Search found 455 matches
- November 29th, 2015, 9:30 pm
- Forum: Art Workshop
- Topic: Bitron's Art Thread
- Replies: 156
- Views: 59412
Re: Vilkai Art Thread
Here are some new scratches. a new Shaman http://up.picr.de/23843035jo.jpg a new Lich http://up.picr.de/23843034rh.jpg War Drummer http://up.picr.de/23843033uu.jpg Herbalist http://up.picr.de/23843032ix.jpg Deer Rider http://up.picr.de/23843109ow.jpg they will get finished, and there will be more so...
- November 29th, 2015, 11:56 am
- Forum: WML Workshop
- Topic: Bitrons WML Questions
- Replies: 78
- Views: 19217
Re: [Ability] - Inspiration
oh right, that worked, thanks a lot !
- November 29th, 2015, 11:30 am
- Forum: WML Workshop
- Topic: Bitrons WML Questions
- Replies: 78
- Views: 19217
Re: [Ability] - Inspiration
like this ?Ravana wrote:Try without [filter].
Code: Select all
[...]
# moving Karga
{MOVE_UNIT id=Karga 17 3}
[hide_unit]
[/hide_unit]
[...]
- November 29th, 2015, 11:22 am
- Forum: WML Workshop
- Topic: Bitrons WML Questions
- Replies: 78
- Views: 19217
Re: [Ability] - Inspiration
Good Morning guys. I hava another little problem. I'm working on the first campaign, and i wrote an event, in wich the attacked unit flees and hides in a forest, using [hide_unit] . The problem is, if this event triggers, instead of the one unit i want to hide, all other units get hide and the unit ...
- November 27th, 2015, 9:22 pm
- Forum: WML Workshop
- Topic: Creating a new Campaign | Help required! [solved]
- Replies: 4
- Views: 2782
Re: Creating a new Campaign | Help required! (german prefere
Danke für die Antwort!
Inzwischen hab ich das oben angesprochene Problem gelöst, der Thread kann also quasi als "geschlossen" behandelt werden (:
Inzwischen hab ich das oben angesprochene Problem gelöst, der Thread kann also quasi als "geschlossen" behandelt werden (:
- November 23rd, 2015, 7:01 pm
- Forum: WML Workshop
- Topic: Bitrons WML Questions
- Replies: 78
- Views: 19217
Re: [Ability] - Inspiration
oh okay. then I'll try rewrite it as an event.
- November 23rd, 2015, 6:58 pm
- Forum: Art Workshop
- Topic: Bitron's Art Thread
- Replies: 156
- Views: 59412
Re: Vilkai Art Thread
I just wanted to show you some pictures done for my faction and Campaign. What do you guys think ? (: One of the enemies in an upcomming Campaign http://up.picr.de/23784903jm.jpg A vilkish Alchemist http://up.picr.de/23784829hd.jpg An orcish Shaman. Those Shamans are allied with the Vilkai http://up...
- November 23rd, 2015, 6:40 pm
- Forum: WML Workshop
- Topic: Bitrons WML Questions
- Replies: 78
- Views: 19217
Re: [Ability] - Inspiration
formulas ? ..
- November 23rd, 2015, 4:44 pm
- Forum: WML Workshop
- Topic: Bitrons WML Questions
- Replies: 78
- Views: 19217
Re: [Ability] - Inspiration
here's the whole thing: #define WEAPON_SPECIAL_EXECUTE [damage] id=execute name= _ "Execute" name_inactive=_ "Execute" description= _ "the lower the acutal HP of the enemy is, the higher is the damage of this attack (only offensive)" multiply="$((($second_unit.max_...
- November 23rd, 2015, 2:27 pm
- Forum: WML Workshop
- Topic: Bitrons WML Questions
- Replies: 78
- Views: 19217
Re: [Ability] - Inspiration
I have another question for another weapon_special. Is this valid code ? : multiply=$((($second_unit.max_hitpoints - $second_unit.hitpoints)/$second_unit.max_hitpoints)*2) it should say 2*((MaxHP-HP)/MaxHP) what it should do: Example: Attack: 10-2 Opponent with 50% hitpoints: Damage 10-2 (50*2 = 100...
- November 17th, 2015, 5:49 pm
- Forum: WML Workshop
- Topic: Bitrons WML Questions
- Replies: 78
- Views: 19217
Re: [Ability] - Inspiration
ahh okay .. so just like this ?: [store_unit] [filter] side=$side_number [filter_adjacent] # Grab all units standing next to units with inspiration ability=inspiration [filter_side] # Don't get inspired by enemies is_enemy=no [/filter_side] [/filter_adjacent] [/filter] variable=inspired [/store_unit]
- November 17th, 2015, 5:25 pm
- Forum: WML Workshop
- Topic: Bitrons WML Questions
- Replies: 78
- Views: 19217
Re: [Ability] - Inspiration
My implementation of the increased movement is not stackable. With an [object], you would have to be careful. The error that enemies inspire your units too can be fixed by replacing the part is_enemy=no by enemy_of=$side_number Don't get inspired by enemies with Inspiration, or don't get inspired i...
- November 17th, 2015, 4:19 pm
- Forum: WML Workshop
- Topic: Bitrons WML Questions
- Replies: 78
- Views: 19217
Re: [Ability] - Inspiration
Very well!, it works! The inspired Unit gets +1 movementpoint, +1 Damage for Both ranged and melee, and +10% accuracy for both ranged and melee! But, if a unit is already inspired and keep staying next to a Inspirator, the buff stacks within the opponents turn and resets to normal buff again in my t...
- November 17th, 2015, 3:32 pm
- Forum: WML Workshop
- Topic: Bitrons WML Questions
- Replies: 78
- Views: 19217
Re: [Ability] - Inspiration
Well.. all units next to Inspirators are getting the extra movementpoint, but not the additional damage and also not the additional accuracy. (using the last-posted ability-code)
I'd guess that the Object simply doesn't reach the the inspired unit, maybe its the filter?
I'd guess that the Object simply doesn't reach the the inspired unit, maybe its the filter?
- November 17th, 2015, 1:40 pm
- Forum: WML Workshop
- Topic: Bitrons WML Questions
- Replies: 78
- Views: 19217
Re: [Ability] - Inspiration
oh thanks! but still... here's the whole thing again: #define ABILITY_INSPIRATION [dummy] id=inspiration name= _ "Inspiration" description= _ "Inspires adjacent units and makes them faster and stronger." [/dummy] [/abilities] [event] name=turn refresh # After the normal restorati...