Search found 1115 matches

by Reepurr
December 17th, 2011, 9:55 pm
Forum: Art Workshop
Topic: Reepurr's stuff: Rainforest shelter
Replies: 90
Views: 30492

Re: Reepurr's stuff: Rainforest shelter

So I'm back, and I'll be picking up the stuff I've been working on one by one. Since I've got a campaign and an era out there, both of which use custom sprites, I figured...

I need shading practice :P
progress.png
progress.png (13.73 KiB) Viewed 6302 times
by Reepurr
December 17th, 2011, 7:06 pm
Forum: Ideas
Topic: [engine] Friendly Unit Cell "Swap"
Replies: 26
Views: 5434

Re: [engine] Friendly Unit Cell "Swap"

Solikos wrote:Also, was that edit directed at me? If so, perhaps you should learn to punctuate properly before giving such tips!
That was aimed at myself, I accidentally pressed "Submit" halfway through the post...
by Reepurr
December 16th, 2011, 4:16 pm
Forum: Ideas
Topic: [engine] Friendly Unit Cell "Swap"
Replies: 26
Views: 5434

Re: [engine] Friendly Unit Cell "Swap"

Several times I've wished that I could swap the positions of 2 units standing adjacent to each other that should technically be able to change spots (each expending one movement point), but due to factors such as ZOC (Zone of Control), they are unable to. This, in my opinion, is part of the tactica...
by Reepurr
December 14th, 2011, 10:59 am
Forum: Technical Support
Topic: Mac version of Wesnoth 1.9 crashes
Replies: 11
Views: 2663

Re: Mac version of Wesnoth 1.9 crashes

]Just wondering, does the crash occur whenever there is a third side present regardless of what campaign or scenario you are playing when it happens, or only when you are playing that particular scenario Eastern Invasion? I haven't played EI recently, but there's a chance that it might be a campaig...
by Reepurr
December 13th, 2011, 8:14 pm
Forum: Technical Support
Topic: Mac version of Wesnoth 1.9 crashes
Replies: 11
Views: 2663

Re: Mac version of Wesnoth 1.9 crashes

Hi. I've been playing Wesnoth 1.9.12 after my very long Wesbreak, and I've found that it's just not working properly. My computer (Mac OS 10.4.11) really doesn't seem to like side 3, the green team. On turn 4 of the Eastern Invasion: Elven Alliance, just as the Orcs' turn starts but before they do a...
by Reepurr
June 10th, 2011, 7:24 am
Forum: Art Workshop
Topic: Tribes of the North pixel art
Replies: 25
Views: 8919

Re: Tribes of the North era pixel art

Stop beating yourself up over your sprites (which are awesome by the way). The only real problem with them is there's a few anatomical issues - but that's understandable, 'cos they're frankies.
by Reepurr
June 10th, 2011, 7:17 am
Forum: Art Workshop
Topic: Vulcan Portraits
Replies: 123
Views: 24740

Re: Vulcan Portraits

okay. for from me, what you described was rather elvish people, so guess your recolors are good enough. I would appreciate "homemade" portraits... :? I agree with Boldek here: your portraits are exactly what you've described. In fact, they do a pretty good job of matching your sprites as ...
by Reepurr
June 9th, 2011, 12:56 pm
Forum: Art Contributions
Topic: The Hammer of Thursagan portrait repaints
Replies: 396
Views: 139362

Re: The Hammer of Thursagan portrait repaints

The helm appears lit from the back and front while nothing else is. The brightest highlight also cuts into the shadow in a strange way, making it feel a little like the large shadow (I'm presuming the side of the helm is supposed to be pretty much flat, right?) is spray-painted on instead of being p...
by Reepurr
June 9th, 2011, 7:32 am
Forum: Art Workshop
Topic: artisticdude's Art
Replies: 1136
Views: 251636

Re: artisticdude's Art, Sketches and WIP's: Bald Guys

Bald heads do look fun. :D I should try them sometime. I must say though, the central area of the sprite looks very flat. I think it's coming from the flatness of the cloth he's wearing, the armoured (?) kilt, and the fact the plate's been whited out. Those pauldrons are very good though - they look...
by Reepurr
June 9th, 2011, 7:03 am
Forum: Art Workshop
Topic: Archer Idle
Replies: 8
Views: 2325

Re: Archer Idle

monochromatic wrote:It's going to be redone by Jetrel himself, in fact.
Including baseframes and animations apparently.
by Reepurr
June 8th, 2011, 7:05 am
Forum: Art Workshop
Topic: agentorange's artwork
Replies: 2
Views: 1197

Re: agentorange's artwork

It's effectively just a trace over the Ruffian attack animation, right? I'm afraid to say you don't need to look carefully at all - I saw it almost instantly. There's this thing called shading, something newbies forget, that you need to do: it's a nice idea, but for it to look like something you nee...
by Reepurr
June 6th, 2011, 6:37 am
Forum: Users’ Forum
Topic: Liberty last level
Replies: 16
Views: 3957

Re: Liberty last level

On liberty then end the enemies just come every after noon. I was able to give my Vulcan mage http://forums.wesnoth.org/viewtopic.php?f=23&t=33924 whole lot of xp and he upgraded to lvl.5. Of course this is the last scenario so It doesn't matter. It's wierd. Oookay. That is one strange way of p...
by Reepurr
June 2nd, 2011, 8:32 am
Forum: Multiplayer Development
Topic: Ghost buff
Replies: 32
Views: 6136

Re: Ghost buff

Darn, I was going to attach a replay of me versus Knalgan AI, using only ghosts, but unfortunately "The uploaded file is empty". All I can really say, then, is that I had 5-6 Wraiths at the end, it was an absolute pushover, and that it only lasted 23 turns. That's a level up every 4 turns,...
by Reepurr
June 2nd, 2011, 7:39 am
Forum: Art Workshop
Topic: Vranca´s artwork
Replies: 201
Views: 78908

Re: Vranca´s artwork

Vranca wrote:Is the perspective a problem? Maybe i should edit the feet a bit so they look less top down?
IMO the feet are fine, but the rest of the unit feels seen from below.
by Reepurr
May 27th, 2011, 9:29 am
Forum: Off-Topic
Topic: Type this with both shift keys down
Replies: 59
Views: 11159

Re: Type this with both shift keys down

The quick brown fox jumps over the lazy dog
THE QUCIK BROWN DFXMJUMPS OVER THEN FLAZY DG

Wow. Lots of extra letters.