Search found 793 matches

by A Guy
May 29th, 2012, 2:46 am
Forum: Users’ Forum
Topic: I have many ideas for developing this game.
Replies: 26
Views: 7656

Re: I have many ideas for developing this game.

pauxlo wrote:One reason (I'm not sure if it is the only one) for IftU not being mainlined is that its author didn't want it to be.
Shadowmaster, why you do this to us?
by A Guy
May 29th, 2012, 2:40 am
Forum: WML Workshop
Topic: {CLEAR_VARIABLE} and [clear_variable] work in one place but
Replies: 7
Views: 1234

Re: {CLEAR_VARIABLE} and [clear_variable] work in one place

So if the spell_destroyed variable is set to yes and you output the value of ${SIDE}|.discarded_spells.option[$z].name immediately before it is cleared and immediately after, it shows the exact same value? That is correct. It might help if we knew what was the value of {SIDE} when this was called, ...
by A Guy
May 29th, 2012, 12:38 am
Forum: WML Workshop
Topic: {CLEAR_VARIABLE} and [clear_variable] work in one place but
Replies: 7
Views: 1234

{CLEAR_VARIABLE} and [clear_variable] work in one place but

not in another place. I can't get why {CLEAR_VARIABLE} just REFUSES to clear the variable. Is there any other way I can delete a variable? Here's where it works. #define MW_CLEAR_SPELL SIDE NAME {VARIABLE spell_cleared no} {FOREACH {SIDE}|.spells.option i} [if] {MW_VARIABLE {SIDE}|.spells.option[$i]...
by A Guy
May 28th, 2012, 4:47 pm
Forum: Multiplayer Development
Topic: Four Lands (new map) - Isar cross replacement?
Replies: 10
Views: 4785

Re: Four Lands (new map) - Isar cross replacement?

Not a bad start. There is too much hilly terrain for my liking though, gives dwarves a huge advantage.
by A Guy
May 27th, 2012, 6:16 pm
Forum: WML Workshop
Topic: Does [filter_vision] check for whether the unit is stealthed
Replies: 4
Views: 848

Does [filter_vision] check for whether the unit is stealthed

I can't really find it. I've read before in the wiki that it just checked for whether the sides could see the hex the unit was on, but now I'm reading something different. I'm confused.
by A Guy
May 27th, 2012, 2:33 am
Forum: WML Workshop
Topic: [set_variables] not doing anything for me
Replies: 8
Views: 1177

Re: [set_variables] not doing anything for me

[message] & [command] inside [set_variables]? I don't think that's in the wiki. Maybe you want to be using [message]->[command] from a [fire_event]? I've done tag manipulation like that before, I'm just confused why it isn't working in this instance. It works when I remove the variable substitu...
by A Guy
May 27th, 2012, 2:16 am
Forum: WML Workshop
Topic: [set_variables] not doing anything for me
Replies: 8
Views: 1177

Re: [set_variables] not doing anything for me

Nevermind, I found the problem. I just needed message=, instead of putting it in brackets.

Code from wiki.wesnoth.org/InternalActionsWML

EDIT: Nevermind, STILL not working.
by A Guy
May 27th, 2012, 1:47 am
Forum: WML Workshop
Topic: [set_variables] not doing anything for me
Replies: 8
Views: 1177

[set_variables] not doing anything for me

I'm trying to use [insert_tag] to create a spell menu that adjusts as the game goes on, but [set_variables] isn't working for me AT ALL. Here's a little code I used to test it before I committed to anything. I can't find what I did wrong. [set_variables] name=$side_number|.spells.option mode=append ...
by A Guy
May 1st, 2012, 7:21 pm
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 72545

Re: Modern Combat: Beta0.9.685 Released!

Please note, that I just commited support for a vision= attribute in [unit] and [unit_type] which can be used to make the vision sight independent from the movement of a unit. It can for example be used to define a radar unit with low or even no movement but a huge sight range. Together with it the...
by A Guy
April 28th, 2012, 2:25 pm
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 72545

Re: Modern Combat: Beta0.9.685 Released!

I received the error shown in screen shot when we started a modern combat game. Bafflingly, I recently received this error loading a save of a great quest game, completely unrelated to modern combat. It wasn't the save, previous and latter loads of that save did not produce that error. We had a gam...
by A Guy
April 23rd, 2012, 10:18 pm
Forum: Users’ Forum
Topic: Too many campaingns have you fighting orcs/undead.
Replies: 98
Views: 24152

Re: Too many campaingns have you fighting orcs/undead.

Say if you had a snake or snake-like race. On one hand they would seem chaotic since they don't have any kind of organized society and just go around biting things. But on the other hand, they fight better during the day, since they need the sun to warm their body temperature. What alignment would ...
by A Guy
April 23rd, 2012, 4:10 pm
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 72545

Re: Modern Combat: Beta0.9.685 Released!

First of all, I admire Modern Combat a lot. Last summer I have even gathered 6 players and we played a few games with it. Below you can see what I don't like in your splendid multiplayer era. Sorry for possible grammar mistakes. 1. Modern Combat needs ''Fog of War'' option badly. Lack of it ruins t...
by A Guy
April 21st, 2012, 12:17 am
Forum: Multiplayer Development
Topic: Modern Combat: 1.0.1 Released!
Replies: 358
Views: 72545

Re: Modern Combat: Beta0.9.685 Released!

The very latest version of Modern Combat is updated. I need your feedback to keep this alive.
by A Guy
April 16th, 2012, 11:27 pm
Forum: Users’ Forum
Topic: Too many campaingns have you fighting orcs/undead.
Replies: 98
Views: 24152

Too many campaingns have you fighting orcs/undead.

I think we need to work on having more campaigns with variety.