Search found 199 matches

by Inigo Montoya
February 7th, 2007, 11:51 pm
Forum: WML Workshop
Topic: Another "I want to spawn a unit with an ability" q
Replies: 12
Views: 2793

Re: Another "I want to spawn a unit with an ability&

[event] name=new turn first_time_only=no [if] [b][variable] name=turn_number equals=1 [/variable][/b] [then][/quote] You've told it to trigger only on turn 1. [i]Turn_number[/i] needs changing to either [i]side_number [/i]or [i]side_playing[/i] (I forget which) Nice solution to the problem of locat...
by Inigo Montoya
February 7th, 2007, 11:39 pm
Forum: Scenario & Campaign Development
Topic: Campaign Plot: An Undying Love
Replies: 12
Views: 3664

This is amazingly similar to an idea I had a little while ago (but never got around to working on) - I'm intrigued by the idea of 'good' undead (cf. the Risen faction in Talamh)

I'm happy to help out with any WML you need.
by Inigo Montoya
February 5th, 2007, 2:46 pm
Forum: WML Workshop
Topic: Two questions - remove fog and kill unit on attack
Replies: 15
Views: 3637

It's a Wiki, anybody can edit it :wink:
by Inigo Montoya
February 3rd, 2007, 5:42 am
Forum: Strategies & Tips
Topic: Under the Burning Sun While Running From Rivers
Replies: 12
Views: 3868

Recall your hardest-hitting units (one or, at most, two turns' worth only), then run for your life.

Don't worry about fighting when you don't need to, just break through the enemy and keep on running.
by Inigo Montoya
February 3rd, 2007, 4:40 am
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 59817

This is very similar in concept to my proposed 'buildings' era - it would appear that you've saved me a hell of a lot of work, so thanks!
by Inigo Montoya
February 3rd, 2007, 4:26 am
Forum: Users’ Forum
Topic: Claimant goes on error
Replies: 9
Views: 3860

Aylewand wrote:There was no thread pertaining to this problem
No, there won't be...

Just post it in ANY thread with 'Era of Myths' or 'EoM' in the name (I think the current one says something about 'Devlings' and balancing, but it's not limited to that topic)
by Inigo Montoya
February 3rd, 2007, 3:43 am
Forum: Scenario & Campaign Development
Topic: Insubstantial Campaign: Under the Underground
Replies: 5
Views: 1438

Right... Okay... If you can come up with a (reasonably detailed) outline of each scenario, make the maps, and tell me what you'd like to do, I'll try and handle the coding side. If you want any custom sprites, I'll leave them to you, for three reasons: * My sprites suck like a vacuum, yours can't po...
by Inigo Montoya
February 3rd, 2007, 3:26 am
Forum: Users’ Forum
Topic: Claimant goes on error
Replies: 9
Views: 3860

1. Check the Claimant's .cfg file, to make sure that (A) it actually exists, and (B) it's ID is correctly listed there. Change the ID to 'EOM_Claimant', if it doesn'tr already say that. 2. If that doesn't work, find the EoM thread in Faction/Era Development, and see if it's already been solved. 3. I...
by Inigo Montoya
February 3rd, 2007, 3:14 am
Forum: Faction & Era Development
Topic: Construction-based mod
Replies: 29
Views: 10353

You can put it in a unit file, and it should work exactly the same (I think) You could also make it into a macro, put it in utils.cfg and then trigger it from inside either a unit file or a scenario. EDIT: Bob_The_Mighty beat me to it, with a very nice MP scenario which also proves that the concept ...
by Inigo Montoya
February 3rd, 2007, 2:54 am
Forum: Scenario & Campaign Development
Topic: Insubstantial Campaign: Under the Underground
Replies: 5
Views: 1438

Very, very cool... I love the fact that it's not all about combat, and also the idea of the branching campaigns for different sides. Maybe you could add another branch, where Dodgi doesn't join any side and has to avoid being captured or killed by any of them? If you need help with WML for this, jus...
by Inigo Montoya
February 3rd, 2007, 2:46 am
Forum: Faction & Era Development
Topic: Construction-based mod
Replies: 29
Views: 10353

You can do all of it, using something like this (not useable, this just shows the structure - I'll write the actual working code when I'm more awake) [event] name=new_turn first_time_only=no [filter] type=(whatever) [filter_location] time_of_day=lawful [/filter_location] [/filter] [effect] (whatever...
by Inigo Montoya
February 2nd, 2007, 9:55 pm
Forum: Faction & Era Development
Topic: TALAMH - a new era, a new style, a new concept...a new world
Replies: 92
Views: 25198

Perfect! That's just about exactly how I imagine them, very nice work indeed! If you - or anybody else - comes up with any more, I'd love to see them. Very rough guidelines:- * Nothing that looks like a zombie or a ghost - skeletons only please! * No ranged weapons, but there will be a mage line (NO...
by Inigo Montoya
February 2nd, 2007, 7:43 pm
Forum: WML Workshop
Topic: Two questions - remove fog and kill unit on attack
Replies: 15
Views: 3637

How would you go about making a unit invincible? First, the scenario MUST include victory_when_enemies_defeated=yes (since the unit is going to temporarily die, and then be restored) Then: [event] name=attack [filter_second] type=Ancient Lich [not] role=vulnerable_to_attack [/not] [/filter_second] ...
by Inigo Montoya
February 2nd, 2007, 7:14 pm
Forum: Faction & Era Development
Topic: Construction-based mod
Replies: 29
Views: 10353

The faction sounds reasonable, sadly I have no time to work on this at the moment, but by all means keep having ideas! Wonder if you coded the beacon yet Oops... Stat-wise, it's just a unit with various unusual attributes: * It can't move (obviously) * HUGE HP, and very good resistances to most weap...
by Inigo Montoya
February 2nd, 2007, 7:08 pm
Forum: Faction & Era Development
Topic: TALAMH - a new era, a new style, a new concept...a new world
Replies: 92
Views: 25198

do the Undead really need armor? The Risen fight with whatever was buried with them. Fallen Talamhnach warriors are buried exactly as they are at the moment of their death - nothing is removed from the body, including (potentially) the arrow or whatever it was that killed them, and neither is anyth...