Search found 1298 matches
- May 20th, 2011, 8:05 pm
- Forum: Scenario & Campaign Development
- Topic: UMC Image Resources as add-on or as website?
- Replies: 34
- Views: 5925
Re: UMC Image Resources as add-on or as website?
I think the idea of including everything on a good server (i.e. not in a wiki) is wonderful - if we could find someone to host it. And someone to write the backend. In terms of the add-on, I think the most important thing to do to keep it from getting too large would be to have strict guidelines on ...
- May 20th, 2011, 7:52 pm
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 33676
Re: Brent (0.1.7) – for 1.9
Hah. That is not intentional... I suspect it's because those villages have no owners, and I only tested on villages that had owners. I'll look into it. Thanks!
- May 19th, 2011, 9:55 pm
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 33676
Re: Brent (0.1.7) – for 1.9
I've only recently set up the current quest system; a lot of the quests (the skeleton, dwarves, faerie battlefield, etc.) are still running on the same code as they were back on 1.8. I'm going to be bringing them in line as I have the time, and as I get to them, they will start to use the same quest...
- May 19th, 2011, 1:49 am
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 33676
Re: Brent (0.1.7) – for 1.9
Corrected: start positions upon leaving and entering various maps. The issues entering the dwarven city. the issue illustrated in Brent1. Not corrected because they are supposed to be that way: World map day cycle Brent not capturing villages. To correct: missing words in story message. use of CAPTU...
- May 18th, 2011, 10:30 pm
- Forum: Scenario & Campaign Development
- Topic: Portraits collection for UMC
- Replies: 15
- Views: 6429
Re: Portraits collection for UMC
You could have separate folders for "match guidelines completely", "need transparent (or black) version", and "very nice but need some additional work" and then try to solicit people to do the update work. To clarify, by "very nice but need some additional work&quo...
- May 18th, 2011, 5:04 am
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 33676
Re: Brent (0.1.7) – for 1.9
Turns out the problem is that you don't have Wesnoth_Lua_Pack installed. When Brent is on the add-on server, this will be handled by the add-on server, but for now people will have to remember to install it themselves. Also, you should be aware that there are some bugs that I know about in the most ...
- May 16th, 2011, 3:18 pm
- Forum: Scenario & Campaign Development
- Topic: Croredia - Unique, Different Campaign
- Replies: 10
- Views: 2383
Re: Croredia - Unique, Different Campaign
This sounds a lot like the work I've been doing on Brent. Any chance you'd be interested in working together?
- May 10th, 2011, 9:42 am
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 33676
Re: Brent (0.1.7) – for 1.9
Hmm. Drat. Yes, it would be great if you could post it on github. Thanks for sticking with this! I'll look into it as soon as I can.
Edit: confirmed on OSX 10.6.4.
Edit: confirmed on OSX 10.6.4.
- May 9th, 2011, 3:41 pm
- Forum: Lua Labs
- Topic: Wesnoth Lua Pack: Development Thread
- Replies: 114
- Views: 925941
Re: Wesnoth Lua Pack: Development Thread
Yes, that's a correct grid. But if you want to use the table for a dialog, you'll also need to have vestigial [tooltip] and [helptip] sections. See:
- May 9th, 2011, 1:13 pm
- Forum: Lua Labs
- Topic: Wesnoth Lua Pack: Development Thread
- Replies: 114
- Views: 925941
Re: Wesnoth Lua Pack: Development Thread
Hmm. My interpretation of the docs was a little different: that set_dialog_canvas lets you change how the dialog is displayed for a given state. AFAICT widget definitions are essentially statically defined in the core wml and can't be overridden by instances in most matters, and it seems like the st...
- May 7th, 2011, 3:37 am
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 33676
Re: Brent (0.1.7) – for 1.9
I probably won't track down the bug, since 1.9.6 is supposed to be released on Sunday and I'm not experiencing the problem on svn. Let me know if you're still having the problem after you upgrade.
- May 7th, 2011, 12:44 am
- Forum: Lua Labs
- Topic: Wesnoth Lua Pack: Development Thread
- Replies: 114
- Views: 925941
Re: Wesnoth Lua Pack: Development Thread
New version at https://gist.github.com/956351. I'm happy to report that this version redirects "print" to the shell output area, as well as storing all output rather than just the most recent item. However, it gets awfully slow if you run more than ~7 cycles. I'm guessing it's due to the r...
- May 5th, 2011, 6:34 pm
- Forum: Lua Labs
- Topic: Wesnoth Lua Pack: Development Thread
- Replies: 114
- Views: 925941
Re: Wesnoth Lua Pack: Development Thread
@Exasperation: Thanks for the tips! I hadn't caught that bit in GUIToolkit... man, the docs on this are terrible. :-p In any case, the vertical and horizontal alignment issues are now fixed. Current version is attached, and at https://gist.github.com/956351 . @Anon: I can't find the code that you me...
- May 5th, 2011, 1:32 am
- Forum: Lua Labs
- Topic: Wesnoth Lua Pack: Development Thread
- Replies: 114
- Views: 925941
Re: Wesnoth Lua Pack: Development Thread
Hey, guys! Glad to see someone picked this up! :-) Recently, I've been frustrated with the command line as a tool for testing lua code in-game. I'm working on a lua debug shell and I was wondering whether you might be able to give me some feedback. I've attached the code, or you can view it at https...
- May 1st, 2011, 10:01 pm
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 33676
Re: Brent (0.1.7) – for 1.9
Brynne is currently unsupported in the github version. I'll remove her temporarily in my next push to the repository until I can bring her up to speed.
As for the Brent issues - hm. What version of 1.9 are you running?
As for the Brent issues - hm. What version of 1.9 are you running?