Search found 455 matches

by Bitron
November 29th, 2015, 9:30 pm
Forum: Art Workshop
Topic: Bitron's Art Thread
Replies: 156
Views: 59412

Re: Vilkai Art Thread

Here are some new scratches. a new Shaman http://up.picr.de/23843035jo.jpg a new Lich http://up.picr.de/23843034rh.jpg War Drummer http://up.picr.de/23843033uu.jpg Herbalist http://up.picr.de/23843032ix.jpg Deer Rider http://up.picr.de/23843109ow.jpg they will get finished, and there will be more so...
by Bitron
November 29th, 2015, 11:56 am
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 19217

Re: [Ability] - Inspiration

oh right, that worked, thanks a lot !
by Bitron
November 29th, 2015, 11:30 am
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 19217

Re: [Ability] - Inspiration

Ravana wrote:Try without [filter].
like this ?

Code: Select all

[...]
# moving Karga
        {MOVE_UNIT id=Karga 17 3}
        [hide_unit]
        [/hide_unit]
[...]
that doesnt work. still the same all get hide except the unit i want to hide
by Bitron
November 29th, 2015, 11:22 am
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 19217

Re: [Ability] - Inspiration

Good Morning guys. I hava another little problem. I'm working on the first campaign, and i wrote an event, in wich the attacked unit flees and hides in a forest, using [hide_unit] . The problem is, if this event triggers, instead of the one unit i want to hide, all other units get hide and the unit ...
by Bitron
November 27th, 2015, 9:22 pm
Forum: WML Workshop
Topic: Creating a new Campaign | Help required! [solved]
Replies: 4
Views: 2782

Re: Creating a new Campaign | Help required! (german prefere

Danke für die Antwort!

Inzwischen hab ich das oben angesprochene Problem gelöst, der Thread kann also quasi als "geschlossen" behandelt werden (:
by Bitron
November 23rd, 2015, 7:01 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 19217

Re: [Ability] - Inspiration

oh okay. then I'll try rewrite it as an event.
by Bitron
November 23rd, 2015, 6:58 pm
Forum: Art Workshop
Topic: Bitron's Art Thread
Replies: 156
Views: 59412

Re: Vilkai Art Thread

I just wanted to show you some pictures done for my faction and Campaign. What do you guys think ? (: One of the enemies in an upcomming Campaign http://up.picr.de/23784903jm.jpg A vilkish Alchemist http://up.picr.de/23784829hd.jpg An orcish Shaman. Those Shamans are allied with the Vilkai http://up...
by Bitron
November 23rd, 2015, 6:40 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 19217

Re: [Ability] - Inspiration

formulas ? ..
by Bitron
November 23rd, 2015, 4:44 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 19217

Re: [Ability] - Inspiration

here's the whole thing: #define WEAPON_SPECIAL_EXECUTE [damage] id=execute name= _ "Execute" name_inactive=_ "Execute" description= _ "the lower the acutal HP of the enemy is, the higher is the damage of this attack (only offensive)" multiply="$((($second_unit.max_...
by Bitron
November 23rd, 2015, 2:27 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 19217

Re: [Ability] - Inspiration

I have another question for another weapon_special. Is this valid code ? : multiply=$((($second_unit.max_hitpoints - $second_unit.hitpoints)/$second_unit.max_hitpoints)*2) it should say 2*((MaxHP-HP)/MaxHP) what it should do: Example: Attack: 10-2 Opponent with 50% hitpoints: Damage 10-2 (50*2 = 100...
by Bitron
November 17th, 2015, 5:49 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 19217

Re: [Ability] - Inspiration

ahh okay .. so just like this ?: [store_unit] [filter] side=$side_number [filter_adjacent] # Grab all units standing next to units with inspiration ability=inspiration [filter_side] # Don't get inspired by enemies is_enemy=no [/filter_side] [/filter_adjacent] [/filter] variable=inspired [/store_unit]
by Bitron
November 17th, 2015, 5:25 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 19217

Re: [Ability] - Inspiration

My implementation of the increased movement is not stackable. With an [object], you would have to be careful. The error that enemies inspire your units too can be fixed by replacing the part is_enemy=no by enemy_of=$side_number Don't get inspired by enemies with Inspiration, or don't get inspired i...
by Bitron
November 17th, 2015, 4:19 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 19217

Re: [Ability] - Inspiration

Very well!, it works! The inspired Unit gets +1 movementpoint, +1 Damage for Both ranged and melee, and +10% accuracy for both ranged and melee! But, if a unit is already inspired and keep staying next to a Inspirator, the buff stacks within the opponents turn and resets to normal buff again in my t...
by Bitron
November 17th, 2015, 3:32 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 19217

Re: [Ability] - Inspiration

Well.. all units next to Inspirators are getting the extra movementpoint, but not the additional damage and also not the additional accuracy. (using the last-posted ability-code)

I'd guess that the Object simply doesn't reach the the inspired unit, maybe its the filter?
by Bitron
November 17th, 2015, 1:40 pm
Forum: WML Workshop
Topic: Bitrons WML Questions
Replies: 78
Views: 19217

Re: [Ability] - Inspiration

oh thanks! but still... here's the whole thing again: #define ABILITY_INSPIRATION [dummy] id=inspiration name= _ "Inspiration" description= _ "Inspires adjacent units and makes them faster and stronger." [/dummy] [/abilities] [event] name=turn refresh # After the normal restorati...