Search found 46 matches
- June 7th, 2007, 8:47 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 3 - A Harrowing Escape
- Replies: 37
- Views: 35081
Re: The Rise of Wesnoth: A Harrowing Escape
(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 7 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5) What ...
- June 7th, 2007, 8:44 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 2 - The Fall
- Replies: 37
- Views: 32601
Re: The Rise of Wesnoth: The Fall
(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 6 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5) What ...
- June 7th, 2007, 8:42 pm
- Forum: The Rise of Wesnoth
- Topic: The Rise of Wesnoth 1 - A Summer of Storms
- Replies: 36
- Views: 32446
Re: The Rise of Wesnoth: A Summer of Storms
(1) What difficulty levels and game versions have you played the scenario on? Hard, 1.3.2 (2) How difficult did you find the scenario? (1-10) 6 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5) What ...
- June 3rd, 2007, 8:24 pm
- Forum: A Tale of Two Brothers
- Topic: Scenario 4: Return to the Village
- Replies: 63
- Views: 71980
Re: Two Brothers: 4. Return to the Village
(1) What difficulty levels and game versions have you played the scenario on? - Hard, v. 1.3.2 (2) How difficult did you find the scenario? (1-10) - 4 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5...
- June 3rd, 2007, 8:20 pm
- Forum: A Tale of Two Brothers
- Topic: Scenario 2: The Chase
- Replies: 63
- Views: 69921
Re: Two Brothers: 2. The Chase
(1) What difficulty levels and game versions have you played the scenario on? - Hard, v. 1.3.2 (2) How difficult did you find the scenario? (1-10) - 6 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5...
- June 3rd, 2007, 8:17 pm
- Forum: A Tale of Two Brothers
- Topic: Scenario 1: Rooting out a Mage
- Replies: 86
- Views: 160262
Re: Two Brothers: 1. Rooting out a Mage
(1) What difficulty levels and game versions have you played the scenario on? - Hard on v. 1.3.2 (2) How difficult did you find the scenario? (1-10) 5 (3) How clear did you find the scenario objectives? very (4) How clear and interesting did you find the dialog and storyline of the scenario? very (5...
- June 3rd, 2007, 8:14 pm
- Forum: A Tale of Two Brothers
- Topic: Scenario 3: Guarded Castle
- Replies: 56
- Views: 55166
Re: Two Brothers: 3. Guarded Castle
(1) What difficulty levels and game versions have you played the scenario on? - Hard v. 1.3.2 (2) How difficult did you find the scenario? (1-10) - 9, i haven't much gold from the previous scenario and no many units leveled up, hopefully some units were loyal so they have not cost at the start of th...
- August 21st, 2005, 12:51 pm
- Forum: Developers’ Discussions
- Topic: String lenght
- Replies: 1
- Views: 1125
String lenght
Ok, the title is not so good, so i have to explain well what i mean. I play the game in Italian (i also translated something about 1 year ago) and today i noticed a bad thing for a 1.0 release.... In the intro of a scenario the text is cutted away (too long to fit in the area) and there are no scrol...
- September 12th, 2004, 8:45 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.4 released
- Replies: 32
- Views: 18078
I'm here to inform the Italian player that the Italian version contains some major errors because i had accidentally copied some prefix (like TitleScreen Button^button name) and so the text does not fit so good on the buttons... it is my fault, i know. I just finished to make the corrections to the ...
- September 4th, 2004, 1:42 am
- Forum: Translations & Internationalization
- Topic: gettext domains
- Replies: 17
- Views: 5224
It would be easier for the groups work if the actual wesnoth.po file could be splitted into two or more files, like wesnoth_scenario_dialogs.po (or one file for each campaign maybe) and wesnoth_interface_data.po wesnoth_tutorial_and_ingame_manual.po etc..... Or there is a way to mantain from 2 .po f...
- June 21st, 2004, 11:58 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.7.10 released
- Replies: 15
- Views: 18167
!!! WARNING !!! The actual italian translation i made and that is in 0.7.10 cause the game to freeze at Return To Wesnoth scenario. It is due to some problem that i can recognize for sure but that make a text variable longer than it really is. I FIXED that problem and i have attached the right file...
- June 20th, 2004, 12:35 pm
- Forum: Scenario & Campaign Development
- Topic: Maybe it need some balancement...
- Replies: 2
- Views: 1306
Maybe it need some balancement...
Here it is my replay of Valley Of Statues played with Wesnoth 0.7.9.... No advanced unit recalled... if you have already played this scenario have a look..... If you haven't played this scenario DON'T LOOK AT THE REPLAY as it show how this level have to be beated.... Anyway, i attached the file... i...
- June 20th, 2004, 10:14 am
- Forum: Art Contributions
- Topic: Presentation and art for wesnoth(contribute)
- Replies: 18
- Views: 4669
- June 16th, 2004, 5:38 pm
- Forum: Translations & Internationalization
- Topic: Italian translation
- Replies: 1
- Views: 1500
Italian translation
Just finished the update with latest cvs.
It works with 0.7.9 and i will update every day until the next release.
RokStar
It works with 0.7.9 and i will update every day until the next release.
RokStar
- June 13th, 2004, 10:16 pm
- Forum: Users’ Forum
- Topic: Scenario balancing
- Replies: 8
- Views: 2006
Scenario balancing
So, i restarted the game at medium level when 0.7.9 come out. - first scenario: easy than befor as the elven commander did not die - second one: no change view - third: added trees to the western side of the isle, a bit more easy than before - fourth: no change view - fifth - the isle of damned: the...