Search found 1298 matches

by melinath
June 9th, 2011, 3:53 am
Forum: Art Workshop
Topic: Archer Idle
Replies: 8
Views: 2356

Re: Archer Idle

It's possible that the bug is known and not being fixed either because there are more important graphics issues or because the sprite is going to be completely redone anyway. Whether or not the bug is known, if you can make reasonable replacement frames, you should - it'll speed up the fixing of the...
by melinath
June 9th, 2011, 3:47 am
Forum: Art Workshop
Topic: homunculus's two pixels
Replies: 119
Views: 57027

Re: homunculus's two pixels

I like this one more, I think because 1) I like the roof texture a lot better, and 2) because the supports in the walls look like they're made of or wrapped in the same material as the walls are made of.
by melinath
June 7th, 2011, 11:17 pm
Forum: Art Contributions
Topic: The new Wesnoth logo and the Loyalist sigil
Replies: 419
Views: 149008

Re: The new Wesnoth logo and the Loyalist sigil

MMMMMMM! I forget - are these becoming a font?
by melinath
June 5th, 2011, 10:43 pm
Forum: Lua Labs
Topic: ModularLua 0.5.1 - making Lua easier in Wesnoth
Replies: 4
Views: 3055

Re: ModularLua - making things easier in 1.9

That's a fair question. There's a couple things going on here: Github is prettier than the Wesnoth-umc-dev Github uses git, which I know how to use, rather than svn, which I know how to check out repositories with. Github lets anyone who's interested make an account and fork the repository, rather t...
by melinath
June 5th, 2011, 9:05 pm
Forum: Art Contributions
Topic: The new Wesnoth logo and the Loyalist sigil
Replies: 419
Views: 149008

Re: The new Wesnoth logo and the Loyalist sigil

I dig the Carolingian ones. The other ts are nice, but have much less character.
by melinath
June 5th, 2011, 9:03 pm
Forum: Lua Labs
Topic: ModularLua 0.5.1 - making Lua easier in Wesnoth
Replies: 4
Views: 3055

ModularLua 0.5.1 - making Lua easier in Wesnoth

ModularLua 0.5.1 Features Dialog creation With Wesnoth's built-in dialog creation, there is a lot of flexibility. However, there's also a lot of boilerplate and room for mistakes, making even simple dialogs a pain and a half to set up. With ModularLua, you simply input a quick lua table representin...
by melinath
June 4th, 2011, 5:55 am
Forum: Art Workshop
Topic: Great Tree Contest :)
Replies: 24
Views: 11342

Re: Great Tree Contest :)

1.9 is available from the repositories for Ubuntu 11.04 - or you can build wesnoth from the source code. (Instructions are on the wiki and more or less coherent.)
by melinath
June 4th, 2011, 12:04 am
Forum: Lua Labs
Topic: A Lua editor thread
Replies: 9
Views: 4120

Re: A Lua editor thread

TextMate is awesome, but it's not infallible. A friend of mine is constantly complaining that it doesn't support split views (and I agree with him.) And other annoyances. And TextMate 2 has been in development for a looong time.

@Anonymissimus: what do you mean by syntax autocompletion?
by melinath
May 30th, 2011, 1:45 pm
Forum: Lua Labs
Topic: A Lua editor thread
Replies: 9
Views: 4120

Re: A Lua editor thread

I looked at kate, and it seems nice as an editor, but I really have problems with the KDE design aesthetic... :-p Incidentally, jEdit has autocompletion with ctl+b. It's language and buffer based, so you can get standard library functions or your own custom functions/vars with it. Edit:: I don't mea...
by melinath
May 30th, 2011, 5:53 am
Forum: Lua Labs
Topic: A Lua editor thread
Replies: 9
Views: 4120

Re: A Lua editor thread

I use jEdit in linux - has some strange quirks (like in ubuntu 10.10 it would occasionally remove itself from the open windows list though the windows were still open) but it supports most of the features that I want in more or less the way I want them.
by melinath
May 27th, 2011, 1:00 am
Forum: Scenario & Campaign Development
Topic: Brent (0.1.7) – for 1.9
Replies: 147
Views: 33698

Re: Brent (0.1.7) – for 1.9

That's correct. Also, heads up that I probably won't be able to do any work on Brent this weekend, but I expect to have more free time during the summer.
by melinath
May 27th, 2011, 12:51 am
Forum: Website
Topic: New favicon — caching issues
Replies: 9
Views: 3086

Re: New villages icon?

favicons are often stored in a separate cache - it'll reset itself eventually.
by melinath
May 26th, 2011, 1:58 pm
Forum: Art Contributions
Topic: Ancient Lich Development
Replies: 185
Views: 72983

Re: Ancient Lich Development

There's something in the lore on this subject, perhaps in relation to tRoW and that island of the dead... though it's been a while so my memory may be slipping... but iirc elvish liches are at most extremely rare.
by melinath
May 23rd, 2011, 3:24 pm
Forum: Art Workshop
Topic: homunculus's two pixels
Replies: 119
Views: 57027

Re: homunculus's two pixels

I love the way that the house nests into the tree, but the blue color bothers me a lot. It looks like a greenhouse - like the walls are made of glass - which strikes me as odd for a treehouse.