Search found 4124 matches
- January 5th, 2009, 2:11 pm
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 297754
Re: Art for Bad Moon Rising - ghost
OK, thanks. I tried again with the mug, hopefully it's no longer confusing. I also made her breasts a less ridiculous size. poison2.png This is a retry at the queen/ghost up above. I didn't get nearly as far with this, but it's as far as I'm going to get in the near future. So if anyone sees anythin...
- January 4th, 2009, 9:47 pm
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 297754
Re: Art for Bad Moon Rising - ghost
Thanks. If anyone is curious, I used a photograph from Man of La Mancha as a reference (for the head and shoulders). I didn't trace or use a grid or anything like that though. It may be bad shading, but the light thing near her thumb is supposed to be a spigot (? - I don't know what they are called,...
- January 4th, 2009, 9:15 pm
- Forum: Faction & Era Development
- Topic: [Question]How to NOT get included in the mainline?
- Replies: 14
- Views: 3217
Re: [Question]How to NOT get included in the mainline?
This may be a bit of a tangent, but how much does "mainline" stamp matter anymore? The "add-ons" button is displayed about as prominently as anything else on the startup screen. And with a few more revisions, the download interface will surely become less cluttered and confusing ...
- January 4th, 2009, 4:23 pm
- Forum: Art Contributions
- Topic: Portrait sketches
- Replies: 398
- Views: 117869
Re: Portrait sketches
My 2 cents: A different pose would be better, as Sgt. Groovy said, but the body and clothes are great (I like how he has a gut). The mouth and jaw are strange though, a bit drake-like, as was pointed out in the other orc thread. Big fat lips are probably not good, but lizard mouth is probably too fa...
- January 4th, 2009, 4:08 pm
- Forum: Ideas
- Topic: Dialogue/Writing forum
- Replies: 26
- Views: 4494
Re: Dialogue/Writing forum
I'm not sure what it all entails, but there is some behind-the-scenes work with the translations project. It might be good to have a similar process to nail down a master English script, but it might be too much work to maintain reliably. Forums are not ideal, but I think they can still work. If a p...
- January 4th, 2009, 3:41 pm
- Forum: Art Workshop
- Topic: Outsider Art for Bad Moon Rising
- Replies: 986
- Views: 297754
Re: Art for Bad Moon Rising - ghost
Right, I'll fix that. Thanks. This is a non-combat/dummy unit, but she gets dialogue and maybe a story image so... I tried a different way and used a reference. I now realize I screwed up the chest but I don't feel motivated to change that right now, unless there are other things wrongs as well. It ...
- January 3rd, 2009, 10:29 pm
- Forum: Scenario & Campaign Development
- Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
- Replies: 535
- Views: 144933
Re: RELEASE: Coming of the Storm - v1.06
Are you using BfW 1.5? Not all of the available tiles in the editor are core. Some are for specific main-line campaigns and will not usually be recognized. They are the ones at the bottom of the list.
The developers are fixing this.
The developers are fixing this.
- January 3rd, 2009, 6:48 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.5.7
- Replies: 13
- Views: 7526
Re: Wesnoth 1.5.7
Hi, "continue_no_save" now creates a pop-up asking about saving a replay. If that is intentional, it seems like that sort of defeats the purpose of using it. It's not clear to me from the wiki that there is a way to turn that off, and it didn't do this in 1.5.6, so maybe it's not intention...
- January 3rd, 2009, 6:18 pm
- Forum: Art Contributions
- Topic: [WIP]Skeletal Archer, portrait
- Replies: 44
- Views: 12881
Re: [WIP]Portrait, first contrib.
kaoron,
This might help with avoiding small heads: http://www.portrait-artist.org/misc/proportion.html
This might help with avoiding small heads: http://www.portrait-artist.org/misc/proportion.html
- January 3rd, 2009, 6:13 pm
- Forum: Art Contributions
- Topic: The big Portrait Background Removal Thread
- Replies: 47
- Views: 20740
Re: REQUEST Updates of old Lutesian Portraits
And I'm through with them. Can't say it was a pleasure...
- January 2nd, 2009, 10:14 pm
- Forum: Art Contributions
- Topic: The big Portrait Background Removal Thread
- Replies: 47
- Views: 20740
Re: REQUEST Updates of old Lutesian Portraits
Those look pretty fuzzy. I think you'll need to go over the outlines with a brush (on new copies, those will be probably be too much work to clean up).
- January 2nd, 2009, 3:55 pm
- Forum: Scenario & Campaign Development
- Topic: Coding troubles
- Replies: 8
- Views: 1828
Re: Coding troubles
Code: Select all
first_scenario="1freedom.cfg"
(and you might want to delete your other post)
- January 2nd, 2009, 3:50 pm
- Forum: Art Development
- Topic: Loyalist Portrait Series
- Replies: 921
- Views: 261105
Re: Loyalist Portrait Series
The eyes & nose do look very convincing to me. It looks like the helmet would be very tight on his jaw, but maybe it's not worth worrying about.
- January 2nd, 2009, 2:04 pm
- Forum: Art Contributions
- Topic: The big Portrait Background Removal Thread
- Replies: 47
- Views: 20740
Re: REQUEST Updates of old Lutesian Portraits
No problem. I can't speak German, so I can't criticize.
I'd updated the first two as well (I'm not sure if you had noticed).
I'd updated the first two as well (I'm not sure if you had noticed).
- January 2nd, 2009, 12:09 am
- Forum: WML Workshop
- Topic: Save File Madness
- Replies: 3
- Views: 700
Re: Save File Madness
I just had a similar issue, so while I don't know what's wrong with your code, maybe I can say something useful (maybe not). Unzip and open your save-game with a text editor. Search for "[player" (search next etc.). See if there are any entries aside from the actual human player you intend...