Search found 2458 matches
- October 25th, 2014, 10:30 pm
- Forum: Scenario & Campaign Development
- Topic: The Earth's Gut for BfW 1.16
- Replies: 318
- Views: 115575
Re: The Earth's Gut for BfW 1.11/1.12
Sure this is a bug. I am guessing wildly that it is caused by a certain engine bug which should be fixed in the latest BfW version (Wesnoth 1.11.17 (1.12 Release Candidate 1))
- October 25th, 2014, 10:24 pm
- Forum: Scenario & Campaign Development
- Topic: campaign stub: Campaign-How-To (A Simple Campaign)
- Replies: 47
- Views: 34581
Re: campaign stub: Campaign-How-To (A Simple Campaign)
Thanks, added.
- October 2nd, 2014, 3:09 pm
- Forum: Technical Support
- Topic: Recall list gone, leader demoted, how to recover?
- Replies: 2
- Views: 2093
Re: Recall list gone, leader demoted, how to recover?
20140729 22:02:41< anonymissimus> shadowm: I probably found a severe carryover bug in IftU 20140729 22:03:02< anonymissimus> at the unterlude between part 1 and 2; recall list lost, characters reset 20140729 22:04:01< anonymissimus> 1.11.16; the last time this was not the case IIRC 20140729 22:05:1...
- August 7th, 2014, 4:23 pm
- Forum: WML Workshop
- Topic: dabber's questions: vision to location
- Replies: 108
- Views: 33588
Re: dabber's questions: leader stay in castle
An extremely easy way is putting max_moves=1 into the leader definition (usually in the [side] tag). That probably doesn't allow the leader to heal but works very well for that it is so simple. AI leaders also generally move back to their keep after an attack, so if there are 6 castle tiles around t...
- July 31st, 2014, 5:33 pm
- Forum: Coder’s Corner
- Topic: Quick pull request question
- Replies: 4
- Views: 2965
Re: Quick pull request question
I use the MSVC compiler (Windows) and the code builds correctly. Does this mean that with gcc and clang the code doesn't compile? This happens very frequently. The general recommendation for someone working on a cross-platform project under windows (not just what I recommend) is to always compile w...
- July 10th, 2014, 12:27 am
- Forum: Faction & Era Development
- Topic: Plan_Your_Advancements (BfW 1.11/1.12)
- Replies: 10
- Views: 13579
Re: Plan_Your_Advancements_Era (BfW 1.11/1.12)
That is nice, I thought you could have problems with [modification] events only beign writing in 1st scenario of campaign (a bug also present in [era]). But if using lua can solve that, may be I should learn it... if I werent so lazy :oops: Just using lua certainly can't solve such thing sorry. If ...
- July 9th, 2014, 11:58 pm
- Forum: Faction & Era Development
- Topic: Plan_Your_Advancements (BfW 1.11/1.12)
- Replies: 10
- Views: 13579
Re: Plan_Your_Advancements_Era (BfW 1.11/1.12)
but then I becomed to think is probable this modification won´t work anyway in a campaign It should. This modification is expected to be very compatible with almost anything I can imagine. and I am not sure if it handles well when scenarios use a [unit] tag to create units (are they detected by you...
- July 5th, 2014, 11:35 pm
- Forum: WML Workshop
- Topic: possible logic error in standard side filter
- Replies: 10
- Views: 3714
Re: possible logic error in standard side filter
IIRC I originally coded (2), and changed it to what we now have later on, yes. all I can really say (again) is that I do find it weird that we only have a filter for checking "whether all sides this side is allied with match the filter" instead of the more intuitive and familiar "whet...
- July 5th, 2014, 7:09 pm
- Forum: WML Workshop
- Topic: possible logic error in standard side filter
- Replies: 10
- Views: 3714
Re: possible logic error in standard side filter
TBH I don't understand your last post. Maybe I'm confused, or you are ? And not so many tags please, the two existing ones are already almost redundant. If you aren't an enemy, you should be an alli, right ? Since wesnoth knows only about war or alliance as diplomatic statuses. But [not][enemy_of] i...
- July 5th, 2014, 3:00 pm
- Forum: WML Workshop
- Topic: possible logic error in standard side filter
- Replies: 10
- Views: 3714
Re: possible logic error in standard side filter
I am very likely the one who did put that line there in the first place, search the commit log. Perhaps I wrote about the reason too. I found the thread that led to the tags and this behavior: http://forums.wesnoth.org/viewtopic.php?p=506907#p506907 (and the following posts by Sapient and myself) Se...
- June 30th, 2014, 3:12 pm
- Forum: Lua Labs
- Topic: Iterate over all variables
- Replies: 25
- Views: 10518
Re: Iterate over all variables
You know, I wonder if the current implementation of the game gives memory leaks if "check_victory" is called during the execution of a lua api function, or any time that "end_turn_exception" or "end_level_exception" (or "network_error") is thrown and propogat...
- June 29th, 2014, 1:29 pm
- Forum: Lua Labs
- Topic: Iterate over all variables
- Replies: 25
- Views: 10518
Re: Iterate over all variables
Is it generally okay to throw exceptions in lua api functions, or does that cause memory leaks in the lua kernel? My assumption is the latter since iiuc the lua kernel is pure C. By "lua kernel" you are referring to our embedded lua code ? Yes, it's C. I would say throwing exceptions anyw...
- June 28th, 2014, 3:29 pm
- Forum: WML Workshop
- Topic: non MP-safe WML
- Replies: 42
- Views: 15651
Re: non MP-safe WML
asking other people to send me their replays. Unless I'm completely mistaken, the file sent to you (a savefile, ideally, not a replay) should be bit-by-bit identical to your version (provided the clients use the same wesnoth version), unless there's OOS, because that's what OOS is about. (There are...
- June 28th, 2014, 1:45 pm
- Forum: WML Workshop
- Topic: non MP-safe WML
- Replies: 42
- Views: 15651
Re: non MP-safe WML
Well, you are wrong, the methods are known to work, and many MP addons prove it. I never receive OOS when connect to multiplayer server from 2 local clients (even, when one client have scenario and second - not have, in this situation I not receive OOS too) and inspect always show 1:1 results in bot...
- June 27th, 2014, 1:26 pm
- Forum: Users’ Forum
- Topic: General discussion about Era and Modification compatibility
- Replies: 38
- Views: 10437
Re: General discussion about Era and Modification compatibil
One thing which can help problems like this would be if we added a feature to WML similar to the lua "local" statement. The idea is that, if you are just using a temporary variable to store a unit / count through a loop, and you will discard it at the end of the event, you can declare it ...