Search found 1674 matches

by Captain_Wrathbow
July 8th, 2013, 4:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: Getting Wesnoth 1.11 on Ubuntu (solved)
Replies: 11
Views: 6305

Re: A New Adventure (for me): Compiling Wesnoth on Ubuntu

First and foremost, you can install the dev branch from Rhonda's ppa: sudo add-apt-repository ppa:rhonda/wesnoth-devel sudo apt-get update sudo apt-get install wesnoth-1.11 What sorcery is this? I have no idea what those commands mean, but I just typed them in the terminal, and now I have Wesnoth 1...
by Captain_Wrathbow
July 8th, 2013, 12:46 am
Forum: Release Announcements, Compiling & Installation
Topic: Getting Wesnoth 1.11 on Ubuntu (solved)
Replies: 11
Views: 6305

Getting Wesnoth 1.11 on Ubuntu (solved)

Hullo all! I recently ditched Windows and installed Ubuntu on my computer. In the past, (when using Windows) I've always been spoiled by having Wesnoth installation binaries served to me on a platter, but it seems that it's not that easy in Linux. The development branch isn't available through the U...
by Captain_Wrathbow
July 5th, 2013, 4:21 pm
Forum: Scenario & Campaign Development
Topic: Sven's Adventure
Replies: 18
Views: 7241

Re: Sven's Adventure

Looks impressive! New campaigns rarely catch my eye, but it appears you've put a lot of work into this, and you've presented it so nicely here that I'm tempted to give it a go. I also like the concept as you have explained it.
I'll download this and try it out sometime later today and get back to you!
by Captain_Wrathbow
July 4th, 2013, 12:30 am
Forum: Multiplayer Development
Topic: SX RPG ADD ON 4.9.10 - now on 1.10.x Server.
Replies: 524
Views: 106563

Re: SX RPG ADD ON 4.6.1m - now on 1.10.x Server.

Silux wrote: I tried all the three skill trees and i found them really flavorful and useful. Necromancy Evocation Nature But i must mention that you probably used another ERA with SXRPG which is ok, but the things you mentioned is stuff from another era. the era's which should be used with SXRPG ar...
by Captain_Wrathbow
July 4th, 2013, 12:28 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 217511

Re: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)

Not finding any fun in THAT. Then don't play it. Nobody's forcing you to, and you certainly haven't lost anything, considering that you didn't spend any money on it. Alternatively, instead of swearing at the add-on's creator, you could try providing him with a useful bug report including specific d...
by Captain_Wrathbow
June 26th, 2013, 10:34 pm
Forum: Ideas
Topic: "Unidentified units"
Replies: 5
Views: 2536

Re: "Unidentified units"

Possibly useful/related: I hear that in WML, it is now possible for a unit's vision distance (for clearing fog/shroud etc) to be distinct and different from its movement distance. So it would be possible for a unit to see farther than it can move. (And thus identify distant units sooner) I think thi...
by Captain_Wrathbow
June 18th, 2013, 11:37 pm
Forum: Users’ Forum
Topic: Wesnoth turns ten today
Replies: 33
Views: 12233

Re: Wesnoth turns ten today

/me thrusts one fist in the air with a shout of victory

:D

Thank you, Dave, for providing the world with the miraculous gift that is Wesnoth. I love you. ^_^
by Captain_Wrathbow
June 18th, 2013, 7:24 pm
Forum: Users’ Forum
Topic: Luck?
Replies: 17
Views: 5075

Re: Luck?

Well it would be nice if someone just actually provided the link. :whistle:

@hypercross: also see this and this - not exactly what you're particularly asking for, but related; you might find it helpful.
by Captain_Wrathbow
June 7th, 2013, 3:39 am
Forum: Art Workshop
Topic: Chasso's Art Dump
Replies: 16
Views: 8527

Re: Chasso's Art Dump

Those look like very good frankensteins to me. Are you using the unit in a UMC or just modding your own copy of Wesnoth to include it? (it sounds as though you have created an actual unit using the sprites)
by Captain_Wrathbow
May 20th, 2013, 9:42 pm
Forum: Art Workshop
Topic: Valk's Art Dump
Replies: 193
Views: 56247

Re: Valk's Art Dump

Your landscape-ish type works always make me think of the worlds from the Myst games. I love them.
(them = both your work and the games :P )
by Captain_Wrathbow
May 10th, 2013, 12:24 am
Forum: Art Workshop
Topic: Artist for hire :P
Replies: 17
Views: 7324

Re: Artist for hire :P

Posting a few samples of your work would probably quickly attract the attention of multiple UMC developers. :wink:
by Captain_Wrathbow
May 8th, 2013, 11:35 pm
Forum: Ideas
Topic: Is anyone working on a campaign based on Game of Thrones?
Replies: 8
Views: 5296

Re: Is anyone working on a campaign based on Game of Thrones

Not intending to argue, (I understand that this is a touchy subject, and I'll drop it after this) but I found the thread for the Star Wars TC I had mentioned, and there Gambit doesn't seem to disapprove of "discussing such things"- though of course distribution through wesnoth.org is an ob...
by Captain_Wrathbow
May 8th, 2013, 9:02 pm
Forum: Ideas
Topic: Is anyone working on a campaign based on Game of Thrones?
Replies: 8
Views: 5296

Re: Is anyone working on a campaign based on Game of Thrones

If someone makes such a thing simply for their own personal use/enjoyment, that's fine; nobody will have any issue with that. The problem is that if content based on copyrighted material is distributed through the add-on server, (which one would likely want to do if one were to put in the effort of ...
by Captain_Wrathbow
May 7th, 2013, 10:17 pm
Forum: Ideas
Topic: What opportunities for humanlike/role-playing AI in Wesnoth?
Replies: 2
Views: 2237

Re: What opportunities for humanlike/role-playing AI in Wesn

Not sure how close this is to what you are considering, but since we're on the subject of AI and RPGs: I think one of the most important/useful advances that could be made in Wesnoth's AI would be to teach it how to use the more unique specialized gameplay mechanics and elements in the advanced add-...