Search found 1267 matches
- February 20th, 2008, 10:58 am
- Forum: Ideas
- Topic: idea about human unit - stronger than attacker
- Replies: 15
- Views: 3816
Are you talking about the Lancer?
Perhaps you should look up the English name before posting so we can understand which unit you mean - you can find them in the unit definitions in the game, or on the site linked above.
Perhaps you should look up the English name before posting so we can understand which unit you mean - you can find them in the unit definitions in the game, or on the site linked above.
- February 19th, 2008, 5:34 pm
- Forum: Ideas
- Topic: Mainline Units
- Replies: 99
- Views: 14213
I think the point of consistency that you're arguing here is pretty artificial, and limiting. There are many units in core (as opposed to campaigns) that aren't available to the player - either in a campaign as a leader or recruitable unit, or in an MP era. But there's nothing stopping anyone from d...
- February 19th, 2008, 3:03 pm
- Forum: Ideas
- Topic: Mainline Units
- Replies: 99
- Views: 14213
I will try to sum up the current points concerning the original proposal as I see them You again fail to put forward a proposal here. All I can see in the original post is Is there any support for clearing out some of these inconsistencies? Which is not a proposal, is it? So what is the proposal, e...
- February 19th, 2008, 2:39 pm
- Forum: Ideas
- Topic: [Brainstorm] Features for another type of wml-editor
- Replies: 25
- Views: 6498
- February 19th, 2008, 10:06 am
- Forum: Ideas
- Topic: [Brainstorm] Features for another type of wml-editor
- Replies: 25
- Views: 6498
I particularly like the wizard feature (of all the proposed ones). The wml reference would have to be up-to-date, perhaps reading some html documentation that could be shipped with BfW? Some things I would consider really interesting: a) macro capabilities : standard macros should be generated where...
- February 18th, 2008, 12:49 am
- Forum: Art Development
- Topic: kitty's elvish portraits
- Replies: 626
- Views: 202533
- February 16th, 2008, 9:28 pm
- Forum: WML Workshop
- Topic: Counting Villages
- Replies: 1
- Views: 838
- February 16th, 2008, 3:52 pm
- Forum: WML Workshop
- Topic: [base_unit]
- Replies: 7
- Views: 1942
The inheritance works the same for the animation tags as for any other. You need to count the animations frames, and use empty tags to copy them directly, or use invalid keys to invalidate them. Really, this kind of copying gets messy - when the original unit changes, all your animation hacking is g...
- February 16th, 2008, 3:47 pm
- Forum: Ideas
- Topic: Era with 2x the stats of default
- Replies: 30
- Views: 5267
- February 15th, 2008, 9:26 pm
- Forum: Art Contributions
- Topic: Don't Forget Walking Corpse Variations
- Replies: 98
- Views: 33819
- February 13th, 2008, 3:49 pm
- Forum: Multiplayer Development
- Topic: Aethaeryn's Maps - Including Fortress Assault & Defense
- Replies: 27
- Views: 12887
Have you considered integrating the theory of adaptive-logic?[...] In principle the idea is to scale the AI to be progressively stronger but somewhat less than 1:1 ratio with your increase in skill, so the battle still encourages players to do well enough to win. I'm curious as to how this would de...
- February 13th, 2008, 9:47 am
- Forum: The South Guard
- Topic: South Guard 6b. The Long March
- Replies: 41
- Views: 52669
- February 13th, 2008, 9:09 am
- Forum: WML Workshop
- Topic: quick questions regarding scenarios (SOLVED)
- Replies: 14
- Views: 3109
- February 12th, 2008, 8:38 am
- Forum: Ideas
- Topic: Rename: "Leadership" -> "Inspiring"
- Replies: 39
- Views: 6454
- February 12th, 2008, 8:23 am
- Forum: WML Workshop
- Topic: Unit not able to claim towns
- Replies: 24
- Views: 4548
Wait... can I just get the data on the hex moveto targets? No mucking around with arrays, just check the properties of the target hex? But you're not going to use moveto, right? Not when you have a more specific event at hand (capture). Really, zookeeper basically spelt it out. In the dev version, ...