Search found 291 matches

by solsword
February 13th, 2009, 10:13 pm
Forum: Ideas
Topic: Trait Ideas: Lucky, Tough, and Resistant
Replies: 9
Views: 1698

Trait Ideas: Lucky, Tough, and Resistant

Wesnoth has, in my opinion, relatively few traits. Especially when building a campaign and picking which traits to give heroes, I find myself quite limited by the selection available. Thus, I'm proposing a couple of new traits that I think are in-line with existing traits, reasonably simple, and wou...
by solsword
February 13th, 2009, 5:42 pm
Forum: Scenario & Campaign Development
Topic: Campaign: The Knights of the Silver Spire
Replies: 69
Views: 21643

Re: Campaign: The Knights of the Silver Spire

Sorry... I left it to work overnight but something went wrong. I should have held off my post until I was sure that the upload had gone through. There should now be an update on the server, version 0.1.3 (previously version 0.1).
by solsword
February 13th, 2009, 4:55 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown (1.14.4) for Wesnoth 1.6 ONLY
Replies: 195
Views: 67934

Re: Invasion from the Unknown (1.10.5) for Wesnoth 1.5-1.6

I downloaded your save file and I also experienced the crash. I'm running 1.5.9+svn (32687). The crash looks to me like the same thing that I reported above, just at a different point in the game. Shadow Master said that people are aware of this bug and that it's not IftU-specific, so I guess all we...
by solsword
February 13th, 2009, 7:58 am
Forum: Scenario & Campaign Development
Topic: Campaign: The Knights of the Silver Spire
Replies: 69
Views: 21643

Re: Campaign: The Knights of the Silver Spire

A new version is out that includes scenario 3 (an all-story scenario) in just text form (bits of that are going to become in-game cutscenes; also, the text is still incomplete) and a reasonably complete version of scenario 4 (things like the story are missing...). I'm not looking for any particular ...
by solsword
February 12th, 2009, 1:47 pm
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign: Gali's Contract
Replies: 22
Views: 9567

Re: Imperial Era Campaign: Gali's Contract

Just finished the second mission and failed the 3rd. In the second mission, I was basically forced into turtling in the lodestone chamber for the entire mission. This worked out well, and I ended the mission with several level 3 units after whittling away the enemy forces slowly over the course of m...
by solsword
February 12th, 2009, 12:06 pm
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign: Gali's Contract
Replies: 22
Views: 9567

Re: Imperial Era Campaign: Gali's Contract

I just picked up the campaign and I like it a lot so far, with the exception of the fact that scenario 2 seems to be almost impossible to me. ...alright, that was what I was about to write, until I thought "maybe you *can* recruit units" and found out that you can, in fact, recruit more re...
by solsword
February 10th, 2009, 11:50 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown (1.14.4) for Wesnoth 1.6 ONLY
Replies: 195
Views: 67934

Re: Invasion from the Unknown (1.10.4) for Wesnoth 1.5-1.6

Good to know where to report these things. I'm coming up with a list as I go through the campaign, and I'll post it here when I finish. In the mean time, I've ran into a bug in either Wesnoth or the campaign that causes Wesnoth to crash. I'm playing scenario 5a, Crossfire, and when I kill the bandit...
by solsword
February 10th, 2009, 10:26 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown (1.14.4) for Wesnoth 1.6 ONLY
Replies: 195
Views: 67934

Re: Invasion from the Unknown (1.10.4) for Wesnoth 1.5-1.6

Just starting this campaign, and I'm sure I'll enjoy it from what I've seen of the writing so far. In the intro text, there's an instance of 'sdo' where 'do' should be. It's in the [part] that goes "Recently the frequency and intensity of incursions has increased...": "Most people sdo...
by solsword
February 9th, 2009, 3:28 am
Forum: Art Contributions
Topic: Deciduous trees
Replies: 79
Views: 20294

Re: Deciduous trees

I hate to criticize, especially when I don't have a solution handy, but I'm just now trying to use the new forest tiles in a map and (at least to me), they don't look nearly as good as the pine forests. My two main issues are that there is a lack of macro-scale variation in tiles. If you look at the...
by solsword
February 9th, 2009, 2:59 am
Forum: Scenario & Campaign Development
Topic: Campaign: The Knights of the Silver Spire
Replies: 69
Views: 21643

Re: Campaign: The Knights of the Silver Spire

Thanks for the feedback. Good to know that it's coherent, after all the time I've been spending on it these last few days :) I did some hard thinking about whether to make it actually difficult, but I think that I'm fine with this being a throw-away scenario in terms of difficulty. The only asset th...
by solsword
February 8th, 2009, 1:20 am
Forum: Scenario & Campaign Development
Topic: Campaign: The Knights of the Silver Spire
Replies: 69
Views: 21643

Re: Campaign: The Knights of the Silver Spire

Alright... a new version is up. The basic outline of the scenario is the same, but a few things have changed a bit. It is now mostly finished, but needs some playtesting, polishing, and balancing. In some ways it's probably not a very satisfying scenario for the player, and it shouldn't last very lo...
by solsword
February 5th, 2009, 5:27 am
Forum: WML Workshop
Topic: How do radii work in [filter_location] tags?
Replies: 2
Views: 521

Re: How do radii work in [filter_location] tags?

Thanks for the quick reply... I just did some research and figured out why it should be that way. I may try to clarify the wiki, 'cause what's there now did not impart to me the necessary information. For the curious: When you have a radius= key inside a [filter_location] tag, it gets "processe...
by solsword
February 5th, 2009, 4:26 am
Forum: WML Workshop
Topic: How do radii work in [filter_location] tags?
Replies: 2
Views: 521

How do radii work in [filter_location] tags?

I'm working on the latest scenario of TKotSS and have a question about the radius= key for [filter_location] tags. I had code that looked like this: [store_locations] variable=nearby_locations x={X} y={Y} radius=$depth [and] {FILTER} [/and] [/store_locations] I'm not sure *exactly* way, but that cod...
by solsword
February 2nd, 2009, 7:16 pm
Forum: Art Contributions
Topic: Deciduous trees
Replies: 79
Views: 20294

Re: Deciduous trees

If I remember correctly, the sparser forest tiles are also used next to keep (and maybe mountain) tiles to prevent the forest from glitching through the keep walls. Have you tested your forest tiles next to keeps/mountains? Also, I'd be a huge fan of deciduous forested hills, just because it can mak...
by solsword
February 1st, 2009, 8:03 am
Forum: WML Workshop
Topic: Getting the AI to attack a target?
Replies: 4
Views: 1023

Re: Getting the AI to attack a target?

Wouldn't be better to make the unit move where you want it to move (so its lured) instead of trying to use the Wesnoth AI to do your bidding? (using events or similar when its that side turn) Yes, it would. That's why that's what I'm doing now. I have an event that uses the MOVE_UNIT macro to put t...