Search found 2458 matches

by Anonymissimus
October 25th, 2014, 10:30 pm
Forum: Scenario & Campaign Development
Topic: The Earth's Gut for BfW 1.16
Replies: 318
Views: 115575

Re: The Earth's Gut for BfW 1.11/1.12

Sure this is a bug. I am guessing wildly that it is caused by a certain engine bug which should be fixed in the latest BfW version (Wesnoth 1.11.17 (1.12 Release Candidate 1))
by Anonymissimus
October 2nd, 2014, 3:09 pm
Forum: Technical Support
Topic: Recall list gone, leader demoted, how to recover?
Replies: 2
Views: 2093

Re: Recall list gone, leader demoted, how to recover?

20140729 22:02:41< anonymissimus> shadowm: I probably found a severe carryover bug in IftU 20140729 22:03:02< anonymissimus> at the unterlude between part 1 and 2; recall list lost, characters reset 20140729 22:04:01< anonymissimus> 1.11.16; the last time this was not the case IIRC 20140729 22:05:1...
by Anonymissimus
August 7th, 2014, 4:23 pm
Forum: WML Workshop
Topic: dabber's questions: vision to location
Replies: 108
Views: 33588

Re: dabber's questions: leader stay in castle

An extremely easy way is putting max_moves=1 into the leader definition (usually in the [side] tag). That probably doesn't allow the leader to heal but works very well for that it is so simple. AI leaders also generally move back to their keep after an attack, so if there are 6 castle tiles around t...
by Anonymissimus
July 31st, 2014, 5:33 pm
Forum: Coder’s Corner
Topic: Quick pull request question
Replies: 4
Views: 2965

Re: Quick pull request question

I use the MSVC compiler (Windows) and the code builds correctly. Does this mean that with gcc and clang the code doesn't compile? This happens very frequently. The general recommendation for someone working on a cross-platform project under windows (not just what I recommend) is to always compile w...
by Anonymissimus
July 10th, 2014, 12:27 am
Forum: Faction & Era Development
Topic: Plan_Your_Advancements (BfW 1.11/1.12)
Replies: 10
Views: 13579

Re: Plan_Your_Advancements_Era (BfW 1.11/1.12)

That is nice, I thought you could have problems with [modification] events only beign writing in 1st scenario of campaign (a bug also present in [era]). But if using lua can solve that, may be I should learn it... if I werent so lazy :oops: Just using lua certainly can't solve such thing sorry. If ...
by Anonymissimus
July 9th, 2014, 11:58 pm
Forum: Faction & Era Development
Topic: Plan_Your_Advancements (BfW 1.11/1.12)
Replies: 10
Views: 13579

Re: Plan_Your_Advancements_Era (BfW 1.11/1.12)

but then I becomed to think is probable this modification won´t work anyway in a campaign It should. This modification is expected to be very compatible with almost anything I can imagine. and I am not sure if it handles well when scenarios use a [unit] tag to create units (are they detected by you...
by Anonymissimus
July 5th, 2014, 11:35 pm
Forum: WML Workshop
Topic: possible logic error in standard side filter
Replies: 10
Views: 3714

Re: possible logic error in standard side filter

IIRC I originally coded (2), and changed it to what we now have later on, yes. all I can really say (again) is that I do find it weird that we only have a filter for checking "whether all sides this side is allied with match the filter" instead of the more intuitive and familiar "whet...
by Anonymissimus
July 5th, 2014, 7:09 pm
Forum: WML Workshop
Topic: possible logic error in standard side filter
Replies: 10
Views: 3714

Re: possible logic error in standard side filter

TBH I don't understand your last post. Maybe I'm confused, or you are ? And not so many tags please, the two existing ones are already almost redundant. If you aren't an enemy, you should be an alli, right ? Since wesnoth knows only about war or alliance as diplomatic statuses. But [not][enemy_of] i...
by Anonymissimus
July 5th, 2014, 3:00 pm
Forum: WML Workshop
Topic: possible logic error in standard side filter
Replies: 10
Views: 3714

Re: possible logic error in standard side filter

I am very likely the one who did put that line there in the first place, search the commit log. Perhaps I wrote about the reason too. I found the thread that led to the tags and this behavior: http://forums.wesnoth.org/viewtopic.php?p=506907#p506907 (and the following posts by Sapient and myself) Se...
by Anonymissimus
June 30th, 2014, 3:12 pm
Forum: Lua Labs
Topic: Iterate over all variables
Replies: 25
Views: 10518

Re: Iterate over all variables

You know, I wonder if the current implementation of the game gives memory leaks if "check_victory" is called during the execution of a lua api function, or any time that "end_turn_exception" or "end_level_exception" (or "network_error") is thrown and propogat...
by Anonymissimus
June 29th, 2014, 1:29 pm
Forum: Lua Labs
Topic: Iterate over all variables
Replies: 25
Views: 10518

Re: Iterate over all variables

Is it generally okay to throw exceptions in lua api functions, or does that cause memory leaks in the lua kernel? My assumption is the latter since iiuc the lua kernel is pure C. By "lua kernel" you are referring to our embedded lua code ? Yes, it's C. I would say throwing exceptions anyw...
by Anonymissimus
June 28th, 2014, 3:29 pm
Forum: WML Workshop
Topic: non MP-safe WML
Replies: 42
Views: 15651

Re: non MP-safe WML

asking other people to send me their replays. Unless I'm completely mistaken, the file sent to you (a savefile, ideally, not a replay) should be bit-by-bit identical to your version (provided the clients use the same wesnoth version), unless there's OOS, because that's what OOS is about. (There are...
by Anonymissimus
June 28th, 2014, 1:45 pm
Forum: WML Workshop
Topic: non MP-safe WML
Replies: 42
Views: 15651

Re: non MP-safe WML

Well, you are wrong, the methods are known to work, and many MP addons prove it. I never receive OOS when connect to multiplayer server from 2 local clients (even, when one client have scenario and second - not have, in this situation I not receive OOS too) and inspect always show 1:1 results in bot...
by Anonymissimus
June 27th, 2014, 1:26 pm
Forum: Users’ Forum
Topic: General discussion about Era and Modification compatibility
Replies: 38
Views: 10437

Re: General discussion about Era and Modification compatibil

One thing which can help problems like this would be if we added a feature to WML similar to the lua "local" statement. The idea is that, if you are just using a temporary variable to store a unit / count through a loop, and you will discard it at the end of the event, you can declare it ...