Search found 584 matches
- June 9th, 2018, 8:14 pm
- Forum: Translations & Internationalization
- Topic: [Request] Campaign Translation: DE>EN
- Replies: 62
- Views: 34531
Re: [Request] Campaign Translation: DE>EN
Hey, sorry for the long wait, I finally finished the dialogue for alerting your friends in Scenario 3. That just leaves the events, which I'll hopefully post tomorrow! "Petar alarmieren" Denvan-Version Denvan: "Petar, we need you on the battlefield!" Petar: "On my way and al...
- May 26th, 2018, 1:24 pm
- Forum: Translations & Internationalization
- Topic: [Request] Campaign Translation: DE>EN
- Replies: 62
- Views: 34531
Re: [Request] Campaign Translation: DE>EN
Whew, I'm about halfway through Scenario 3's text, here's what I have so far: Corrections/suggestions welcome, of course! Intro Narrator: While the orcs crafted their sinister plans, the people of Korstad attempted to return to their normal lives and recover from the damage inflicted by the attack. ...
- May 24th, 2018, 7:12 pm
- Forum: Translations & Internationalization
- Topic: [Request] Campaign Translation: DE>EN
- Replies: 62
- Views: 34531
Re: [Request] Campaign Translation: DE>EN
Wow, great translations from everyone, I hope I can live up to the standard (still working on S3 - translating is harder than I thought! :whistle: ) Some suggestions /corrections on the previous translations: Scenario 1: Ysedda: "As you know, we have merely a few guards. But that doesn't mean t...
- May 24th, 2018, 4:20 pm
- Forum: Scenario & Campaign Development
- Topic: [1.14][WIP] A New Home
- Replies: 19
- Views: 10299
Re: [AnH] - A new Home
Wow, that was quick! :D I replayed the second scenario and having the orcs arrive earlier does seem to improve the pacing. The objectives change and the dialogue about evacuating still appear on turn 5 though. Should the objectives also require Johan to move to the signpost? For the third scenario (...
- May 24th, 2018, 1:32 pm
- Forum: Translations & Internationalization
- Topic: [Request] Campaign Translation: DE>EN
- Replies: 62
- Views: 34531
Re: [Request] Campaign Translation: DE>EN
Ich werde versuchen, Szenario 3 zu uebersetzen Es ist sehr interessant, dass es so viele verschiedene Konversationen gibt!
- May 24th, 2018, 1:07 pm
- Forum: Scenario & Campaign Development
- Topic: [1.14][WIP] A New Home
- Replies: 19
- Views: 10299
Re: [AnH] - A new Home
Hey, I got the latest github version and played the first two scenarios so far on Wesnoth 1.14.1. I like the story and the detailed conversations between characters. (I'd be happy to help out with translating as well- I see you've already got a big translation team going!) Scenario 1 It was pretty e...
- May 2nd, 2018, 8:46 pm
- Forum: Faction & Era Development
- Topic: Battle For Tyria
- Replies: 9
- Views: 5273
Re: Battle For Tyria
(oh, I see octalot beat me :oops: ) Wow, the great Albert Einstein himself has graced our forums ;) Welcome! Unfortunately copyrighted stuff isn't allowed on the add-on server, so while you could make an add-on inspired by Guild Wars, you'd have to change the names and images which probably means ma...
- April 21st, 2018, 10:28 pm
- Forum: Scenario & Campaign Development
- Topic: Purger of Evil SP campaign (Wesnoth 1.12/1.14)
- Replies: 36
- Views: 13384
Re: Purger of Evil SP campaign (Wesnoth 1.12)
Hey, cool campaign so far and interesting story! I think you accidentally set the campaign's first scenario as Scenario 2? For scenario 1 I just ran straight northeast with my leader while the poor loyal units mostly died distracting enemies. I couldn't beat scenario 2 on Insane (don't think it's po...
- April 21st, 2018, 6:57 pm
- Forum: Strategies & Tips
- Topic: Wesnoth strategy puzzles
- Replies: 8
- Views: 8261
Re: Wesnoth strategy puzzles
Ah, mousyack is right, I accidentally made it unsolvable :doh: The wolf wouldn't be able to go around the fighter since the movement cost in forest is 2. I think mayyybe moving the fighter back a hex fixes it? puzzle2.png Now the only way for the wolf to get to hex 5 is to pass by hex 9, so you'd ne...
- April 21st, 2018, 6:10 pm
- Forum: Scenario & Campaign Development
- Topic: A Little Adventure (SP campaign for 1.16)
- Replies: 40
- Views: 18398
Re: A Little Adventure
The latest version of the campaign doesn't load due to a missing opening brace in line 79 of 02a_Battle_with_the_Bandits.cfg. I gave the first scenario a try on hard, but got destroyed by the orc/bandit swarm during the first night. The problem is you need several level 0s to kill a level 1 enemy ev...
- April 21st, 2018, 5:17 pm
- Forum: Scenario & Campaign Development
- Topic: Tale of the Dunes (1.13) A WIP Dunefolk Campaign
- Replies: 4
- Views: 2769
Re: Tale of the Dunes (1.13) A WIP Dunefolk Campaign
Hey, I've played a bit of version 0.0.3. The story is interesting and I loved the creepy atmosphere of the first scenario, well done! I couldn't win the second scenario (on Challenging) though. I accidentally overwrote the saves but it was basically a quick and gruesome slaughter of my poor dunefolk...
- April 3rd, 2018, 1:46 am
- Forum: Users’ Forum
- Topic: True math RNG... proved! :)
- Replies: 10
- Views: 5459
Re: True math RNG... proved! :)
If I had a drone for every thread complaining about RNG I'd have better security than the Chaos Empire :P :whistle: I mean if such RNG is possible, okay, no problem. But why suffer only one player? Let's help him and if he was unlucked in one place, immediatly get him luck in another. Go to hell all...
- March 27th, 2018, 6:06 pm
- Forum: Strategies & Tips
- Topic: Let's Play After the Storm
- Replies: 91
- Views: 99707
Re: Let's Play After the Storm
:whistle: :oops: Sorry it took a while, but it's back! 8) :whistle: I'm ridiculously late to comment, and I'm sure somebody had have pointed this out by now, but this is a ROT13 cipher that was then reversed. I'm even more ridiculously late to comment, but that is such a cool find! Nice work on disc...
- March 27th, 2018, 3:15 am
- Forum: Technical Support
- Topic: Crash in 1.13.11/1.13.12 on TRoW-7 Return to Oldwood
- Replies: 5
- Views: 2397
Re: Crash in 1.13.11/1.13.12 on TRoW-7 Return to Oldwood
I used debug to get to S7 and got the exact same error message in Mathbrush's first post. I'm using Windows 10 fullscreen, running wesnoth at 1280x720. EDIT: wesnoth version 1.13.12 It looks like the portraits are too tall to fit on the screen - both rithrandil.png and rithrandil-winter.png have dim...
- March 27th, 2018, 2:22 am
- Forum: Scenario & Campaign Development
- Topic: Heroes
- Replies: 49
- Views: 26313
Re: Heroes
Hey, I have been playing the Iron Bulwark scenario and it's a lot of fun - love the hero upgrades! 8) Minor bug report - those wind runes which restore your movement also cure you of statuses like poison and slow. (The bloodfrenzy ability seems to cure status as well.) I got the "Side by side&q...