Search found 838 matches
- December 12th, 2005, 8:39 am
- Forum: Developers’ Discussions
- Topic: Rewriting the unit descriptions
- Replies: 30
- Views: 12790
To make this effort more productive, I suggest judicious use of the 'svn log' command. Some descriptions were rewritten for 1.0 and extensively polished. It would be silly to rewrite them yet again, when many descriptions are still the quick placeholder texts that were originally committed with the ...
- December 12th, 2005, 7:49 am
- Forum: Art Development
- Topic: Enemy Moves Hard To See on Gray Tiles
- Replies: 49
- Views: 28098
- December 7th, 2005, 11:37 am
- Forum: Coder’s Corner
- Topic: Problems with [message]?
- Replies: 6
- Views: 2893
- December 7th, 2005, 11:25 am
- Forum: Developers’ Discussions
- Topic: Discussion of changes to slow?
- Replies: 58
- Views: 21135
- December 7th, 2005, 11:02 am
- Forum: Technical Support
- Topic: Mages tale wont start how do i get into it?
- Replies: 3
- Views: 771
- November 30th, 2005, 8:57 am
- Forum: Faction & Era Development
- Topic: Wait pointer
- Replies: 1
- Views: 1725
See also https://gna.org/bugs/?func=detailitem&item_id=4331 and https://gna.org/bugs/?func=detailitem&item_id=4254 for related issues in the bug tracker.
- November 30th, 2005, 8:32 am
- Forum: Developers’ Discussions
- Topic: [effect] request
- Replies: 6
- Views: 3148
- November 29th, 2005, 1:25 pm
- Forum: Ideas
- Topic: Dealing with tons of save game files is a pain!
- Replies: 16
- Views: 3385
- November 29th, 2005, 1:09 pm
- Forum: Users’ Forum
- Topic: Version 1.0.2 for windows
- Replies: 28
- Views: 5431
- November 29th, 2005, 12:59 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Son of the Black Eye Updated!
- Replies: 240
- Views: 124926
- November 29th, 2005, 12:54 pm
- Forum: WML Workshop
- Topic: 1.1.x+ upcoming WML changes
- Replies: 67
- Views: 13558
Also have a look at the "WML improvements" section of the changelog.
- November 29th, 2005, 12:43 pm
- Forum: Developers’ Discussions
- Topic: Discussion of changes to slow?
- Replies: 58
- Views: 21135
- November 28th, 2005, 9:50 am
- Forum: Coder’s Corner
- Topic: [store_unit] should not clear variable if filter not matched
- Replies: 0
- Views: 1157
[store_unit] should not clear variable if filter not matched
In game_events.cpp, the code for the [store_unit] tag clears the variable even if the filter does not match. So [store_unit] variable=junk [filter] x,y=999,999 [/filter] [/store_unit] (or similarly false filters) will always clear junk. Is anyone relying on this? I would like to change this code so ...
- November 27th, 2005, 7:51 am
- Forum: WML Workshop
- Topic: Droppable Item sometimes duplicates?
- Replies: 2
- Views: 1964
- November 27th, 2005, 7:47 am
- Forum: Art Development
- Topic: Enemy Moves Hard To See on Gray Tiles
- Replies: 49
- Views: 28098
Re: Enemy Moves Hard To See on Gray Tiles
Has anyone noticed that it's really hard to check enemy moves on gray tiles? Do you have a screenshot extract to illustrate what you mean? It has never seemed a big problem to me, though we have had complaints that on certain colour palettes highlighted castle hexes at night are not distinguishable...