Search found 167 matches
- June 6th, 2012, 12:27 am
- Forum: Dead Water
- Topic: Scenario Review: DW 6 - Uncharted Islands
- Replies: 23
- Views: 24980
Re: Scenario Review: DW 6 - Uncharted Islands
I tried this once and got rolled hard, i'm going to try it again being a lot more cautious and see if i get better results. Edit: Tried a second time, used coral reefs to my advantage and time of day, but somehow i got hit even worse this time and only made it to turn 11. Edit 2: I found out that i ...
- June 5th, 2012, 3:04 am
- Forum: Dead Water
- Topic: Scenario Review: DW 5 - Tirigaz
- Replies: 21
- Views: 22776
Re: Scenario Review: DW 5 - Tirigaz
Normal 1.10.2 Difficult:7 Objectiives: 100% clear Diologue: I was a little shakey about how long i had before the orcs attacked. They said 1 hour, but it takes a turn to recruit, and another to actually swim out into the water. Challenges: Fun: 6 Changes: It was just weird, it seemed like there was ...
- June 2nd, 2012, 3:04 am
- Forum: Dead Water
- Topic: Scenario Review: DW 4 - Slavers
- Replies: 30
- Views: 29759
Re: Scenario Review: DW 4 - Slavers
Owch, i definitely think i did something wrong, I didn't even come close to killing the first enemy leader. I'm going to try again after reading this thread and the wiki though. My strategy was to wait until the enemy had all their forces drawn out, and fight with them a bit. This would put them int...
- June 1st, 2012, 5:24 pm
- Forum: Dead Water
- Topic: Scenario Review: DW 3 - Wolf Coast
- Replies: 28
- Views: 27774
Re: Scenario Review: DW 3 - Wolf Coast
Normal 1.10.2 Difficulty: 4 Objectives: 100% clear Dialogue: Good Challenges: I discovered the storm thing with a unit capturing villages on land, and by that time the kai, who was the obvious choice to give it to, was up near the enemy, so i had to wait for him to swim back down and get it before k...
- June 1st, 2012, 8:17 am
- Forum: Dead Water
- Topic: Scenario Review: DW 2 - Flight
- Replies: 55
- Views: 75628
Re: Scenario Review: DW 2 - Flight
Normal 1.10.2 Difficulty: 4 Objectives: 100% clear. Dialogue: Good, interesting how each enemy recruited units specific to their type. Challenges: Finding some good pickings for Krellis without putting his wimpy but in real danger. Fun: 7 Changes: It seemed like the enemies all held back for a while...
- May 31st, 2012, 6:05 am
- Forum: Delfador’s Memoirs
- Topic: Scenario 22: Face of the Enemy
- Replies: 41
- Views: 46621
Re: Scenario 22: Face of the Enemy
Normal 1.10.2 Difficulty: 2 Objectives: 100% clear Storyline: Nice to see an old face reappear, that always makes a storyline better. Challenges: Pretty much none. After i entered the first room, i fought a few skeles and ghosts coming up the hallway, the a few more once i got down the hallway. Othe...
- May 31st, 2012, 5:13 am
- Forum: Delfador’s Memoirs
- Topic: Scenario 21: Clash at the Manor
- Replies: 28
- Views: 32738
Re: Scenario 21: Clash at the Manor
Normal 1.10.2 Difficulty: 4 Objectives: 100% clear Dialogue: Good, i like the part about how they aquired orcish weapons, gives it a real sabotage feel. Challenges: I split my forces in half to cover both exists, but the entire enemy fleet only rushed for 1, so i had to fight them with half my units...
- May 31st, 2012, 4:41 am
- Forum: Delfador’s Memoirs
- Topic: Scenario 20: Prince of Wesnoth
- Replies: 27
- Views: 28502
Re: Scenario 20: Prince of Wesnoth
Normal 1.10.2 Difficulty: 4 Objectives: 100% clear Storyline: Good, nice background to HTTT Challenges: Trying to keep everyone alive. There isn't a steady cash-flow, so you're likely going to be bringing in all your vets. Fun: 7 Changes: none Reloads: My enchantress got mauled by an archer, 2 mages...
