Search found 4124 matches

by doofus-01
January 5th, 2009, 2:11 pm
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 986
Views: 297754

Re: Art for Bad Moon Rising - ghost

OK, thanks. I tried again with the mug, hopefully it's no longer confusing. I also made her breasts a less ridiculous size. poison2.png This is a retry at the queen/ghost up above. I didn't get nearly as far with this, but it's as far as I'm going to get in the near future. So if anyone sees anythin...
by doofus-01
January 4th, 2009, 9:47 pm
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 986
Views: 297754

Re: Art for Bad Moon Rising - ghost

Thanks. If anyone is curious, I used a photograph from Man of La Mancha as a reference (for the head and shoulders). I didn't trace or use a grid or anything like that though. It may be bad shading, but the light thing near her thumb is supposed to be a spigot (? - I don't know what they are called,...
by doofus-01
January 4th, 2009, 9:15 pm
Forum: Faction & Era Development
Topic: [Question]How to NOT get included in the mainline?
Replies: 14
Views: 3217

Re: [Question]How to NOT get included in the mainline?

This may be a bit of a tangent, but how much does "mainline" stamp matter anymore? The "add-ons" button is displayed about as prominently as anything else on the startup screen. And with a few more revisions, the download interface will surely become less cluttered and confusing ...
by doofus-01
January 4th, 2009, 4:23 pm
Forum: Art Contributions
Topic: Portrait sketches
Replies: 398
Views: 117869

Re: Portrait sketches

My 2 cents: A different pose would be better, as Sgt. Groovy said, but the body and clothes are great (I like how he has a gut). The mouth and jaw are strange though, a bit drake-like, as was pointed out in the other orc thread. Big fat lips are probably not good, but lizard mouth is probably too fa...
by doofus-01
January 4th, 2009, 4:08 pm
Forum: Ideas
Topic: Dialogue/Writing forum
Replies: 26
Views: 4494

Re: Dialogue/Writing forum

I'm not sure what it all entails, but there is some behind-the-scenes work with the translations project. It might be good to have a similar process to nail down a master English script, but it might be too much work to maintain reliably. Forums are not ideal, but I think they can still work. If a p...
by doofus-01
January 4th, 2009, 3:41 pm
Forum: Art Workshop
Topic: Outsider Art for Bad Moon Rising
Replies: 986
Views: 297754

Re: Art for Bad Moon Rising - ghost

Right, I'll fix that. Thanks. This is a non-combat/dummy unit, but she gets dialogue and maybe a story image so... I tried a different way and used a reference. I now realize I screwed up the chest but I don't feel motivated to change that right now, unless there are other things wrongs as well. It ...
by doofus-01
January 3rd, 2009, 10:29 pm
Forum: Scenario & Campaign Development
Topic: RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Replies: 535
Views: 144933

Re: RELEASE: Coming of the Storm - v1.06

Are you using BfW 1.5? Not all of the available tiles in the editor are core. Some are for specific main-line campaigns and will not usually be recognized. They are the ones at the bottom of the list.

The developers are fixing this.
by doofus-01
January 3rd, 2009, 6:48 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.5.7
Replies: 13
Views: 7526

Re: Wesnoth 1.5.7

Hi, "continue_no_save" now creates a pop-up asking about saving a replay. If that is intentional, it seems like that sort of defeats the purpose of using it. It's not clear to me from the wiki that there is a way to turn that off, and it didn't do this in 1.5.6, so maybe it's not intention...
by doofus-01
January 3rd, 2009, 6:18 pm
Forum: Art Contributions
Topic: [WIP]Skeletal Archer, portrait
Replies: 44
Views: 12881

Re: [WIP]Portrait, first contrib.

kaoron,

This might help with avoiding small heads: http://www.portrait-artist.org/misc/proportion.html
by doofus-01
January 3rd, 2009, 6:13 pm
Forum: Art Contributions
Topic: The big Portrait Background Removal Thread
Replies: 47
Views: 20740

Re: REQUEST Updates of old Lutesian Portraits

And I'm through with them. Can't say it was a pleasure...
by doofus-01
January 2nd, 2009, 10:14 pm
Forum: Art Contributions
Topic: The big Portrait Background Removal Thread
Replies: 47
Views: 20740

Re: REQUEST Updates of old Lutesian Portraits

Those look pretty fuzzy. I think you'll need to go over the outlines with a brush (on new copies, those will be probably be too much work to clean up).
by doofus-01
January 2nd, 2009, 3:55 pm
Forum: Scenario & Campaign Development
Topic: Coding troubles
Replies: 8
Views: 1828

Re: Coding troubles

Code: Select all

first_scenario="1freedom.cfg"
That needs to match the scenario ID, not the filename. Remove the ".cfg".

(and you might want to delete your other post)
by doofus-01
January 2nd, 2009, 3:50 pm
Forum: Art Development
Topic: Loyalist Portrait Series
Replies: 921
Views: 261105

Re: Loyalist Portrait Series

The eyes & nose do look very convincing to me. It looks like the helmet would be very tight on his jaw, but maybe it's not worth worrying about.
by doofus-01
January 2nd, 2009, 2:04 pm
Forum: Art Contributions
Topic: The big Portrait Background Removal Thread
Replies: 47
Views: 20740

Re: REQUEST Updates of old Lutesian Portraits

No problem. I can't speak German, so I can't criticize.
I'd updated the first two as well (I'm not sure if you had noticed).
by doofus-01
January 2nd, 2009, 12:09 am
Forum: WML Workshop
Topic: Save File Madness
Replies: 3
Views: 700

Re: Save File Madness

I just had a similar issue, so while I don't know what's wrong with your code, maybe I can say something useful (maybe not). Unzip and open your save-game with a text editor. Search for "[player" (search next etc.). See if there are any entries aside from the actual human player you intend...