Search found 197 matches
- April 22nd, 2012, 1:22 pm
- Forum: Art Workshop
- Topic: Geographical reconciliation
- Replies: 146
- Views: 78206
Re: Geographical reconciliation
I found there two different Mountains of Gorn.
- April 22nd, 2012, 1:09 pm
- Forum: Music & Sound Development
- Topic: [Music] A Letter from Lintanir
- Replies: 9
- Views: 7046
Re: [Music] A Letter from Lintanir
It sounds good to me.
- April 22nd, 2012, 1:06 pm
- Forum: Scenario & Campaign Development
- Topic: Salt Wars (EoFM campaign)
- Replies: 26
- Views: 12771
Re: Salt Wars (EoFM campaign)
The Story for you Campaing sounds really plausible. I will try anytime you Campaign.
- April 20th, 2012, 8:32 pm
- Forum: Ideas
- Topic: Computation of WayCosts
- Replies: 8
- Views: 1742
Re: Computation of WayCosts
WayCosts for examining a Terrain, moving stealth and using different values for entering and leaving a Terrain are Abstractions the present Code doesnt perform. if you go down a Mountain you have to "brake" all the time to avoid to get more accelarated than you can brake. If you go faster ...
- April 20th, 2012, 4:18 pm
- Forum: Scenario & Campaign Development
- Topic: Antar, Son of Rheor [Development Thread]
- Replies: 457
- Views: 126204
Re: Antar, son of Rheor
I played your Campaign. The 8 of 16 released Scenarions are well grinded in my Taste. I like to play anytime the remaining 8 Scenarios. Fine Work!
- April 16th, 2012, 4:29 am
- Forum: Ideas
- Topic: Interface: Accessibility (Vision)
- Replies: 4
- Views: 1186
Re: Interface: Accessibility (Vision)
Excellent idea! i thought about text2speech (speex). i thought also about improved environment acustic but (also) for normal players: you can hear the whole map at the screen making the screen to a large ear. The cursor is a less sentive ear that cant hear distant things but its closer to the map an...
- April 15th, 2012, 1:16 pm
- Forum: Scenario & Campaign Development
- Topic: Salt Wars (EoFM campaign)
- Replies: 26
- Views: 12771
Re: Salt Wars (EoFM campaign)
Title Salt Wars sounds interesting but I wonder how People could fight for Salt if there are alot Coasts where People can produce Salt from the Sea. To Fight to ge/keep/break a Salt-Monopol sounds possible but I don't know what you want to create.
- April 15th, 2012, 1:12 pm
- Forum: Coder’s Corner
- Topic: New map format
- Replies: 27
- Views: 8716
Re: New map format
There is a 1.11-svn Version. You can get a Copy from present Trunk and if compiled you have a 1.11-svn.pauxlo wrote:There is no version 10.11, ..
If I understand correctly the new MapFormat belongs to 1.11 and niot 1.10. I don't have an Idea when 1.11 will arive.
- April 12th, 2012, 3:32 pm
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 139911
Re: LordBob's random stuff : spearman 2.0 !
Hi! Nice Work, the Spear-Man. I think about Hand, Spear and Position that there are different Changes possible to eleminate some Inconsistences in the Image: Tiher the Spear have to get enlarged or repositionized to bellance the Shaft that Gravity press the Shaft into the open Hand or the Hand have ...
- April 10th, 2012, 3:57 pm
- Forum: Ideas
- Topic: Chat log pages in last to first order.
- Replies: 6
- Views: 1503
Re: Chat log pages in last to first order.
An Interface Policy makes a ScrollDownButton impossible? Drop that Policy!
- April 9th, 2012, 1:56 pm
- Forum: Ideas
- Topic: Being able to chat in a game room even without proper era
- Replies: 7
- Views: 2476
Re: Being able to chat in a game room even without proper e
It looks rather strange for a User if that doesn't work due to a missing Era as that Era doesn't get used for the chat, does it?
- April 8th, 2012, 3:20 pm
- Forum: Ideas
- Topic: Load add-ons to install latter, from game screen.
- Replies: 1
- Views: 765
Re: Load add-ons to install latter, from game screen.
I think I got the Point: If I want to play Wesnoth I go into the Lobby and press a Button to enter any interesting Game. I don't want to start any potential successless Hunt for any unknown AddOn and term from Lobby potentially without having played a single Game. So I drop that and just start Games...
- April 8th, 2012, 2:40 pm
- Forum: Ideas
- Topic: Chat log pages in last to first order.
- Replies: 6
- Views: 1503
Re: Chat log pages in last to first order.
I think a HotKey (Ctrl-Pos1 resp. Ctrl-End is broadly used for that) to jump at first or last Page is rather reasonable. If I (have to) look often into that Log its reasonable to start with last Entries like Hex as else the User who uses often that Log have often to press that Button to jump to the ...
- April 8th, 2012, 2:33 pm
- Forum: Ideas
- Topic: Slight Overlapping
- Replies: 8
- Views: 2297
Re: Slight Overlapping
Thanks for Answer. So using Overlays for Villages doesn't make any Problems related to Presentation but the Limitations of a logical Limitation of Hex-Object supporting a single Overlay. I think a Hex should get extended to support multiple Classes of GameObjects resp. with Pointers and Interace to ...
- April 8th, 2012, 1:20 pm
- Forum: Coder’s Corner
- Topic: Command-line nogui multiplayer Wesnoth
- Replies: 9
- Views: 3805
Re: Command-line nogui multiplayer Wesnoth
Thanks. Will try it. IIRC I have to use any xdiff-tool or something like.