Search found 4127 matches

by doofus-01
February 11th, 2024, 3:00 am
Forum: WML Workshop
Topic: Villages in elevated terrain (Bluff/Gulch in 1.17.25)
Replies: 5
Views: 502

Re: Villages in elevated terrain (Bluff/Gulch in 1.17.25)

No worries. Is it possible to make animation which is only played at night? Many mainline villages do this, check out orc villages *^Vo for example {NEW:VILLAGE_TOD *^Vo village/orc} (TOD means Time Of Day - the exact rules are near row 4168 in core/terrain-graphics/new-macros.cfg )
by doofus-01
February 10th, 2024, 6:34 pm
Forum: WML Workshop
Topic: Villages in elevated terrain (Bluff/Gulch in 1.17.25)
Replies: 5
Views: 502

Re: Villages in elevated terrain (Bluff/Gulch in 1.17.25)

Is it possible to create an overlay terrain which is a copy of existing terrain and modify it? Probably the best thing is to use the bluff/gulch forest as a model, for example the ^^Qhhf . Your [terrain_type] seems mostly OK, but it would be better make the aliasof=_bas, Vt (like how the wooded blu...
by doofus-01
December 25th, 2023, 5:15 am
Forum: Art Workshop
Topic: Advent Calendar III: Tiny Little Advent Calendar
Replies: 13
Views: 8753

Re: Advent Calendar III: Tiny Little Advent Calendar

Those look delicious! Merry Christmas!
by doofus-01
November 12th, 2023, 11:57 pm
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 170202

Re: 1.16 SP Campaign: Trinity

There really should be a key in the unit config, "cantalk=no". Thanks for reporting.
by doofus-01
November 12th, 2023, 11:54 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 644
Views: 678199

Re: 1.16 SP Campaign - Bad Moon Rising

Huric is a BfW purist, he just does that to mess with save-loaders and mod users. :geek:

... Actually, that's sort of true, but I didn't quite mean to take things that far. I think I see what to do. Thanks for reporting.
by doofus-01
October 29th, 2023, 2:16 am
Forum: Developers’ Discussions
Topic: Typography Style Guide
Replies: 3
Views: 10269

Re: Typography Style Guide

1. "Opposed" is maybe too strong a word, but I don't have much respect for policing the subtleties of hyphen length or "non-standard" spacing after full stop. Grammar and spelling are important, as is enabling special characters for non-English text (in any context). But if it is...
by doofus-01
October 23rd, 2023, 3:21 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 644
Views: 678199

Re: 1.16 SP Campaign - Bad Moon Rising

Yeah, that's been a tedious issue - every dialog needs to be filtered to make sure it isn't a dog/seal triggering it. I'd once suggested I'd replace the dogs with elves, just to avoid this, but was informed that wasn't a good idea. Probably a custom [message] tag would be best; I'm not sure if it's ...
by doofus-01
October 22nd, 2023, 8:26 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 644
Views: 678199

Re: 1.16 SP Campaign - Bad Moon Rising

Using a save from your replay, I did not get the crash, but I was able to reproduce the lagging. I don't know the issue, but the pointless bumbling of the orc AI has long been an issue with that scenario, I will revise it and hopefully side-step whatever is causing the lag. Another question, someone...
by doofus-01
October 22nd, 2023, 3:27 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 644
Views: 678199

Re: 1.16 SP Campaign - Bad Moon Rising

Thanks, I'll look into this.
Star_of_Hope wrote: October 22nd, 2023, 3:21 am XP bank modification enabled.
This may or may not cause issues, so if there are no alternatives, you could try disabling that.
by doofus-01
October 22nd, 2023, 2:31 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 644
Views: 678199

Re: 1.16 SP Campaign - Bad Moon Rising

What version (BfW and BMR), and do you have a save-file you can post?

Thanks
by doofus-01
October 15th, 2023, 10:37 pm
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 170202

Re: 1.16 SP Campaign: Trinity

Yes, you found a bug, thanks for reporting. The victory event is scripted for when you kill a mage or spearman, but I gave the AI too much recruitment choice, so it never recruited one of those for you. I will remove the AI choices in the next update. For now, you can use this save, just kill the &q...
by doofus-01
August 14th, 2023, 3:38 am
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 644
Views: 678199

Re: 1.16 SP Campaign - Bad Moon Rising

1.17.0 has been uploaded to the BfW 1.17 server. This is the first upload to the upcoming new Wesnoth version. Most of the changes were related to deprecation, but there is a new help system dialogue. If anyone has suggestions on what would be more helpful in that dialog, please let me know. Screens...
by doofus-01
July 24th, 2023, 1:30 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.18)
Replies: 386
Views: 312234

Re: Archaic Era (BfW 1.14)

Version 1.17.1 of both Archaic Era and Archaic Resources were uploaded to the BfW 1.17 server (in preparation for BfW 1.18). There were some small art updates, but mostly this dealt with lua deprecations (Era) and terrain macro deprecations (resources).
by doofus-01
July 10th, 2023, 1:15 am
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 170202

Re: 1.16 SP Campaign: Trinity

Yeah, that was a feature from a long, long time ago, a lot has changed since then. It's not that simple to implement, but I can put it on the TO DO list, maybe it'll be back in the BfW 1.18 version.
by doofus-01
July 10th, 2023, 1:10 am
Forum: Art Workshop
Topic: Skeletal dragon portrait
Replies: 42
Views: 27792

Re: Skeletal dragon portrait

I want to say more about this eventually, but I don't want to leave you hanging in the meantime, so for now just wanted to let you know that these are on the right track, my initial impression is that #52 is the best, though it does clip the wings on the top-edge (crops on the bottom & left edge...