- May 30th, 2012, 7:23 am
- Forum: Delfador’s Memoirs
- Topic: Scenario 19: Showdown in the Northern Swamp
- Replies: 26
- Views: 32676
Re: Scenario 19: Showdown in the Northern Swamp
Normal 1.10.2 Difficulty:5 Objectives: 100% clear, however i accidentally didn't read them and just assumed that illiahmalal was the target to kill, instead of everyone.This left me up at his keep with 4 turns to make it down to the southern enemy to get rid of him, so i was just like "dude no ...
- May 29th, 2012, 4:15 am
- Forum: Users’ Forum
- Topic: I have many ideas for developing this game.
- Replies: 26
- Views: 7675
Re: I have many ideas for developing this game.
I know i'm a little late to the thread but... ONLY THREE FACTIONS?
I would root for just the opposite, it is the dream of mine to one day choose from over 100 factions! Each one balanced, and some more balanced than others!
I would root for just the opposite, it is the dream of mine to one day choose from over 100 factions! Each one balanced, and some more balanced than others!
- May 29th, 2012, 3:55 am
- Forum: Delfador’s Memoirs
- Topic: Scenario 18: The Portal of Doom
- Replies: 24
- Views: 26196
Re: Scenario 18: The Portal of Doom
Normal 1.10.2 Difficulty: 5 Objectives: 100% clear, although the last one was kind of pointless. Dialogue: Good Challenges: Navigating the ice and trying to avoid the water, trying to save vets. I saw that i was going to be fighting mostly skeles and ghosts, so i spammed HI and WMs, only to find out...
- May 29th, 2012, 2:40 am
- Forum: Delfador’s Memoirs
- Topic: Scenario 16: Dark Sky Over Weldyn
- Replies: 14
- Views: 17083
Re: Scenario 16: Dark Sky Over Weldyn
I couldn't even see this, i just got some error and it closed the game.
- May 29th, 2012, 2:37 am
- Forum: Delfador’s Memoirs
- Topic: Scenario 17: A New Ally
- Replies: 22
- Views: 23155
Re: Scenario 17: A New Ally
Normal 1.10.2 Difficult: 3 (mostly because of the ally) Objectives: 100% clear Dialogue: okay Challenges: trying not to lose an HI, because i was unable to recruit them. Fun: 7 Changes: none Reloads: I reloaded on the first turn after i found out the enemy was going to be using nothing but skeles. I...
- May 29th, 2012, 2:09 am
- Forum: The South Guard
- Topic: South Guard 9a - Vengeance
- Replies: 78
- Views: 190796
Re: South Guard 9a - Vengeance
Easy 1.10.2 Difficulty:7 Objectives: 100% clear Dialogue: Good Challenges: It seemed whenever i killed a unit, more enemies would spawn in the forest. I think the idea was to emphasise the importance of diplomacy over violence, but they were directly blocking the objective so i had no other choice t...
- May 29th, 2012, 2:03 am
- Forum: The South Guard
- Topic: Scenario Review: South Guard 8a - Return to Kerlath
- Replies: 22
- Views: 25110
Re: Scenario Review: South Guard 8a - Return to Kerlath
Easy 1.10.2
Diffuclty: 4
Objectives: 100% clear
Dialogue: Good
Challenges: None really, there was plenty of forest for me to take advantage of. I didn't even need the ally at the top.
Fun:7
Changes: none
Reloads: none
Diffuclty: 4
Objectives: 100% clear
Dialogue: Good
Challenges: None really, there was plenty of forest for me to take advantage of. I didn't even need the ally at the top.
Fun:7
Changes: none
Reloads: none