Search found 793 matches
- July 12th, 2013, 11:37 am
- Forum: WML Workshop
- Topic: Ability to teleport other units
- Replies: 9
- Views: 2022
Re: Ability to teleport other units
[filter_second] doesn't go in [teleport]. Use [filter] instead.
- July 11th, 2013, 9:48 pm
- Forum: WML Workshop
- Topic: Ability to teleport other units
- Replies: 9
- Views: 2022
Re: Ability to teleport other units
Define how you want the unit to be able to teleport the other unit, please.
- July 11th, 2013, 5:30 pm
- Forum: Multiplayer Development
- Topic: Modern Combat: 1.0.1 Released!
- Replies: 358
- Views: 72521
Re: Modern Combat: Beta0.9.9 Released!
0.9.95 is out. Here are the changes since the last version. Diplomacy Fixed a bug where alliances couldn't be made Leaders Added confirmation to all leader powers Fixed a bug where the confirmation for super leader powers wouldn't stop showing up when you were above 50 leader points Marshall Fixed a...
- July 11th, 2013, 2:03 am
- Forum: WML Workshop
- Topic: Add level to unit
- Replies: 14
- Views: 3886
Re: Add level to unit
modify_unit let me change both units to a copy of the other without interrupting combat.trewe wrote:That is expected. How exactly does modify_unit help there?A Guy wrote:I tried storing both units and unstoring them on top of each other. They swapped places, but the combat ended before anyone attacked.
- July 10th, 2013, 4:50 pm
- Forum: WML Workshop
- Topic: Add level to unit
- Replies: 14
- Views: 3886
Re: Add level to unit
When I tried to use store and unstore_unit swap the position of two units at the start of combat to replace one with the other, the combat ended. modify_unit works for me. You probably did something wrong. [modify_unit] is implemented using [store_unit], [kill], and [unstore_unit] internally. I tri...
- July 10th, 2013, 2:03 am
- Forum: WML Workshop
- Topic: Add level to unit
- Replies: 14
- Views: 3886
Re: Add level to unit
I doubt that. All it is is sort of a wrapper and syntactic sugar or syntax simplifying interface to functionalities which exist anyway. I think it was added in order to create a challenging test case for our lua interface. In case there are automatically stored variables ($unit etc) it's better to ...
- July 8th, 2013, 1:30 am
- Forum: WML Workshop
- Topic: ChaosRider’s WML questions
- Replies: 459
- Views: 69913
Re: ChaosRider’s WML questions
Where's the healing event?
- July 6th, 2013, 1:15 pm
- Forum: Users’ Forum
- Topic: Do campaigns need turn limits on final scenarios?
- Replies: 4
- Views: 1948
Re: Do campaigns need turn limits on final scenarios?
Ah, I see what you're saying. I never like intentionally limiting the player's strategies, but I can see why someone would want to.
- July 5th, 2013, 9:23 pm
- Forum: Users’ Forum
- Topic: Do campaigns need turn limits on final scenarios?
- Replies: 4
- Views: 1948
Do campaigns need turn limits on final scenarios?
I can understand other scenarios, where it gates bonus gold and discourages village farming, but are they needed for final scenarios?
- June 30th, 2013, 9:55 pm
- Forum: Users’ Forum
- Topic: More mainline campaigns without orcs/undead as villains?
- Replies: 3
- Views: 1182
Re: More mainline campaigns without orcs/undead as villains?
Ah, so I did make a topic on it after all... well, nevermind then, I'll just bump that when I've compiled some ideas.
Sorry I suck at using search. May a mod please lock this?
Sorry I suck at using search. May a mod please lock this?
- June 30th, 2013, 9:30 pm
- Forum: Users’ Forum
- Topic: More mainline campaigns without orcs/undead as villains?
- Replies: 3
- Views: 1182
More mainline campaigns without orcs/undead as villains?
I think we need more villain variety in mainline campaigns. Stuff like The Sceptre of Fire which had you fighting elves, or Descent into Darkness which had you fighting everyone as undead.
- June 25th, 2013, 9:53 pm
- Forum: WML Workshop
- Topic: Stopping the AI leader from moving to attack?
- Replies: 6
- Views: 1418
Stopping the AI leader from moving to attack?
Hey there. I need the AI to be able to do everything it would normally do with its leader, but need to get rid of its suicidal tendency to attack with its leader when it'd be better off sitting on a keep. is there any way to make the leader unwilling to attack? Here's what I have: [ai] [aspect] id=a...
- June 24th, 2013, 8:03 pm
- Forum: WML Workshop
- Topic: [heals] with negative value?
- Replies: 6
- Views: 2141
Re: [heals] with negative value?
If it helps, some time in 1.4, I had a unit that had heal -8 to enemies. It worked - there was the sound of poison when the heal triggered.
- June 24th, 2013, 5:58 pm
- Forum: Users’ Forum
- Topic: 'Favourite' suprises in scenarios
- Replies: 27
- Views: 5522
Re: 'Favourite' suprises in scenarios
What is it about the scumbag hat that makes it fit on everything to give it the feeling of scumbaginess?
- June 15th, 2013, 5:04 am
- Forum: Users’ Forum
- Topic: Bad Campaign Elements
- Replies: 21
- Views: 6248
Re: Bad Campaign Elements
This is rather fun, especially at the middle of any campaign. More troops means more XP for my army. :twisted: Showdown of Northern Rebirth could use this, it gets kinda boring to bring my entire horde of drakes on defenceless orc leaders... However, Old Friend does it terribly. Not only is there a...