Search found 160 matches

by Mawmoocn
May 17th, 2019, 8:55 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 15943

Re: Hotkeys for Movements / Mouse Interaction

I understand your idea, but I would definately make the display of the golden hexes optional! I agree that it could be optional. Additionally I personally would use QWEASD as keys, but if they are customizable, this should be no issue. Well the default hotkeys should depend on the current player’s ...
by Mawmoocn
May 17th, 2019, 5:57 am
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 15943

Re: Hotkeys for Movements / Mouse Interaction

my usability-sense screams "no", I fear this will make it to complicated to the average user - at least if he sees the other hexes of the "focused group" all the time. If it would be purely optional, like visible only if a special key is pressed, I think it would be no problem f...
by Mawmoocn
May 16th, 2019, 12:39 am
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 15943

Re: Hotkeys for Movements / Mouse Interaction

To explain the "focused" hex: Imagine you are working on an Excel sheet and have just typed a word in cell [B2]. Now you want to type a word into cell [F5]. You could either click the cell [F5], or if you would want to use the keyboard press arrow keys repeatedly (4*right and 3*down). To ...
by Mawmoocn
May 15th, 2019, 7:15 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 15943

Re: Hotkeys for Movements / Mouse Interaction

I find the idea of having hints as shortcuts for interesting hexes interesting but as with shortcuts in other programs they should be purely optional. Implementing two keyboard features, will increase work load for volunteers that will do this. I’m not sure it can work, without sacrificing the othe...
by Mawmoocn
May 15th, 2019, 7:14 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 15269

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

Greetings, I’m not well versed to apply PR changes. I’ll look for any potential bugs and keep track on your PR. I think there could be an accessibility option to turn text colors off. When choosing a color scheme for your website, make sure that the text (foreground) color contrasts well with the ba...
by Mawmoocn
May 13th, 2019, 8:33 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 15943

Re: Hotkeys for Movements / Mouse Interaction

Actually, I think specifying the exact radius might not be that user-friendly. But it’s necessary once you reach more than 6 radius as it allows you to control exact coordinates a unit go through. In vi, for example, you can do 15j to move 15 lines down, but it's hard to estimate whether you want t...
by Mawmoocn
May 13th, 2019, 6:34 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 15943

Re: Hotkeys for Movements / Mouse Interaction

Feel free to propose alternatives. Can’t think of any, I think it’s much easier to keep it that way. Or we could, after m5 is pressed, hint the hexes at radius=5 that are north of the center hex with, say, n , and the hexes at the same radius that are south of the reference hex with s . It's hard t...
by Mawmoocn
May 12th, 2019, 1:31 am
Forum: Ideas
Topic: Support showing CTH histogram from enemy point of view
Replies: 15
Views: 4968

Re: Support showing CTH histogram from enemy point of view

The damage calculations should be based on the time of day it will be on your enemy's turn, which will not necessarily be the current one. There’re errors that can be improved and I apologise for bringing this up and I hope you understand. I think it would probably be unnecessary? I’ll try to expla...
by Mawmoocn
May 11th, 2019, 8:55 pm
Forum: Website
Topic: Editing posts does not register as an edit and adds post count
Replies: 2
Views: 2316

Re: Editing posts does not register as an edit and adds post count

I guess I misread it then :oops: I apologize.

I thought it was a feature.

Thank you for clarifying.
by Mawmoocn
May 11th, 2019, 7:02 pm
Forum: Website
Topic: Editing posts does not register as an edit and adds post count
Replies: 2
Views: 2316

Editing posts does not register as an edit and adds post count

Greetings,

If a moderator edits any post, it will show something related.

I found it odd whenever I edit my posts, confirmation for edits, does not appear.

I use preview before posting, for most of my posts.

It also adds post count if you edit your posted replies.

Is this a normal feature?
by Mawmoocn
May 11th, 2019, 6:28 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 15943

Re: Hotkeys for Movements / Mouse Interaction

I'm not sure what to do about typeahead. A way to reset it? This can be a problem if the typeahead keys are interpreted as a non-undoable action, for example, a move toward fogged hexes or an attack. Maybe an option to type functions/movement with a visible text box? Let's say that we assign the le...
by Mawmoocn
May 11th, 2019, 4:50 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 15943

Re: Hotkeys for Movements / Mouse Interaction

The same way it recognizes / or n or d or : or F1 or any other key. When you press s the game will check what the next keypress is, it might be f for "friendly" or e for "enemy" or a for ally, and hint the according units for the player to select from. I see a potential problem ...
by Mawmoocn
May 11th, 2019, 1:35 am
Forum: Technical Support
Topic: "Searching for installing add-ons" crash on Windows 7
Replies: 12
Views: 3672

Re: "Searching for installing add-ons" crash on Windows 7

Greetings,

For Wesnoth 1.12.6, have you tried to turn off music and sound effects?

For some weird reason, I had problems with those, not sure if it still affects those.
by Mawmoocn
May 10th, 2019, 11:06 pm
Forum: Ideas
Topic: Hotkeys for Movements / Mouse Interaction
Replies: 46
Views: 15943

Re: Hotkeys for Movements / Mouse Interaction

Sorry, I misunderstood :( It’s alright :) it happens. You just type sf directly, without / first. The name of the leader doesn't matter; every hex that hosts a friendly unit will be hinted. Hmm would the game recognize sf without command? The UI highlights 7 hexes, the player can use some form of e...
by Mawmoocn
May 10th, 2019, 6:35 pm
Forum: Ideas
Topic: [interface/engine] Advanced damage inflicted/taken hit count statistics
Replies: 61
Views: 15269

Re: [interface/engine] Advanced damage inflicted/taken hit count statistics

On the other hand, 25M strikes is equivalent to playing HttT 10000 times back to back as a single campaign... I don’t think.... well UMC can do it definitely... Well if you could play 10000 times... amazing in another sense :lol: :D. What are you talking about? There's no time element to any of thi...