Search found 1298 matches
- June 9th, 2011, 3:53 am
- Forum: Art Workshop
- Topic: Archer Idle
- Replies: 8
- Views: 2356
Re: Archer Idle
It's possible that the bug is known and not being fixed either because there are more important graphics issues or because the sprite is going to be completely redone anyway. Whether or not the bug is known, if you can make reasonable replacement frames, you should - it'll speed up the fixing of the...
- June 9th, 2011, 3:47 am
- Forum: Art Workshop
- Topic: homunculus's two pixels
- Replies: 119
- Views: 57027
Re: homunculus's two pixels
I like this one more, I think because 1) I like the roof texture a lot better, and 2) because the supports in the walls look like they're made of or wrapped in the same material as the walls are made of.
- June 7th, 2011, 11:17 pm
- Forum: Art Contributions
- Topic: The new Wesnoth logo and the Loyalist sigil
- Replies: 419
- Views: 149008
Re: The new Wesnoth logo and the Loyalist sigil
MMMMMMM! I forget - are these becoming a font?
- June 5th, 2011, 10:43 pm
- Forum: Lua Labs
- Topic: ModularLua 0.5.1 - making Lua easier in Wesnoth
- Replies: 4
- Views: 3055
Re: ModularLua - making things easier in 1.9
That's a fair question. There's a couple things going on here: Github is prettier than the Wesnoth-umc-dev Github uses git, which I know how to use, rather than svn, which I know how to check out repositories with. Github lets anyone who's interested make an account and fork the repository, rather t...
- June 5th, 2011, 9:05 pm
- Forum: Art Contributions
- Topic: The new Wesnoth logo and the Loyalist sigil
- Replies: 419
- Views: 149008
Re: The new Wesnoth logo and the Loyalist sigil
I dig the Carolingian ones. The other ts are nice, but have much less character.
- June 5th, 2011, 9:03 pm
- Forum: Lua Labs
- Topic: ModularLua 0.5.1 - making Lua easier in Wesnoth
- Replies: 4
- Views: 3055
ModularLua 0.5.1 - making Lua easier in Wesnoth
ModularLua 0.5.1 Features Dialog creation With Wesnoth's built-in dialog creation, there is a lot of flexibility. However, there's also a lot of boilerplate and room for mistakes, making even simple dialogs a pain and a half to set up. With ModularLua, you simply input a quick lua table representin...
- June 4th, 2011, 5:55 am
- Forum: Art Workshop
- Topic: Great Tree Contest :)
- Replies: 24
- Views: 11342
Re: Great Tree Contest :)
1.9 is available from the repositories for Ubuntu 11.04 - or you can build wesnoth from the source code. (Instructions are on the wiki and more or less coherent.)
- June 4th, 2011, 12:04 am
- Forum: Lua Labs
- Topic: A Lua editor thread
- Replies: 9
- Views: 4120
Re: A Lua editor thread
TextMate is awesome, but it's not infallible. A friend of mine is constantly complaining that it doesn't support split views (and I agree with him.) And other annoyances. And TextMate 2 has been in development for a looong time.
@Anonymissimus: what do you mean by syntax autocompletion?
@Anonymissimus: what do you mean by syntax autocompletion?
- June 3rd, 2011, 11:21 pm
- Forum: Art Contributions
- Topic: The new Wesnoth logo and the Loyalist sigil
- Replies: 419
- Views: 149008
- May 30th, 2011, 1:45 pm
- Forum: Lua Labs
- Topic: A Lua editor thread
- Replies: 9
- Views: 4120
Re: A Lua editor thread
I looked at kate, and it seems nice as an editor, but I really have problems with the KDE design aesthetic... :-p Incidentally, jEdit has autocompletion with ctl+b. It's language and buffer based, so you can get standard library functions or your own custom functions/vars with it. Edit:: I don't mea...
- May 30th, 2011, 5:53 am
- Forum: Lua Labs
- Topic: A Lua editor thread
- Replies: 9
- Views: 4120
Re: A Lua editor thread
I use jEdit in linux - has some strange quirks (like in ubuntu 10.10 it would occasionally remove itself from the open windows list though the windows were still open) but it supports most of the features that I want in more or less the way I want them.
- May 27th, 2011, 1:00 am
- Forum: Scenario & Campaign Development
- Topic: Brent (0.1.7) – for 1.9
- Replies: 147
- Views: 33698
Re: Brent (0.1.7) – for 1.9
That's correct. Also, heads up that I probably won't be able to do any work on Brent this weekend, but I expect to have more free time during the summer.
- May 27th, 2011, 12:51 am
- Forum: Website
- Topic: New favicon — caching issues
- Replies: 9
- Views: 3086
Re: New villages icon?
favicons are often stored in a separate cache - it'll reset itself eventually.
- May 26th, 2011, 1:58 pm
- Forum: Art Contributions
- Topic: Ancient Lich Development
- Replies: 185
- Views: 72983
Re: Ancient Lich Development
There's something in the lore on this subject, perhaps in relation to tRoW and that island of the dead... though it's been a while so my memory may be slipping... but iirc elvish liches are at most extremely rare.
- May 23rd, 2011, 3:24 pm
- Forum: Art Workshop
- Topic: homunculus's two pixels
- Replies: 119
- Views: 57027
Re: homunculus's two pixels
I love the way that the house nests into the tree, but the blue color bothers me a lot. It looks like a greenhouse - like the walls are made of glass - which strikes me as odd for a treehouse.