Search found 80 matches
- October 3rd, 2010, 9:06 pm
- Forum: Technical Support
- Topic: Cross Platform Saved Game Compatibility
- Replies: 6
- Views: 1805
Re: Cross Platform Saved Game Compatibility
It's more like this: in dev branchs, there is no guarantee that they will be compatible and (usually) no effort is made to keep them so. They may be compatible, but you should not count on it.Captain_Wrathbow wrote: ...so 1.9.0 wouldn't be compatible with 1.9.1? Or any development version of the same branch?
- October 2nd, 2010, 12:05 am
- Forum: Technical Support
- Topic: Constant C++ errors
- Replies: 22
- Views: 4876
Re: Constant C++ errors
no it did not say "no debugging symbols found" if i read some lines before it actually says "reading symbols from C:\Program Files\Battle for Wesnoth 1.8.4/wesnoth.exe...done." Then run the program and std::terminate() will get resolved when the shared library that implements it...
- October 1st, 2010, 10:55 pm
- Forum: Technical Support
- Topic: Constant C++ errors
- Replies: 22
- Views: 4876
Re: Constant C++ errors
(gdb) break std::terminate() Can't find member of namespace, class, struct, or union named "std::terminate" Hint: try 'std::terminate()<TAB> or 'std::terminate()<ESC-?> (Note leading single quote.) Make breakpoint pending on future shared library load? (y or [n]) y Breakpoint 1 (std::term...
- September 30th, 2010, 8:58 am
- Forum: Technical Support
- Topic: Jerkying gameplay...
- Replies: 7
- Views: 2143
Re: Jerkying gameplay...
There is a docs/html/sdlenvvars.html in the SDL sources that says that you can force the audio backend by setting the SDL_AUDIODRIVER environment variable. So, to hand over audio to alsa something like this should do: SDL_AUDIODRIVER=alsa wesnoth What alsa then do is up to it and how it is configure...
- September 29th, 2010, 1:05 pm
- Forum: Users’ Forum
- Topic: Reduce Luck
- Replies: 13
- Views: 3527
Re: Reduce Luck
Well, don't do that then!enonimous wrote:Im all for resistances and strenghts but fighting a dwarf on a mountain or an elf in a forest is a total nightmare if you don't happen to have a few mages there in time.
- September 29th, 2010, 12:21 pm
- Forum: Technical Support
- Topic: Jerkying gameplay...
- Replies: 7
- Views: 2143
Re: Jerkying gameplay...
I would try to disable the music entirely and see if it makes a difference. Also is this just wesnoth or do you have problem in other games (especially other sdl games)? The content of /proc/interrupts may be relevant (that's " cat /proc/interrupts " in a terminal), as is the output of &qu...
- September 29th, 2010, 9:44 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.9.1
- Replies: 33
- Views: 21818
Re: Wesnoth 1.9.1
Yes, definitely.Dixie wrote:Should I file a bug report?
- September 28th, 2010, 12:53 pm
- Forum: Technical Support
- Topic: SLOW Performance Issues: post here to report
- Replies: 266
- Views: 332153
Re: SLOW Performance Issues: post here to Help
Windows 2000 Professional SP4 800Mhz Pentium III 256Mb RAM Yap, that is probably the reason... I would be impressed however if it would run smoothly at all even without any addons. Imho, even with such a slow cpu[1] and so little memory[2], the game still should not have the sort of issues ShakeZul...
- September 24th, 2010, 11:08 am
- Forum: Users’ Forum
- Topic: Game problem for 1.9.1
- Replies: 4
- Views: 1013
Re: Game problem for 1.9.1
Did you try to reboot your computer after installing wesnoth? It sometimes can fix some problems, i am told.
- September 24th, 2010, 10:26 am
- Forum: Technical Support
- Topic: Display problem of campaign intro text
- Replies: 3
- Views: 865
Re: Display problem of campaign intro text
Thanks a lot for your reply! According to the rpm package name, the pango version is 1.14.9 and cairo is 1.2.4. But the lib name in /usr/lib is a bit strange, they are: libpango-1.0.so.0.1400.9, libcairo.so.2.9.2, I think the rpm package name should be the right version. About the names: they are q...
- September 24th, 2010, 4:24 am
- Forum: WML Workshop
- Topic: Mystery crash in 1.9.1
- Replies: 11
- Views: 2220
Re: Mystery crash in 1.9.1
Max, that's interesting. I'm beginning to wonder if this only crashes on Macs? The handling of assertions depends on the build environment. So, it is entirely possible for the game to crash on one platform and not on the other. Or, indeed, for one build on a platform to crash and for another build,...
- September 24th, 2010, 12:14 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.8 & Wesnot 1.9 on the same machine
- Replies: 4
- Views: 2383
Re: Wesnoth 1.8 & Wesnot 1.9 on the same machine
Actually, for a full install without conflict, version_suffix is not enough. For scons, i would consider this: version_suffix=-$pkgver docdir=share/doc/wesnoth-$pkgver fifodir=/var/run/wesnothd-$pkgver desktop_entry=False fifodir is debatable, though. As for the desktop entry, i am not sure if scons...
- September 22nd, 2010, 5:28 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.9.1
- Replies: 33
- Views: 21818
Re: Wesnoth 1.9.1
Refresh cache(F5, here) works for me (linux). The fullscreen toggle will be in 1.9.2, afaik.
- September 22nd, 2010, 5:13 am
- Forum: Scenario & Campaign Development
- Topic: Lords of the North, version 0.0.2 ready! (1.8)
- Replies: 61
- Views: 10929
Re: Lords of the North, one scenario done but not working
btw, i tried and having whitespaces in the directory name itself doesn't work. It would have caused a different error (unknown scenario), though. Apparently something breaks its arguments across whitespaces, so that the game eventually tries to get '.../add-ons/Lords' instead of '.../add-ons/Lords o...
- September 22nd, 2010, 1:45 am
- Forum: Scenario & Campaign Development
- Topic: Lords of the North, version 0.0.2 ready! (1.8)
- Replies: 61
- Views: 10929
Re: Lords of the North, one scenario done but not working
Nope. I just checked; in the scenario mapdata= (which is actually map_data= for me; could that be it? I'll check in just a second.) You're right, it's map_data, not mapdata. it's "{~add-ons/Lords of the North/maps/LotN_01_Murky_Swamp.map}"; the name of the .map file is LotN_01_Murky_Swamp...