Search found 46 matches

by RokStar
June 7th, 2007, 8:47 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 3 - A Harrowing Escape
Replies: 37
Views: 35081

Re: The Rise of Wesnoth: A Harrowing Escape

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 7 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5) What ...
by RokStar
June 7th, 2007, 8:44 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 2 - The Fall
Replies: 37
Views: 32601

Re: The Rise of Wesnoth: The Fall

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 6 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5) What ...
by RokStar
June 7th, 2007, 8:42 pm
Forum: The Rise of Wesnoth
Topic: The Rise of Wesnoth 1 - A Summer of Storms
Replies: 36
Views: 32446

Re: The Rise of Wesnoth: A Summer of Storms

(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 6 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5) What ...
by RokStar
June 3rd, 2007, 8:24 pm
Forum: A Tale of Two Brothers
Topic: Scenario 4: Return to the Village
Replies: 63
Views: 71980

Re: Two Brothers: 4. Return to the Village

(1) What difficulty levels and game versions have you played the scenario on? - Hard, v. 1.3.2 (2) How difficult did you find the scenario? (1-10) - 4 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5...
by RokStar
June 3rd, 2007, 8:20 pm
Forum: A Tale of Two Brothers
Topic: Scenario 2: The Chase
Replies: 63
Views: 69921

Re: Two Brothers: 2. The Chase

(1) What difficulty levels and game versions have you played the scenario on? - Hard, v. 1.3.2 (2) How difficult did you find the scenario? (1-10) - 6 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5...
by RokStar
June 3rd, 2007, 8:17 pm
Forum: A Tale of Two Brothers
Topic: Scenario 1: Rooting out a Mage
Replies: 86
Views: 160262

Re: Two Brothers: 1. Rooting out a Mage

(1) What difficulty levels and game versions have you played the scenario on? - Hard on v. 1.3.2 (2) How difficult did you find the scenario? (1-10) 5 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5...
by RokStar
June 3rd, 2007, 8:14 pm
Forum: A Tale of Two Brothers
Topic: Scenario 3: Guarded Castle
Replies: 56
Views: 55166

Re: Two Brothers: 3. Guarded Castle

(1) What difficulty levels and game versions have you played the scenario on? - Hard v. 1.3.2 (2) How difficult did you find the scenario? (1-10) - 9, i haven't much gold from the previous scenario and no many units leveled up, hopefully some units were loyal so they have not cost at the start of th...
by RokStar
August 21st, 2005, 12:51 pm
Forum: Developers’ Discussions
Topic: String lenght
Replies: 1
Views: 1125

String lenght

Ok, the title is not so good, so i have to explain well what i mean. I play the game in Italian (i also translated something about 1 year ago) and today i noticed a bad thing for a 1.0 release.... In the intro of a scenario the text is cutted away (too long to fit in the area) and there are no scrol...
by RokStar
September 12th, 2004, 8:45 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.4 released
Replies: 32
Views: 18078

I'm here to inform the Italian player that the Italian version contains some major errors because i had accidentally copied some prefix (like TitleScreen Button^button name) and so the text does not fit so good on the buttons... it is my fault, i know. I just finished to make the corrections to the ...
by RokStar
September 4th, 2004, 1:42 am
Forum: Translations & Internationalization
Topic: gettext domains
Replies: 17
Views: 5224

It would be easier for the groups work if the actual wesnoth.po file could be splitted into two or more files, like wesnoth_scenario_dialogs.po (or one file for each campaign maybe) and wesnoth_interface_data.po wesnoth_tutorial_and_ingame_manual.po etc..... Or there is a way to mantain from 2 .po f...
by RokStar
June 21st, 2004, 11:58 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.7.10 released
Replies: 15
Views: 18167

!!! WARNING !!! The actual italian translation i made and that is in 0.7.10 cause the game to freeze at Return To Wesnoth scenario. It is due to some problem that i can recognize for sure but that make a text variable longer than it really is. I FIXED that problem and i have attached the right file...
by RokStar
June 20th, 2004, 12:35 pm
Forum: Scenario & Campaign Development
Topic: Maybe it need some balancement...
Replies: 2
Views: 1306

Maybe it need some balancement...

Here it is my replay of Valley Of Statues played with Wesnoth 0.7.9.... No advanced unit recalled... if you have already played this scenario have a look..... If you haven't played this scenario DON'T LOOK AT THE REPLAY as it show how this level have to be beated.... Anyway, i attached the file... i...
by RokStar
June 20th, 2004, 10:14 am
Forum: Art Contributions
Topic: Presentation and art for wesnoth(contribute)
Replies: 18
Views: 4669

The First One look younger while the second one look too serious maybe.
I prefer the first one by now
by RokStar
June 16th, 2004, 5:38 pm
Forum: Translations & Internationalization
Topic: Italian translation
Replies: 1
Views: 1500

Italian translation

Just finished the update with latest cvs.
It works with 0.7.9 and i will update every day until the next release.

RokStar
by RokStar
June 13th, 2004, 10:16 pm
Forum: Users’ Forum
Topic: Scenario balancing
Replies: 8
Views: 2006

Scenario balancing

So, i restarted the game at medium level when 0.7.9 come out. - first scenario: easy than befor as the elven commander did not die - second one: no change view - third: added trees to the western side of the isle, a bit more easy than before - fourth: no change view - fifth - the isle of damned: the...