of the travel map. ;) Though I think the red is too bright compared to the other icons. But there is red and gray icons. I always took it that the red icons are a color-over of the gray ones. Personally, I find this very difficult to make white, wi...
by DEATH_is_undead
July 14th, 2011, 7:51 am
Forum: Multiplayer Development
Topic: need some help my map fails when trying to start it
Replies: 5
Views: 1456

Re: need some help my map fails when trying to start it

Assuming there's really only the map file, it works for me. Are you sure you placed it in the right place? Or did you forget to include your scenario config? You just gave us a map file which is correct as it is. Another thing: try not to use spaces in your file/folder names. Edit: ...you have play...
by DEATH_is_undead
July 14th, 2011, 7:41 am
Forum: Art Contributions
Topic: [art] 'Camp' icon on the Continent Map
Replies: 38
Views: 15345

Re: [art] 'Camp' icon on the Continent Map

As nobody has shot me yet, I have given it a go. It isn't very good yet. icon.png If this should be in the Art Workshop, please move it, but that would mean starting (yet) another thread. More-or-less, the way I see it, it's being made for Wesnoth; So Art Contributions would be more of what you are...
by DEATH_is_undead
July 12th, 2011, 2:16 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
Replies: 364
Views: 476229

Re: The Altaz Mariners - MP Campaign, out now!

I care to object to this, just [terrain] encampment on the x,y of the unit of the appropriate number of hexs of castle. I'm not sure what you mean by this, can you explain? I mean, once the battle starts, make encampment terrain (with the keep directly on the unit) and how-ever many castles needed ...
by DEATH_is_undead
July 10th, 2011, 10:51 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
Replies: 364
Views: 476229

Re: The Altaz Mariners - MP Campaign, out now!

a) What if the number of available recruit hexes indicated how many recalls/recruits would be suitable? For example, if you land on an island and find yourself next to a castle with three castle spots, you'd know that three recruits/recalls would make for an averagely difficult battle. Recruiting o...
by DEATH_is_undead
July 10th, 2011, 11:41 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
Replies: 364
Views: 476229

Re: The Altaz Mariners - MP Campaign, out now!

On the actual island or inside the building?
by DEATH_is_undead
July 10th, 2011, 9:32 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
Replies: 364
Views: 476229

Re: The Altaz Mariners - MP Campaign, out now!

I have run into a issue in which I cannot seem to get through. Trying to get the storm wall down, I seem unable to. In temple_of_ice(ect,ect).cfg, I looked in the file to see why I could not get the wall down. It seems that it is somewhere in-between receiving the rumor with Coldfist that Shadow Fan...
by DEATH_is_undead
July 10th, 2011, 6:37 am
Forum: Technical Support
Topic: whenver i download a virus wipes my computer out
Replies: 15
Views: 3876

Re: whenver i download a virus wipes my computer out

Pentarctagon wrote: 3. The download does not have a virus nor did it have anything that would have infected your computer.
The website itself, no. But some Trojan actually change the direct download link (In other words, redirects you); the same way some trojan will redirect search engine links to infect furthermore.
by DEATH_is_undead
July 10th, 2011, 5:57 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p pirate RPG) now with French translation!
Replies: 364
Views: 476229

Re: The Altaz Mariners - MP Campaign, out now!

I'd like also to get some hints if I should sell the goods obtained early in the game in the easier challenges or is it possible, that their worth will raise with time (just like in High Seas). I tried to hold myself with selling goods, but couple of island challenges showed me, that I need at leas...
by DEATH_is_undead
July 8th, 2011, 7:49 pm
Forum: Ideas
Topic: [UMC] a "village-destroyer"-mod in MP
Replies: 14
Views: 2906

Re: [UMC] a "village-destroyer"-mod in MP

So that is the proof that this is not for a noob like me :) Note that creating eras is IMHO much easier for a wml beginner than a campaign. You will run into much less preprocessor problems. As long as your using Default Units; I find a lot of errors with eras are with units, wrong dictionaries [wi...
by DEATH_is_undead
July 8th, 2011, 3:37 am
Forum: Ideas
Topic: [mainline] Improvement about trait "intelligent"
Replies: 27
Views: 4325

Re: Improvement about trait "intelligent"

The intelligent trait become useless after units have advanced to maximum level. I think the intelligent trait should have some more feature, e.g. Increase terrain defense 10% more or increase hit rate 10% more or both. And I would like to hear about you guys's idea. A unit advances faster; why mak...
by DEATH_is_undead
July 8th, 2011, 3:31 am
Forum: Ideas
Topic: [UMC] a "village-destroyer"-mod in MP
Replies: 14
Views: 2906

Re: [UMC] a "village-destroyer"-mod in MP

[event] name=moveto first_time_only=no [filter] [filter_location] terrain=*^V* [/filter_location] [/filter] [message] speaker=narrator side_for=$unit [option] message="Destroy Village" [command] [terrain] x,y=$x,$y terrain="Ds" [/terrain] [/command] [/option] [option] message=&q...
by DEATH_is_undead
July 7th, 2011, 8:15 pm
Forum: Technical Support
Topic: whenver i download a virus wipes my computer out
Replies: 15
Views: 3876

Re: whenver i download a virus wipes my computer out

Well I usually get the viruses after the download has finished. To download I go to newest version and then click on automatic download. It then says your download will soon start. My antivirus is the avg program. Whenever the download finishes my computer gets wiped out and the antivirus just gets...
by DEATH_is_undead
July 7th, 2011, 6:49 am
Forum: WML Workshop
Topic: Questions for scenario Crin of Crenlyn
Replies: 11
Views: 1869

Re: Questions for scenario Crin of Crenlyn

Second. Is there a way to have story [story][/story] appear other than at the beginning of a scenario? Not as you describe it, but wouldn't an endlevel with bonus=no #If in multiplayer - reveal_map=no carryover_percentage=100% linger_mode=no Ect, ect work? Then put [story] in the beginning of next ...