Search found 4124 matches
- June 17th, 2023, 7:34 pm
- Forum: Multiplayer Development
- Topic: 1.17 - Reading Elevation
- Replies: 1
- Views: 5865
1.17 - Reading Elevation
(This isn't really an MP thing, but it uses MP maps for demos and it should work with MP anyways, so here we are.) Screenshot_20230611_.jpg There is a cosmetic feature in 1.17 terrain graphics that has elevation, where there can be five levels (two lower, normal, two higher). It doesn't work like us...
- June 12th, 2023, 3:47 am
- Forum: Art Workshop
- Topic: Skeletal dragon portrait
- Replies: 42
- Views: 27313
Re: Skeletal dragon portrait
Regarding the skeletal dragon - I'd say it looks like a really good foundation, but it's still missing some details/context. I'm not trying to nit-pick it to death, but it does need a little more detailing. I've attached a quick example to show what I mean.
- June 12th, 2023, 1:51 am
- Forum: Art Contributions
- Topic: Wesnoth Fauna
- Replies: 88
- Views: 286086
Re: Wesnoth Fauna
It would be really tight at this point, so probably not anymore. But those are certainly interesting, and the fact that they already have portraits helps. Are they a critical part of many mainline-adjacent (in the same world) UMC campaigns?
- June 4th, 2023, 11:45 pm
- Forum: Scenario & Campaign Development
- Topic: Deception
- Replies: 9
- Views: 2120
Re: Deception - Orcish SP Campaign (2 Parts)
Just to chime in on the AI generated art issue: You did the right thing and disclosed where it came from. The issue is in flux - like everyone else with skin in the game, we need to proceed with caution and we are trying to figure out what it all means. A year from now, we could all look back at thi...
- June 4th, 2023, 11:18 pm
- Forum: Art Workshop
- Topic: Skeletal dragon portrait
- Replies: 42
- Views: 27313
Re: Skeletal dragon portrait
Nice use of a 3D model! The shoulder blades look a bit odd, but they aren't really visible in the portrait, so probably doesn't matter much. If this gets included in mainline, it would be nice to have the 3D model files as well, but it wouldn't be required. The portrait image is a bit synthetic and ...
- May 27th, 2023, 10:43 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 612702
Re: New animations
Quite a while ago I submitted new animations for the elvish fighter, but I haven't seen them in the game yet. Was wondering if there was still some issue with them Thanks for the SE running animation, that will certainly get into 1.17. I'm ambivalent about the strict need for a NE version; the chan...
- May 21st, 2023, 9:16 pm
- Forum: Scenario & Campaign Development
- Topic: 1.18 SP Campaign - Bad Moon Rising
- Replies: 642
- Views: 676592
Re: 1.16 SP Campaign - Bad Moon Rising
Hi kele17,
Sure, that would be great! I haven't thought about translations recently, possibly I need to set something up differently, so let me know if you run into any trouble.
Thanks.
Sure, that would be great! I haven't thought about translations recently, possibly I need to set something up differently, so let me know if you run into any trouble.
Thanks.
- April 10th, 2023, 2:22 am
- Forum: Faction & Era Development
- Topic: Archaic Era (BfW 1.18)
- Replies: 386
- Views: 311281
Re: Archaic Era (BfW 1.14)
1.16.4 of both Archaic Era and Archaic Resources have been uploaded to the 1.16 server. Nothing really game-changing, but some portraits, sprites, and terrain graphics were updated.
- April 10th, 2023, 2:19 am
- Forum: Scenario & Campaign Development
- Topic: 1.16 SP Campaign: Trinity
- Replies: 416
- Views: 169403
Re: 1.16 SP Campaign: Trinity
1.16.4 has been uploaded to the 1.16 server.
I've test/fixed scenarios up to the second Dark Planet scenario (haven't gotten to later scenarios yet). The version number jumped up to 1.16.4 to keep in sync with Archaic Era.
I've test/fixed scenarios up to the second Dark Planet scenario (haven't gotten to later scenarios yet). The version number jumped up to 1.16.4 to keep in sync with Archaic Era.
- April 9th, 2023, 4:31 am
- Forum: Art Contributions
- Topic: New saurian units
- Replies: 9
- Views: 7988
Re: New saurian units
These SE frames are looking good; similar to the soothsayer but not too similar. Maybe a subtle magic halo could be added as a separate layer :hmm: EDIT: For "magic halos", I'm thinking some sort of sparkling aura for the healer and staff-to-hand lightning for the offensive unit. These wou...
- December 28th, 2022, 2:04 am
- Forum: Ideas
- Topic: [mainline] Fix inconsistent races
- Replies: 27
- Views: 2889
Re: [mainline] Fix inconsistent races
I agree. Megabeast = Megadeth + Superbeast. Might be cheesy, might be cool, tastes vary. But it's not Wesnoth.Lord-Knightmare wrote: ↑December 27th, 2022, 3:51 am The term "megabeast" doesn't really fit Wesnoth-ian theme, IMHO.
I think monsters should stay as the name of the parent category.
- December 26th, 2022, 3:45 am
- Forum: Ideas
- Topic: [mainline] Fix inconsistent races
- Replies: 27
- Views: 2889
Re: [mainline] Fix inconsistent races
We can argue over the precise placement of each thing later, I think the general idea should be implemented, then we can take this step-wise: octalot's PR Major Divisions - Animals, Monsters, Beasts, Elementals, Dwarves, Humans, etc. Minor Divisions - Dunefolk, Wood Elves, Nudist Dwarves, etc. As fa...
- December 24th, 2022, 12:34 am
- Forum: Ideas
- Topic: [mainline] Fix inconsistent races
- Replies: 27
- Views: 2889
Re: [mainline] Fix inconsistent races
Yes, so why not do something about it? :) Because it's time-consuming relative to the payoff, and whatever you do will piss off some fraction of the people who notice. That's why it's been around forever, it's not that no one noticed. Did you already have an idea about the help screen? Not one that...
- December 23rd, 2022, 1:56 pm
- Forum: Coder’s Corner
- Topic: New Graphics System Details
- Replies: 3
- Views: 5959
Re: New Graphics System Details
There is a "pixel scale multiplier" option that probably doesn't directly solve your problem, but it does at least allow some control over resolution in full screen. It's on "auto" by default, and doesn't seem to do much outside of full screen, so it might be worth testing out.
- December 23rd, 2022, 1:46 pm
- Forum: Ideas
- Topic: [mainline] Fix inconsistent races
- Replies: 27
- Views: 2889
Re: [mainline] Fix inconsistent races
As the person who added many of the monster/beasts recently. I should say that I mostly just tried to work within the existing classifications. I'd considered rearranging things in recent PRs, but decided against it because of all the annoying downstream effects of breaking filters, etc. The orc/gob...