Search found 4124 matches

by doofus-01
June 17th, 2023, 7:34 pm
Forum: Multiplayer Development
Topic: 1.17 - Reading Elevation
Replies: 1
Views: 5865

1.17 - Reading Elevation

(This isn't really an MP thing, but it uses MP maps for demos and it should work with MP anyways, so here we are.) Screenshot_20230611_.jpg There is a cosmetic feature in 1.17 terrain graphics that has elevation, where there can be five levels (two lower, normal, two higher). It doesn't work like us...
by doofus-01
June 12th, 2023, 3:47 am
Forum: Art Workshop
Topic: Skeletal dragon portrait
Replies: 42
Views: 27313

Re: Skeletal dragon portrait

Regarding the skeletal dragon - I'd say it looks like a really good foundation, but it's still missing some details/context. I'm not trying to nit-pick it to death, but it does need a little more detailing. I've attached a quick example to show what I mean.
by doofus-01
June 12th, 2023, 1:51 am
Forum: Art Contributions
Topic: Wesnoth Fauna
Replies: 88
Views: 286086

Re: Wesnoth Fauna

Gothyoba wrote: June 1st, 2023, 1:33 pm Is this still relevant to 1.18?
It would be really tight at this point, so probably not anymore. But those are certainly interesting, and the fact that they already have portraits helps. Are they a critical part of many mainline-adjacent (in the same world) UMC campaigns?
by doofus-01
June 4th, 2023, 11:45 pm
Forum: Scenario & Campaign Development
Topic: Deception
Replies: 9
Views: 2120

Re: Deception - Orcish SP Campaign (2 Parts)

Just to chime in on the AI generated art issue: You did the right thing and disclosed where it came from. The issue is in flux - like everyone else with skin in the game, we need to proceed with caution and we are trying to figure out what it all means. A year from now, we could all look back at thi...
by doofus-01
June 4th, 2023, 11:18 pm
Forum: Art Workshop
Topic: Skeletal dragon portrait
Replies: 42
Views: 27313

Re: Skeletal dragon portrait

Nice use of a 3D model! The shoulder blades look a bit odd, but they aren't really visible in the portrait, so probably doesn't matter much. If this gets included in mainline, it would be nice to have the 3D model files as well, but it wouldn't be required. The portrait image is a bit synthetic and ...
by doofus-01
May 27th, 2023, 10:43 pm
Forum: Art Contributions
Topic: New animations
Replies: 1502
Views: 612702

Re: New animations

Quite a while ago I submitted new animations for the elvish fighter, but I haven't seen them in the game yet. Was wondering if there was still some issue with them Thanks for the SE running animation, that will certainly get into 1.17. I'm ambivalent about the strict need for a NE version; the chan...
by doofus-01
May 21st, 2023, 9:16 pm
Forum: Scenario & Campaign Development
Topic: 1.18 SP Campaign - Bad Moon Rising
Replies: 642
Views: 676592

Re: 1.16 SP Campaign - Bad Moon Rising

Hi kele17,

Sure, that would be great! I haven't thought about translations recently, possibly I need to set something up differently, so let me know if you run into any trouble.

Thanks.
by doofus-01
April 10th, 2023, 2:22 am
Forum: Faction & Era Development
Topic: Archaic Era (BfW 1.18)
Replies: 386
Views: 311281

Re: Archaic Era (BfW 1.14)

1.16.4 of both Archaic Era and Archaic Resources have been uploaded to the 1.16 server. Nothing really game-changing, but some portraits, sprites, and terrain graphics were updated.
by doofus-01
April 10th, 2023, 2:19 am
Forum: Scenario & Campaign Development
Topic: 1.16 SP Campaign: Trinity
Replies: 416
Views: 169403

Re: 1.16 SP Campaign: Trinity

1.16.4 has been uploaded to the 1.16 server.

I've test/fixed scenarios up to the second Dark Planet scenario (haven't gotten to later scenarios yet). The version number jumped up to 1.16.4 to keep in sync with Archaic Era.
by doofus-01
April 9th, 2023, 4:31 am
Forum: Art Contributions
Topic: New saurian units
Replies: 9
Views: 7988

Re: New saurian units

These SE frames are looking good; similar to the soothsayer but not too similar. Maybe a subtle magic halo could be added as a separate layer :hmm: EDIT: For "magic halos", I'm thinking some sort of sparkling aura for the healer and staff-to-hand lightning for the offensive unit. These wou...
by doofus-01
December 28th, 2022, 2:04 am
Forum: Ideas
Topic: [mainline] Fix inconsistent races
Replies: 27
Views: 2889

Re: [mainline] Fix inconsistent races

Lord-Knightmare wrote: December 27th, 2022, 3:51 am The term "megabeast" doesn't really fit Wesnoth-ian theme, IMHO.

I think monsters should stay as the name of the parent category.
I agree. Megabeast = Megadeth + Superbeast. Might be cheesy, might be cool, tastes vary. But it's not Wesnoth.
by doofus-01
December 26th, 2022, 3:45 am
Forum: Ideas
Topic: [mainline] Fix inconsistent races
Replies: 27
Views: 2889

Re: [mainline] Fix inconsistent races

We can argue over the precise placement of each thing later, I think the general idea should be implemented, then we can take this step-wise: octalot's PR Major Divisions - Animals, Monsters, Beasts, Elementals, Dwarves, Humans, etc. Minor Divisions - Dunefolk, Wood Elves, Nudist Dwarves, etc. As fa...
by doofus-01
December 24th, 2022, 12:34 am
Forum: Ideas
Topic: [mainline] Fix inconsistent races
Replies: 27
Views: 2889

Re: [mainline] Fix inconsistent races

Yes, so why not do something about it? :) Because it's time-consuming relative to the payoff, and whatever you do will piss off some fraction of the people who notice. That's why it's been around forever, it's not that no one noticed. Did you already have an idea about the help screen? Not one that...
by doofus-01
December 23rd, 2022, 1:56 pm
Forum: Coder’s Corner
Topic: New Graphics System Details
Replies: 3
Views: 5959

Re: New Graphics System Details

There is a "pixel scale multiplier" option that probably doesn't directly solve your problem, but it does at least allow some control over resolution in full screen. It's on "auto" by default, and doesn't seem to do much outside of full screen, so it might be worth testing out.
by doofus-01
December 23rd, 2022, 1:46 pm
Forum: Ideas
Topic: [mainline] Fix inconsistent races
Replies: 27
Views: 2889

Re: [mainline] Fix inconsistent races

As the person who added many of the monster/beasts recently. I should say that I mostly just tried to work within the existing classifications. I'd considered rearranging things in recent PRs, but decided against it because of all the annoying downstream effects of breaking filters, etc. The orc/gob...